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add Sprite support
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@ -658,7 +658,7 @@ namespace Unity_Studio
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}
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else
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{
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preloadData.InfoText = "Width: " + m_Width + "\nHeight: " + m_Height + "\nFormat: ";
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preloadData.InfoText = $"Width: {m_Width}\nHeight: {m_Height}\nFormat: ";
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string type = m_TextureFormat.ToString();
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preloadData.InfoText += type;
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@ -737,7 +737,7 @@ namespace Unity_Studio
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}
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preloadData.InfoText += "\nAnisotropic level: " + m_Aniso + "\nMip map bias: " + m_MipBias;
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preloadData.InfoText += $"\nAnisotropic level: {m_Aniso}\nMip map bias: {m_MipBias}";
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switch (m_WrapMode)
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{
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