mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-26 13:50:21 -04:00
- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
This commit is contained in:
parent
03b2ab97d6
commit
ff144b41eb
@ -182,6 +182,10 @@ namespace Unity_Studio
|
|||||||
{
|
{
|
||||||
asset.TypeString = UnityClassID.Names[asset.Type2];
|
asset.TypeString = UnityClassID.Names[asset.Type2];
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
asset.TypeString = "unknown";
|
||||||
|
}
|
||||||
|
|
||||||
asset.uniqueID = i.ToString(assetIDfmt);
|
asset.uniqueID = i.ToString(assetIDfmt);
|
||||||
|
|
||||||
|
@ -123,7 +123,15 @@ namespace Unity_Studio
|
|||||||
var bundleSize = b_Stream.ReadInt64();
|
var bundleSize = b_Stream.ReadInt64();
|
||||||
int compressedSize = b_Stream.ReadInt32();
|
int compressedSize = b_Stream.ReadInt32();
|
||||||
int uncompressedSize = b_Stream.ReadInt32();
|
int uncompressedSize = b_Stream.ReadInt32();
|
||||||
int unknown = b_Stream.ReadInt32();//Hmm...
|
// (UnityFS) flags
|
||||||
|
// 0x100 = <unknown>
|
||||||
|
// 0x80 = data header at end of file
|
||||||
|
// 0x40 = entry info present
|
||||||
|
// 0x3f = low six bits are data header compression method
|
||||||
|
// 0 = none
|
||||||
|
// 1 = LZMA
|
||||||
|
// 3 = LZ4
|
||||||
|
int unknown = b_Stream.ReadInt32();
|
||||||
var entryinfoBytes = b_Stream.ReadBytes(compressedSize);
|
var entryinfoBytes = b_Stream.ReadBytes(compressedSize);
|
||||||
EndianStream entryinfo;
|
EndianStream entryinfo;
|
||||||
if (uncompressedSize > compressedSize)
|
if (uncompressedSize > compressedSize)
|
||||||
@ -151,6 +159,11 @@ namespace Unity_Studio
|
|||||||
{
|
{
|
||||||
uncompressedSize = entryinfo.ReadInt32();
|
uncompressedSize = entryinfo.ReadInt32();
|
||||||
compressedSize = entryinfo.ReadInt32();
|
compressedSize = entryinfo.ReadInt32();
|
||||||
|
//0 = none
|
||||||
|
//1 = LZMA
|
||||||
|
//3 = LZ4
|
||||||
|
//0x40 = 0?
|
||||||
|
unknown = entryinfo.ReadInt16();
|
||||||
var compressedBytes = b_Stream.ReadBytes(compressedSize);
|
var compressedBytes = b_Stream.ReadBytes(compressedSize);
|
||||||
if (uncompressedSize > compressedSize)
|
if (uncompressedSize > compressedSize)
|
||||||
{
|
{
|
||||||
@ -167,7 +180,6 @@ namespace Unity_Studio
|
|||||||
{
|
{
|
||||||
assetsDatam.Write(compressedBytes, 0, compressedSize);
|
assetsDatam.Write(compressedBytes, 0, compressedSize);
|
||||||
}
|
}
|
||||||
unknown = entryinfo.ReadInt16();
|
|
||||||
}
|
}
|
||||||
//assetsDatam.Capacity = (int)assetsDatam.Length;
|
//assetsDatam.Capacity = (int)assetsDatam.Length;
|
||||||
assetsData = new EndianStream(assetsDatam, EndianType.BigEndian);
|
assetsData = new EndianStream(assetsDatam, EndianType.BigEndian);
|
||||||
|
8
Unity Studio/Properties/Settings.Designer.cs
generated
8
Unity Studio/Properties/Settings.Designer.cs
generated
@ -25,13 +25,13 @@ namespace Unity_Studio.Properties {
|
|||||||
|
|
||||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||||
public bool uniqueNames {
|
public bool displayAll {
|
||||||
get {
|
get {
|
||||||
return ((bool)(this["uniqueNames"]));
|
return ((bool)(this["displayAll"]));
|
||||||
}
|
}
|
||||||
set {
|
set {
|
||||||
this["uniqueNames"] = value;
|
this["displayAll"] = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,8 +2,8 @@
|
|||||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="Unity_Studio.Properties" GeneratedClassName="Settings">
|
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="Unity_Studio.Properties" GeneratedClassName="Settings">
|
||||||
<Profiles />
|
<Profiles />
|
||||||
<Settings>
|
<Settings>
|
||||||
<Setting Name="uniqueNames" Type="System.Boolean" Scope="User">
|
<Setting Name="displayAll" Type="System.Boolean" Scope="User">
|
||||||
<Value Profile="(Default)">True</Value>
|
<Value Profile="(Default)">False</Value>
|
||||||
</Setting>
|
</Setting>
|
||||||
<Setting Name="enablePreview" Type="System.Boolean" Scope="User">
|
<Setting Name="enablePreview" Type="System.Boolean" Scope="User">
|
||||||
<Value Profile="(Default)">True</Value>
|
<Value Profile="(Default)">True</Value>
|
||||||
|
@ -69,6 +69,7 @@ namespace Unity_Studio
|
|||||||
m_IsActive = a_Stream.ReadBoolean();
|
m_IsActive = a_Stream.ReadBoolean();
|
||||||
|
|
||||||
base.Text = m_Name;
|
base.Text = m_Name;
|
||||||
|
preloadData.Text = m_Name;
|
||||||
//name should be unique
|
//name should be unique
|
||||||
base.Name = uniqueID;
|
base.Name = uniqueID;
|
||||||
}
|
}
|
||||||
|
23
Unity Studio/UnityStudioForm.Designer.cs
generated
23
Unity Studio/UnityStudioForm.Designer.cs
generated
@ -44,7 +44,7 @@
|
|||||||
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
|
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
|
||||||
this.exportClassStructuresMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
this.exportClassStructuresMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this.optionsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
this.optionsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this.uniqueNames = new System.Windows.Forms.ToolStripMenuItem();
|
this.displayAll = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this.enablePreview = new System.Windows.Forms.ToolStripMenuItem();
|
this.enablePreview = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this.displayInfo = new System.Windows.Forms.ToolStripMenuItem();
|
this.displayInfo = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
this.openAfterExport = new System.Windows.Forms.ToolStripMenuItem();
|
this.openAfterExport = new System.Windows.Forms.ToolStripMenuItem();
|
||||||
@ -228,7 +228,7 @@
|
|||||||
// optionsToolStripMenuItem
|
// optionsToolStripMenuItem
|
||||||
//
|
//
|
||||||
this.optionsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
this.optionsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||||
this.uniqueNames,
|
this.displayAll,
|
||||||
this.enablePreview,
|
this.enablePreview,
|
||||||
this.displayInfo,
|
this.displayInfo,
|
||||||
this.openAfterExport,
|
this.openAfterExport,
|
||||||
@ -238,16 +238,15 @@
|
|||||||
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
|
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
|
||||||
this.optionsToolStripMenuItem.Text = "Options";
|
this.optionsToolStripMenuItem.Text = "Options";
|
||||||
//
|
//
|
||||||
// uniqueNames
|
// displayAll
|
||||||
//
|
//
|
||||||
this.uniqueNames.Checked = true;
|
this.displayAll.CheckOnClick = true;
|
||||||
this.uniqueNames.CheckOnClick = true;
|
this.displayAll.Name = "displayAll";
|
||||||
this.uniqueNames.CheckState = System.Windows.Forms.CheckState.Checked;
|
this.displayAll.Size = new System.Drawing.Size(252, 22);
|
||||||
this.uniqueNames.Name = "uniqueNames";
|
this.displayAll.Text = "Display all assets";
|
||||||
this.uniqueNames.Size = new System.Drawing.Size(252, 22);
|
this.displayAll.ToolTipText = "Check this option will display all types assets. Not extractable assets can expor" +
|
||||||
this.uniqueNames.Text = "Unique exported filenames";
|
"t the RAW file.";
|
||||||
this.uniqueNames.ToolTipText = resources.GetString("uniqueNames.ToolTipText");
|
this.displayAll.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
||||||
this.uniqueNames.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
|
||||||
//
|
//
|
||||||
// enablePreview
|
// enablePreview
|
||||||
//
|
//
|
||||||
@ -899,7 +898,7 @@
|
|||||||
private System.Windows.Forms.Timer timer;
|
private System.Windows.Forms.Timer timer;
|
||||||
private System.Windows.Forms.ToolStripMenuItem aboutToolStripMenuItem;
|
private System.Windows.Forms.ToolStripMenuItem aboutToolStripMenuItem;
|
||||||
private System.Windows.Forms.ToolStripMenuItem optionsToolStripMenuItem;
|
private System.Windows.Forms.ToolStripMenuItem optionsToolStripMenuItem;
|
||||||
private System.Windows.Forms.ToolStripMenuItem uniqueNames;
|
private System.Windows.Forms.ToolStripMenuItem displayAll;
|
||||||
private System.Windows.Forms.ToolStripMenuItem enablePreview;
|
private System.Windows.Forms.ToolStripMenuItem enablePreview;
|
||||||
private System.Windows.Forms.ToolStripMenuItem displayInfo;
|
private System.Windows.Forms.ToolStripMenuItem displayInfo;
|
||||||
private System.Windows.Forms.ToolStripSeparator toolStripMenuItem1;
|
private System.Windows.Forms.ToolStripSeparator toolStripMenuItem1;
|
||||||
|
@ -360,7 +360,7 @@ namespace Unity_Studio
|
|||||||
{
|
{
|
||||||
b_assetsfileList.Add(assetsFile);
|
b_assetsfileList.Add(assetsFile);
|
||||||
}
|
}
|
||||||
assetsfileandstream.Add(assetsFile.fileName, assetsFile.a_Stream);
|
assetsfileandstream[assetsFile.fileName] = assetsFile.a_Stream;
|
||||||
}
|
}
|
||||||
if (b_assetsfileList.Count > 0)
|
if (b_assetsfileList.Count > 0)
|
||||||
{
|
{
|
||||||
@ -668,7 +668,7 @@ namespace Unity_Studio
|
|||||||
foreach (var asset in assetsFile.preloadTable.Values)
|
foreach (var asset in assetsFile.preloadTable.Values)
|
||||||
{
|
{
|
||||||
asset.uniqueID = fileID + asset.uniqueID;
|
asset.uniqueID = fileID + asset.uniqueID;
|
||||||
|
var exportable = false;
|
||||||
switch (asset.Type2)
|
switch (asset.Type2)
|
||||||
{
|
{
|
||||||
case 1: //GameObject
|
case 1: //GameObject
|
||||||
@ -694,43 +694,27 @@ namespace Unity_Studio
|
|||||||
case 28: //Texture2D
|
case 28: //Texture2D
|
||||||
{
|
{
|
||||||
Texture2D m_Texture2D = new Texture2D(asset, false);
|
Texture2D m_Texture2D = new Texture2D(asset, false);
|
||||||
if (!exportableAssetsHash.Add("Texture2D" + asset.Text))
|
exportable = true;
|
||||||
{
|
|
||||||
asset.Text += " #" + asset.uniqueID;
|
|
||||||
}
|
|
||||||
assetsFile.exportableAssets.Add(asset);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 48: //Shader
|
case 48: //Shader
|
||||||
case 49: //TextAsset
|
case 49: //TextAsset
|
||||||
{
|
{
|
||||||
TextAsset m_TextAsset = new TextAsset(asset, false);
|
TextAsset m_TextAsset = new TextAsset(asset, false);
|
||||||
if (!exportableAssetsHash.Add("TextAsset" + asset.Text))
|
exportable = true;
|
||||||
{
|
|
||||||
asset.Text += " #" + asset.uniqueID;
|
|
||||||
}
|
|
||||||
assetsFile.exportableAssets.Add(asset);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 83: //AudioClip
|
case 83: //AudioClip
|
||||||
{
|
{
|
||||||
AudioClip m_AudioClip = new AudioClip(asset, false);
|
AudioClip m_AudioClip = new AudioClip(asset, false);
|
||||||
if (!exportableAssetsHash.Add("AudioClip" + asset.Text))
|
exportable = true;
|
||||||
{
|
|
||||||
asset.Text += " #" + asset.uniqueID;
|
|
||||||
}
|
|
||||||
assetsFile.exportableAssets.Add(asset);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
//case 89: //CubeMap
|
//case 89: //CubeMap
|
||||||
case 128: //Font
|
case 128: //Font
|
||||||
{
|
{
|
||||||
unityFont m_Font = new unityFont(asset, false);
|
unityFont m_Font = new unityFont(asset, false);
|
||||||
if (!exportableAssetsHash.Add("unityFont" + asset.Text))
|
exportable = true;
|
||||||
{
|
|
||||||
asset.Text += " #" + asset.uniqueID;
|
|
||||||
}
|
|
||||||
assetsFile.exportableAssets.Add(asset);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 129: //PlayerSettings
|
case 129: //PlayerSettings
|
||||||
@ -739,9 +723,52 @@ namespace Unity_Studio
|
|||||||
productName = plSet.productName;
|
productName = plSet.productName;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 0:
|
case 114: //MonoBehaviour
|
||||||
break;
|
{
|
||||||
|
asset.sourceFile.a_Stream.Position = asset.Offset + 0x1c;
|
||||||
|
var len = asset.sourceFile.a_Stream.ReadInt32();
|
||||||
|
if (len > 0 && len < asset.Size)
|
||||||
|
{
|
||||||
|
var bytes = asset.sourceFile.a_Stream.ReadBytes(len);
|
||||||
|
asset.Text = Encoding.UTF8.GetString(bytes);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 21: //Material
|
||||||
|
case 43: //Mesh
|
||||||
|
case 74: //AnimationClip
|
||||||
|
case 90: //Avatar
|
||||||
|
case 91: //AnimatorController
|
||||||
|
case 115: //MonoScript
|
||||||
|
case 213: //Sprite
|
||||||
|
{
|
||||||
|
asset.sourceFile.a_Stream.Position = asset.Offset;
|
||||||
|
var len = asset.sourceFile.a_Stream.ReadInt32();
|
||||||
|
if (len > 0 && len < asset.Size)
|
||||||
|
{
|
||||||
|
var bytes = asset.sourceFile.a_Stream.ReadBytes(len);
|
||||||
|
asset.Text = Encoding.UTF8.GetString(bytes);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!exportable && displayAll.Checked)
|
||||||
|
{
|
||||||
|
if(asset.Text == "")
|
||||||
|
{
|
||||||
|
asset.Text = asset.TypeString + " #" + asset.uniqueID;
|
||||||
|
}
|
||||||
|
asset.extension = ".dat";
|
||||||
|
asset.SubItems.AddRange(new string[] { asset.TypeString, asset.Size.ToString() });
|
||||||
|
exportable = true;
|
||||||
|
}
|
||||||
|
if (exportable)
|
||||||
|
{
|
||||||
|
if (!exportableAssetsHash.Add(asset.TypeString + asset.Text))
|
||||||
|
{
|
||||||
|
asset.Text += " #" + asset.uniqueID;
|
||||||
|
}
|
||||||
|
assetsFile.exportableAssets.Add(asset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1315,7 +1342,12 @@ namespace Unity_Studio
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
default:
|
||||||
|
{
|
||||||
|
StatusStripUpdate("Only supported export the raw file.");
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3045,6 +3077,14 @@ namespace Unity_Studio
|
|||||||
exportedCount++;
|
exportedCount++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
default:
|
||||||
|
if (!ExportFileExists(exportpath + asset.Text + asset.extension, asset.TypeString))
|
||||||
|
{
|
||||||
|
ExportRawFile(asset, exportpath + asset.Text + asset.extension);
|
||||||
|
exportedCount++;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
ProgressBarPerformStep();
|
ProgressBarPerformStep();
|
||||||
}
|
}
|
||||||
@ -3072,6 +3112,13 @@ namespace Unity_Studio
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ExportRawFile(AssetPreloadData asset, string exportFilepath)
|
||||||
|
{
|
||||||
|
asset.sourceFile.a_Stream.Position = asset.Offset;
|
||||||
|
var bytes = asset.sourceFile.a_Stream.ReadBytes(asset.Size);
|
||||||
|
File.WriteAllBytes(exportFilepath, bytes);
|
||||||
|
}
|
||||||
|
|
||||||
private bool ExportTexture(AssetPreloadData asset, string exportFilename, string exportFileextension)
|
private bool ExportTexture(AssetPreloadData asset, string exportFilename, string exportFileextension)
|
||||||
{
|
{
|
||||||
ImageFormat format = null;
|
ImageFormat format = null;
|
||||||
@ -3160,9 +3207,7 @@ namespace Unity_Studio
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BinaryWriter writer = new BinaryWriter(File.Open(exportFullname, FileMode.Create));
|
File.WriteAllBytes(exportFullname, m_Texture2D.image_data);
|
||||||
writer.Write(m_Texture2D.image_data);
|
|
||||||
writer.Close();
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -3234,27 +3279,21 @@ namespace Unity_Studio
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BinaryWriter writer = new BinaryWriter(File.Open(exportFilename, FileMode.Create));
|
File.WriteAllBytes(exportFilename, m_AudioClip.m_AudioData);
|
||||||
writer.Write(m_AudioClip.m_AudioData);
|
|
||||||
writer.Close();
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ExportText(TextAsset m_TextAsset, string exportFilename)
|
private void ExportText(TextAsset m_TextAsset, string exportFilename)
|
||||||
{
|
{
|
||||||
BinaryWriter writer = new BinaryWriter(File.Open(exportFilename, FileMode.Create));
|
File.WriteAllBytes(exportFilename, m_TextAsset.m_Script);
|
||||||
writer.Write(m_TextAsset.m_Script);
|
|
||||||
writer.Close();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ExportFont(unityFont m_Font, string exportFilename)
|
private void ExportFont(unityFont m_Font, string exportFilename)
|
||||||
{
|
{
|
||||||
if (m_Font.m_FontData != null)
|
if (m_Font.m_FontData != null)
|
||||||
{
|
{
|
||||||
BinaryWriter writer = new BinaryWriter(File.Open(exportFilename, FileMode.Create));
|
File.WriteAllBytes(exportFilename, m_Font.m_FontData);
|
||||||
writer.Write(m_Font.m_FontData);
|
|
||||||
writer.Close();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3326,7 +3365,7 @@ namespace Unity_Studio
|
|||||||
{
|
{
|
||||||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
|
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
uniqueNames.Checked = (bool)Properties.Settings.Default["uniqueNames"];
|
displayAll.Checked = (bool)Properties.Settings.Default["displayAll"];
|
||||||
displayInfo.Checked = (bool)Properties.Settings.Default["displayInfo"];
|
displayInfo.Checked = (bool)Properties.Settings.Default["displayInfo"];
|
||||||
enablePreview.Checked = (bool)Properties.Settings.Default["enablePreview"];
|
enablePreview.Checked = (bool)Properties.Settings.Default["enablePreview"];
|
||||||
openAfterExport.Checked = (bool)Properties.Settings.Default["openAfterExport"];
|
openAfterExport.Checked = (bool)Properties.Settings.Default["openAfterExport"];
|
||||||
|
@ -120,10 +120,6 @@
|
|||||||
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
<value>325, 17</value>
|
<value>325, 17</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
<data name="uniqueNames.ToolTipText" xml:space="preserve">
|
|
||||||
<value>Two or more assets may have the same name, and Unity Studio will never overwrite an existing file.
|
|
||||||
Check this option to add a unique numeric identifier at the end of each filename, and ensure that all assets are extracted.</value>
|
|
||||||
</data>
|
|
||||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||||
<data name="previewPanel.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
<data name="previewPanel.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
<value>
|
<value>
|
||||||
@ -172,7 +168,7 @@ Check this option to add a unique numeric identifier at the end of each filename
|
|||||||
XTesb3QPLh88M+QwdP6m681Lt7xuXbu94vbgcOjwnZHokdE77DtTd1PuvriXeW/h/sYH6AdFD6UeVjxS
|
XTesb3QPLh88M+QwdP6m681Lt7xuXbu94vbgcOjwnZHokdE77DtTd1PuvriXeW/h/sYH6AdFD6UeVjxS
|
||||||
fNTws+7PbaOWo6fHXMf6Hwc/vj/OGn/2S8Yv7ycKnpCfVEyqTDZPmU2dmnafvvF05dOJZ+nPFmYKf5X+
|
fNTws+7PbaOWo6fHXMf6Hwc/vj/OGn/2S8Yv7ycKnpCfVEyqTDZPmU2dmnafvvF05dOJZ+nPFmYKf5X+
|
||||||
tfa5zvMffnP8rX82YnbiBf/Fp99LXsq/PPRq2aueuYC5R69TXy/MF72Rf3P4LeNt37vwd5MLWe+x7ys/
|
tfa5zvMffnP8rX82YnbiBf/Fp99LXsq/PPRq2aueuYC5R69TXy/MF72Rf3P4LeNt37vwd5MLWe+x7ys/
|
||||||
6H7o/ujz8cGn1E+f/gUDmPP8usTo0wAAAAlwSFlzAAALDwAACw8BkvkDpQAAHOJJREFUeF7t3Q2V5TYS
|
6H7o/ujz8cGn1E+f/gUDmPP8usTo0wAAAAlwSFlzAAALDAAACwwBP0AiyAAAHOJJREFUeF7t3Q2V5TYS
|
||||||
huGFEAiBsBACIRACIRACIRACIRACYSEEwjLI+pvTmtWoX0lVtuy+Pfp8znN2R23plmVV+ef2ZP71zz//
|
huGFEAiBsBACIRACIRACIRACIRACYSEEwjLI+pvTmtWoX0lVtuy+Pfp8znN2R23plmVV+ef2ZP71zz//
|
||||||
mNmmsNHM9oCNZrYHbDSzPWCjme0BG81sD9hoZnvARjPbAzaa2R6w0cz2gI1mtgdsNLM9YKOZ7QEbzWwP
|
mNmmsNHM9oCNZrYHbDSzPWCjme0BG81sD9hoZnvARjPbAzaa2R6w0cz2gI1mtgdsNLM9YKOZ7QEbzWwP
|
||||||
2Ghme8BGM9sDNprZHrDRzPaAjWa2B2w0sz1go5ntARvNbA/YaGZ7wEYz2wM2mtkesNHM9oCNZrYHbDSz
|
2Ghme8BGM9sDNprZHrDRzPaAjWa2B2w0sz1go5ntARvNbA/YaGZ7wEYz2wM2mtkesNHM9oCNZrYHbDSz
|
||||||
|
@ -7,8 +7,8 @@
|
|||||||
</configSections>
|
</configSections>
|
||||||
<userSettings>
|
<userSettings>
|
||||||
<Unity_Studio.Properties.Settings>
|
<Unity_Studio.Properties.Settings>
|
||||||
<setting name="uniqueNames" serializeAs="String">
|
<setting name="displayAll" serializeAs="String">
|
||||||
<value>True</value>
|
<value>False</value>
|
||||||
</setting>
|
</setting>
|
||||||
<setting name="enablePreview" serializeAs="String">
|
<setting name="enablePreview" serializeAs="String">
|
||||||
<value>True</value>
|
<value>True</value>
|
||||||
|
Loading…
Reference in New Issue
Block a user