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add Sprite support
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65
Unity Studio/Unity Classes/SpriteAtlas.cs
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65
Unity Studio/Unity Classes/SpriteAtlas.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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namespace Unity_Studio
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{
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class SpriteAtlas
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{
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public List<PPtr> m_PackedSprites = new List<PPtr>();
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public List<PPtr> textures = new List<PPtr>();
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public List<RectangleF> textureRects = new List<RectangleF>();
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public SpriteAtlas(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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//vector m_PackedSprites
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var size = a_Stream.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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//PPtr<Sprite> data
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m_PackedSprites.Add(sourceFile.ReadPPtr());
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}
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//vector m_PackedSpriteNamesToIndex
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size = a_Stream.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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}
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//map m_RenderDataMap
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size = a_Stream.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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//pair first
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a_Stream.Position += 24;
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//SpriteAtlasData second
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// PPtr<Texture2D> texture
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textures.Add(sourceFile.ReadPPtr());
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// PPtr<Texture2D> alphaTexture
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var alphaTexture = sourceFile.ReadPPtr();
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// Rectf textureRect
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textureRects.Add(new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle()));
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// Vector2f textureRectOffset
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a_Stream.Position += 8;
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if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 2))//2017.2 and up
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{
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// Vector2f atlasRectOffset
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a_Stream.Position += 8;
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}
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// Vector4f uvTransform
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// float downscaleMultiplier
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// unsigned int settingsRaw
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a_Stream.Position += 24;
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}
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//string m_Tag
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//bool m_IsVariant
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}
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}
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}
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