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add Sprite support
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136
Unity Studio/Unity Classes/Sprite.cs
Normal file
136
Unity Studio/Unity Classes/Sprite.cs
Normal file
@ -0,0 +1,136 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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namespace Unity_Studio
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{
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class Sprite
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{
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public string m_Name;
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public PPtr texture;
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public PPtr m_SpriteAtlas;
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public RectangleF textureRect;
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public Sprite(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if (readSwitch)
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{
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//Rectf m_Rect
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var m_Rect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
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//Vector2f m_Offset
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a_Stream.Position += 8;
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if (sourceFile.version[0] > 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] >= 2)) //4.2 and up
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{
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//Vector4f m_Border
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a_Stream.Position += 16;
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}
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var m_PixelsToUnits = a_Stream.ReadSingle();
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if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5)) //5.5 and up
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{
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//Vector2f m_Pivot
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a_Stream.Position += 8;
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}
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var m_Extrude = a_Stream.ReadUInt32();
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if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1)) //5.1 and up
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{
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var m_IsPolygon = a_Stream.ReadBoolean();
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a_Stream.AlignStream(4);
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}
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if (sourceFile.version[0] >= 2017) //2017 and up
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{
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//pair m_RenderDataKey
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a_Stream.Position += 24;
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//vector m_AtlasTags
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var size = a_Stream.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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}
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//PPtr<SpriteAtlas> m_SpriteAtlas
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m_SpriteAtlas = sourceFile.ReadPPtr();
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}
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//SpriteRenderData m_RD
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// PPtr<Texture2D> texture
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texture = sourceFile.ReadPPtr();
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// PPtr<Texture2D> alphaTexture
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if (sourceFile.version[0] >= 5) //5.0 and up
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{
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var alphaTexture = sourceFile.ReadPPtr();
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}
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if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6)) //5.6 and up
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{
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// vector m_SubMeshes
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var size = a_Stream.ReadInt32();
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// SubMesh data
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if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3)) //2017.3 and up
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{
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a_Stream.Position += 48 * size;
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}
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else
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{
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a_Stream.Position += 44 * size;
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}
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// vector m_IndexBuffer
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size = a_Stream.ReadInt32();
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a_Stream.Position += size; //UInt8 data
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a_Stream.AlignStream(4);
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// VertexData m_VertexData
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var m_CurrentChannels = a_Stream.ReadInt32();
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var m_VertexCount = a_Stream.ReadUInt32();
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// vector m_Channels
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size = a_Stream.ReadInt32();
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a_Stream.Position += size * 4; //ChannelInfo data
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// TypelessData m_DataSize
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size = a_Stream.ReadInt32();
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a_Stream.Position += size; //UInt8 data
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a_Stream.AlignStream(4);
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}
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else
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{
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// vector vertices
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var size = a_Stream.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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//SpriteVertex data
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a_Stream.Position += 12; //Vector3f pos
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if (sourceFile.version[0] < 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] <= 1)) //4.1 and down
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a_Stream.Position += 8; //Vector2f uv
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}
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// vector indices
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size = a_Stream.ReadInt32();
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a_Stream.Position += 2 * size; //UInt16 data
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a_Stream.AlignStream(4);
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}
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// Rectf textureRect
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textureRect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
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// Vector2f textureRectOffset
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// Vector2f atlasRectOffset - 5.6 and up
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// unsigned int settingsRaw
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// Vector4f uvTransform - 4.2 and up
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// float downscaleMultiplier - 2017 and up
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//vector m_PhysicsShape - 2017 and up
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}
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else
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{
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preloadData.extension = ".png";
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preloadData.Text = m_Name;
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}
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}
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}
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}
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65
Unity Studio/Unity Classes/SpriteAtlas.cs
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65
Unity Studio/Unity Classes/SpriteAtlas.cs
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@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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namespace Unity_Studio
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{
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class SpriteAtlas
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{
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public List<PPtr> m_PackedSprites = new List<PPtr>();
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public List<PPtr> textures = new List<PPtr>();
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public List<RectangleF> textureRects = new List<RectangleF>();
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public SpriteAtlas(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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//vector m_PackedSprites
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var size = a_Stream.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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//PPtr<Sprite> data
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m_PackedSprites.Add(sourceFile.ReadPPtr());
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}
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//vector m_PackedSpriteNamesToIndex
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size = a_Stream.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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}
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//map m_RenderDataMap
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size = a_Stream.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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//pair first
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a_Stream.Position += 24;
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//SpriteAtlasData second
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// PPtr<Texture2D> texture
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textures.Add(sourceFile.ReadPPtr());
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// PPtr<Texture2D> alphaTexture
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var alphaTexture = sourceFile.ReadPPtr();
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// Rectf textureRect
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textureRects.Add(new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle()));
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// Vector2f textureRectOffset
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a_Stream.Position += 8;
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if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 2))//2017.2 and up
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{
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// Vector2f atlasRectOffset
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a_Stream.Position += 8;
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}
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// Vector4f uvTransform
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// float downscaleMultiplier
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// unsigned int settingsRaw
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a_Stream.Position += 24;
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}
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//string m_Tag
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//bool m_IsVariant
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}
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}
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}
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@ -658,7 +658,7 @@ namespace Unity_Studio
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}
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else
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{
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preloadData.InfoText = "Width: " + m_Width + "\nHeight: " + m_Height + "\nFormat: ";
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preloadData.InfoText = $"Width: {m_Width}\nHeight: {m_Height}\nFormat: ";
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string type = m_TextureFormat.ToString();
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preloadData.InfoText += type;
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@ -737,7 +737,7 @@ namespace Unity_Studio
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}
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preloadData.InfoText += "\nAnisotropic level: " + m_Aniso + "\nMip map bias: " + m_MipBias;
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preloadData.InfoText += $"\nAnisotropic level: {m_Aniso}\nMip map bias: {m_MipBias}";
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switch (m_WrapMode)
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{
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@ -12,7 +12,7 @@ namespace Unity_Studio
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public uint Offset;
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public int Size;
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public int Type1;
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public ushort Type2;
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public int Type2;
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public string TypeString;
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public int fullSize;
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@ -321,7 +321,7 @@ namespace Unity_Studio
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{
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int index = a_Stream.ReadInt32();
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asset.Type1 = classIDs[index][0];
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asset.Type2 = (ushort)classIDs[index][1];
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asset.Type2 = classIDs[index][1];
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}
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else
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{
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@ -266,6 +266,12 @@ namespace Unity_Studio
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{1112, "SubstanceImporter"},
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{1113, "LightmapParameters"},
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{1120, "LightmapSnapshot"},
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{367388927, "SubDerived"},
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{334799969, "SiblingDerived"},
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{687078895, "SpriteAtlas"},
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{1091556383, "Derived"},
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{1480428607, "LowerResBlitTexture"},
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{1571458007, "RenderPassAttachment"}
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};
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.IO;
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@ -22,6 +23,7 @@ namespace Unity_Studio
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public static List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>(); //used to hold all assets while the ListView is filtered
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private static HashSet<string> exportableAssetsHash = new HashSet<string>(); //avoid the same name asset
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public static List<AssetPreloadData> visibleAssets = new List<AssetPreloadData>(); //used to build the ListView from all or filtered assets
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private static Dictionary<AssetPreloadData, Bitmap> spriteCache = new Dictionary<AssetPreloadData, Bitmap>();
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public static string productName = "";
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public static string mainPath = "";
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@ -303,12 +305,18 @@ namespace Unity_Studio
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exportable = true;
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break;
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}
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case 21: //Material
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case 213: //Sprite
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{
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var m_Sprite = new Sprite(asset, false);
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exportable = true;
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break;
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}
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/*case 21: //Material
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case 74: //AnimationClip
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case 90: //Avatar
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case 91: //AnimatorController
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case 115: //MonoScript
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case 213: //Sprite
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case 687078895: //SpriteAtlas
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{
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if (asset.Offset + 4 > asset.sourceFile.a_Stream.BaseStream.Length)
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break;
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@ -320,7 +328,7 @@ namespace Unity_Studio
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asset.Text = Encoding.UTF8.GetString(bytes);
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}
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break;
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}
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}*/
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}
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if (!exportable && displayAll)
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{
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@ -1823,6 +1831,20 @@ namespace Unity_Studio
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return true;
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}
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public static bool ExportSprite(AssetPreloadData asset, string exportPath)
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{
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var exportFullName = exportPath + asset.Text + asset.extension;
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if (ExportFileExists(exportFullName))
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return false;
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var bitmap = GetImageFromSprite(asset);
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if (bitmap != null)
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{
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bitmap.Save(exportFullName, ImageFormat.Png);
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return true;
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}
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return false;
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}
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public static bool ExportRawFile(AssetPreloadData asset, string exportPath)
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{
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var exportFullName = exportPath + asset.Text + asset.extension;
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@ -1884,5 +1906,61 @@ namespace Unity_Studio
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}
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return selectFile.Distinct().ToArray();
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}
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//TODO Tight方式的Sprite需要读取多边形信息进行绘图
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public static Bitmap GetImageFromSprite(AssetPreloadData asset)
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{
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if (spriteCache.TryGetValue(asset, out var bitmap))
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return (Bitmap)bitmap.Clone();
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var m_Sprite = new Sprite(asset, true);
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if (m_Sprite.m_SpriteAtlas != null && assetsfileList.TryGetPD(m_Sprite.m_SpriteAtlas, out var assetPreloadData))
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{
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var m_SpriteAtlas = new SpriteAtlas(assetPreloadData);
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bool find = false;
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int index = 0;
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for (; index < m_SpriteAtlas.m_PackedSprites.Count; index++)
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{
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if (assetsfileList.TryGetPD(m_SpriteAtlas.m_PackedSprites[index], out assetPreloadData) && assetPreloadData == asset)
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{
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find = true;
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break;
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}
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}
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if (find && assetsfileList.TryGetPD(m_SpriteAtlas.textures[index], out assetPreloadData))
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{
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return CutImage(asset, assetPreloadData, m_SpriteAtlas.textureRects[index]);
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}
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}
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else
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{
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if (assetsfileList.TryGetPD(m_Sprite.texture, out assetPreloadData))
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{
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return CutImage(asset, assetPreloadData, m_Sprite.textureRect);
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}
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}
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return null;
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}
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private static Bitmap CutImage(AssetPreloadData asset, AssetPreloadData texture2DAsset, RectangleF textureRect)
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{
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var texture2D = new Texture2D(texture2DAsset, true);
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using (var originalImage = texture2D.ConvertToBitmap(false))
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{
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if (originalImage != null)
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{
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var info = texture2DAsset.InfoText;
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var start = info.IndexOf("Format");
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info = info.Substring(start, info.Length - start);
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asset.InfoText = $"Width: {textureRect.Width}\nHeight: {textureRect.Height}\n" + info;
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var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
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spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
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spriteCache.Add(asset, spriteImage);
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return (Bitmap)spriteImage.Clone();
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}
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}
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return null;
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}
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}
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}
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@ -143,6 +143,8 @@
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</Compile>
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<Compile Include="Unity Classes\AssetBundle.cs" />
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<Compile Include="Unity Classes\MovieTexture.cs" />
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<Compile Include="Unity Classes\Sprite.cs" />
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<Compile Include="Unity Classes\SpriteAtlas.cs" />
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<Compile Include="Unity Classes\VideoClip.cs" />
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<Compile Include="Unity Studio Classes\AssetPreloadData.cs" />
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<Compile Include="Unity Classes\AudioClip.cs" />
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@ -143,6 +143,8 @@
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</Compile>
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<Compile Include="Unity Classes\AssetBundle.cs" />
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<Compile Include="Unity Classes\MovieTexture.cs" />
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<Compile Include="Unity Classes\Sprite.cs" />
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<Compile Include="Unity Classes\SpriteAtlas.cs" />
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<Compile Include="Unity Classes\VideoClip.cs" />
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<Compile Include="Unity Studio Classes\AssetPreloadData.cs" />
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<Compile Include="Unity Classes\AudioClip.cs" />
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@ -424,6 +424,7 @@ namespace Unity_Studio
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switch (lastLoadedAsset.Type2)
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{
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case 28:
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case 213:
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{
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if (enablePreview.Checked && imageTexture != null)
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{
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@ -737,14 +738,16 @@ namespace Unity_Studio
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if (e.IsSelected)
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{
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assetInfoLabel.Text = lastSelectedItem.InfoText;
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if (displayInfo.Checked && assetInfoLabel.Text != null) { assetInfoLabel.Visible = true; } //only display the label if asset has info text
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if (enablePreview.Checked)
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{
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lastLoadedAsset = lastSelectedItem;
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PreviewAsset(lastLoadedAsset);
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}
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if (displayInfo.Checked && assetInfoLabel.Text != null)//only display the label if asset has info text
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{
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assetInfoLabel.Text = lastSelectedItem.InfoText;
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assetInfoLabel.Visible = true;
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}
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}
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}
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@ -1049,14 +1052,34 @@ namespace Unity_Studio
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}
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break;
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#endregion
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#region VideoClip
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case 329:
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#region VideoClip and MovieTexture
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case 329: //VideoClip
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case 152: //MovieTexture
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{
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StatusStripUpdate("Only supported export.");
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break;
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}
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#endregion
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#region Sprite
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case 213: //Sprite
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{
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imageTexture?.Dispose();
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imageTexture = GetImageFromSprite(asset);
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if (imageTexture != null)
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{
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previewPanel.BackgroundImage = imageTexture;
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if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
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previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
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else
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previewPanel.BackgroundImageLayout = ImageLayout.Center;
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}
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else
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{
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StatusStripUpdate("Unsupported sprite for preview");
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}
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break;
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}
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#endregion
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default:
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{
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var str = asset.ViewStruct();
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@ -1545,6 +1568,12 @@ namespace Unity_Studio
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exportedCount++;
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}
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break;
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case 213: //Sprite
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if (ExportSprite(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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default:
|
||||
if (ExportRawFile(asset, exportpath))
|
||||
{
|
||||
|
Loading…
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Reference in New Issue
Block a user