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- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
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8
Unity Studio/Properties/Settings.Designer.cs
generated
8
Unity Studio/Properties/Settings.Designer.cs
generated
@ -25,13 +25,13 @@ namespace Unity_Studio.Properties {
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool uniqueNames {
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool displayAll {
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get {
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return ((bool)(this["uniqueNames"]));
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return ((bool)(this["displayAll"]));
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}
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set {
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this["uniqueNames"] = value;
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this["displayAll"] = value;
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}
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}
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@ -2,8 +2,8 @@
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<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="Unity_Studio.Properties" GeneratedClassName="Settings">
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<Profiles />
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<Settings>
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<Setting Name="uniqueNames" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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<Setting Name="displayAll" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="enablePreview" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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