Commit Graph
898 Commits
Author SHA1 Message Date
VaDiM 006e5adcf2 [GUI] More fixes for highDpi 2026-02-24 20:14:15 +03:00
VaDiM 0ae33f995f Improve Import options
- Added Import options window
- Changed cache logic:
  - single cache file instead of separate cache files for each bundle
  - program folder as a default cache folder
  - added an option to specify a custom cache folder
2026-02-22 00:40:19 +03:00
VaDiM ab5b81d01e Update span extensions 2026-02-21 03:20:05 +03:00
VaDiM daf3e18bd6 Some refactor for customBundleOptions 2026-01-27 02:12:29 +03:00
VaDiM 0066d673f4 Some refactor for Live2D code 2026-01-27 00:07:43 +03:00
VaDiM ac7644621f [GUI] Disable ANSI codes support for console logger in Wine 2026-01-27 00:07:31 +03:00
VaDiM bb10ea4ebe [GUI] Improve multi-monitor & highDpi support
- The Export Options window has been reorganized
- Improved multi-monitor support (.net builds)
- Disabled dpi awareness for net472 build, via app.manifest, for better compatibility (with Wine as well)
2026-01-27 00:07:17 +03:00
VaDiM 40530962e0 Fix loading of some bundle files 2026-01-27 00:07:03 +03:00
VaDiM c8a5a5009e Use span for stringBuffer in SerializedFile 2026-01-27 00:06:46 +03:00
VaDiM 1a0217b6f1 [GUI] Some improvements for TypeTreeHelper and dump tree view 2026-01-27 00:06:30 +03:00
VaDiM d2867f84f7 Add support for Cubism5.3 2026-01-27 00:06:15 +03:00
VaDiM 0e0f28aecf Update Live2D namespace 2026-01-27 00:06:01 +03:00
VaDiM bb1cba89e1 Some refactor for Texture2DExtensions 2026-01-27 00:05:45 +03:00
VaDiM abeb251488 Update cropping method for Switch deswizzler
Inspired by AssetRipper, yeah
2026-01-27 00:05:24 +03:00
VaDiM 6fcbf4ca2e Fix a bug in the bundle block reader. Close #119 2026-01-27 00:04:49 +03:00
VaDiM 4abdb30fc9 Fix fbx export of some old models. Regression v0.19.0 2025-11-23 15:34:47 +03:00
VaDiM adcbf1be2c Dark mode fixes for net10 2025-11-17 01:17:17 +03:00
VaDiM 6b5278fb68 Add support for swizzled rgba64 textures 2025-11-12 05:28:19 +03:00
VaDiM 6b66ec7467 Fix rendering of some packed sprites. Close #104 2025-10-15 22:23:42 +03:00
VaDiM 0021cf221e Some minor improvements 2025-10-11 14:28:05 +03:00
VaDiM c07dc59f51 Improve support for Unity 6000.2+ assets 2025-10-10 04:11:27 +03:00
VaDiM d1bf0c5a37 Add option to extract raw byte array from MonoBehaviour assets 2025-10-07 01:07:48 +03:00
VaDiM 6d5b633d55 Some minor fixes 2025-10-07 01:07:14 +03:00
VaDiM 6c3ff89dbf Improve lzma progress report 2025-09-12 19:57:36 +03:00
VaDiM 763f188afb Fix memory allocation for uncompressed bundles inside a multiBundle 2025-09-08 03:06:03 +03:00
VaDiM 553f0d94f3 Some fixes for Live2D export
- [CLI] Replaced "--l2d-force-bezier" with "--l2d-smooth-motions"
2025-09-06 03:50:55 +03:00
VaDiM 80e6a1d074 Update README.md 2025-09-04 23:10:34 +03:00
VaDiM 6de33d0437 Update to v0.19 & update dependencies v0.19.0 2025-09-04 20:07:22 +03:00
VaDiM 7ce8b8c8ae [CLI] Some minor fixes 2025-09-04 17:54:55 +03:00
VaDiM 2d449ff4cd Fix support for meshes with omitted weight values. Close #21 2025-09-03 13:12:59 +03:00
VaDiM 1d65096001 [CLI] Add more info to the "Info" mode 2025-09-01 23:38:05 +03:00
VaDiM 355c99c034 [CLI] Fix deleting of temp files 2025-09-01 22:19:48 +03:00
VaDiM 963cd6546b Improve mesh loading 2025-09-01 16:32:46 +03:00
VaDiM ae3b5169df Some other fixes 2025-08-27 05:23:50 +03:00
VaDiM 521e2f3bbc Improve Tuanjie support 2025-08-27 05:22:46 +03:00
VaDiM f0a69025fe Update asset export logic
- Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export.
- Added an option to overwrite exisisting files.
- Fixed support of multiple model export using "Export selected objects (split)" option. (#43)
2025-08-19 20:51:38 +03:00
VaDiM 52b0a21181 Some fixes for bundle reader 2025-08-11 01:27:02 +03:00
VaDiM be11fdf14f [GUI] Some fixes for animation export
- Disabled animation converting if animation export is disabled in the options
- Fixed a bug with ignoring animation selection order when exporting models with selected animationClips via the “Model” tab
2025-08-11 01:25:42 +03:00
VaDiM 054906a426 More spans 2025-08-11 01:25:42 +03:00
VaDiM 35324083e1 [CLI] Add flag to always decompress bundles to disk 2025-08-03 14:26:49 +03:00
VaDiM 36bd3c8342 [GUI] Rework some import options
- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
2025-08-03 00:08:00 +03:00
VaDiM c20c07b5f2 Update bundle reader
- Replaced creation of a duplicated file/memory stream with OffsetStream.
- Added separate processing of uncompressed bundles (including streamed bundles). They will be read directly from disk.
- Added progress report on LZMA decompression process.
2025-07-24 19:07:24 +03:00
VaDiM efca2a7557 Add support for bundles with obfuscated unity version 2025-07-24 15:59:38 +03:00
VaDiM 6b41a36c7d Fix parsing of MovieTexture and MonoScript assets 2025-07-24 15:59:37 +03:00
VaDiM 35b24990c6 Allocation-safe asset reading
Try to not pre-allocate memory during asset reading
2025-07-24 04:06:33 +03:00
VaDiM 925f5c12a3 Update FileReader & EndianSpanReader 2025-07-24 04:04:03 +03:00
VaDiM 9c64f7f56d Fix parsing of Tuanjie Renderer assets 2025-07-24 04:04:03 +03:00
VaDiM 3c6b65f724 Update BuildTarget.cs 2025-07-22 03:00:56 +03:00
VaDiM 34819608c5 Fixes for zip file reading
- Fixed path for split files
- Fixed assetsFile loading from an archive
2025-07-22 03:00:56 +03:00
VaDiM 6f8f1a5a8a Use System.Half 2025-07-13 20:40:34 +03:00