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- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
57 lines
2.4 KiB
XML
57 lines
2.4 KiB
XML
<?xml version='1.0' encoding='utf-8'?>
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<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="Unity_Studio.Properties" GeneratedClassName="Settings">
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<Profiles />
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<Settings>
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<Setting Name="displayAll" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="enablePreview" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="displayInfo" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="openAfterExport" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="assetGroupOption" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">0</Value>
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</Setting>
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<Setting Name="exportNormals" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="exportTangents" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="exportUVs" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="exportColors" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="scaleFactor" Type="System.Decimal" Scope="User">
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<Value Profile="(Default)">2.54</Value>
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</Setting>
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<Setting Name="upAxis" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">0</Value>
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</Setting>
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<Setting Name="showExpOpt" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="exportDeformers" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="convertDummies" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="convertTexture" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="convertfsb" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="convertType" Type="System.String" Scope="User">
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<Value Profile="(Default)">PNG</Value>
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</Setting>
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</Settings>
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</SettingsFile> |