add Sprite support

This commit is contained in:
Perfare
2018-01-18 08:08:48 +08:00
parent 468976db58
commit fc44ba373b
10 changed files with 330 additions and 12 deletions

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@ -0,0 +1,136 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
class Sprite
{
public string m_Name;
public PPtr texture;
public PPtr m_SpriteAtlas;
public RectangleF textureRect;
public Sprite(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (readSwitch)
{
//Rectf m_Rect
var m_Rect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
//Vector2f m_Offset
a_Stream.Position += 8;
if (sourceFile.version[0] > 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] >= 2)) //4.2 and up
{
//Vector4f m_Border
a_Stream.Position += 16;
}
var m_PixelsToUnits = a_Stream.ReadSingle();
if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5)) //5.5 and up
{
//Vector2f m_Pivot
a_Stream.Position += 8;
}
var m_Extrude = a_Stream.ReadUInt32();
if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1)) //5.1 and up
{
var m_IsPolygon = a_Stream.ReadBoolean();
a_Stream.AlignStream(4);
}
if (sourceFile.version[0] >= 2017) //2017 and up
{
//pair m_RenderDataKey
a_Stream.Position += 24;
//vector m_AtlasTags
var size = a_Stream.ReadInt32();
for (int i = 0; i < size; i++)
{
var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
}
//PPtr<SpriteAtlas> m_SpriteAtlas
m_SpriteAtlas = sourceFile.ReadPPtr();
}
//SpriteRenderData m_RD
// PPtr<Texture2D> texture
texture = sourceFile.ReadPPtr();
// PPtr<Texture2D> alphaTexture
if (sourceFile.version[0] >= 5) //5.0 and up
{
var alphaTexture = sourceFile.ReadPPtr();
}
if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6)) //5.6 and up
{
// vector m_SubMeshes
var size = a_Stream.ReadInt32();
// SubMesh data
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3)) //2017.3 and up
{
a_Stream.Position += 48 * size;
}
else
{
a_Stream.Position += 44 * size;
}
// vector m_IndexBuffer
size = a_Stream.ReadInt32();
a_Stream.Position += size; //UInt8 data
a_Stream.AlignStream(4);
// VertexData m_VertexData
var m_CurrentChannels = a_Stream.ReadInt32();
var m_VertexCount = a_Stream.ReadUInt32();
// vector m_Channels
size = a_Stream.ReadInt32();
a_Stream.Position += size * 4; //ChannelInfo data
// TypelessData m_DataSize
size = a_Stream.ReadInt32();
a_Stream.Position += size; //UInt8 data
a_Stream.AlignStream(4);
}
else
{
// vector vertices
var size = a_Stream.ReadInt32();
for (int i = 0; i < size; i++)
{
//SpriteVertex data
a_Stream.Position += 12; //Vector3f pos
if (sourceFile.version[0] < 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] <= 1)) //4.1 and down
a_Stream.Position += 8; //Vector2f uv
}
// vector indices
size = a_Stream.ReadInt32();
a_Stream.Position += 2 * size; //UInt16 data
a_Stream.AlignStream(4);
}
// Rectf textureRect
textureRect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
// Vector2f textureRectOffset
// Vector2f atlasRectOffset - 5.6 and up
// unsigned int settingsRaw
// Vector4f uvTransform - 4.2 and up
// float downscaleMultiplier - 2017 and up
//vector m_PhysicsShape - 2017 and up
}
else
{
preloadData.extension = ".png";
preloadData.Text = m_Name;
}
}
}
}

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@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
class SpriteAtlas
{
public List<PPtr> m_PackedSprites = new List<PPtr>();
public List<PPtr> textures = new List<PPtr>();
public List<RectangleF> textureRects = new List<RectangleF>();
public SpriteAtlas(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
//vector m_PackedSprites
var size = a_Stream.ReadInt32();
for (int i = 0; i < size; i++)
{
//PPtr<Sprite> data
m_PackedSprites.Add(sourceFile.ReadPPtr());
}
//vector m_PackedSpriteNamesToIndex
size = a_Stream.ReadInt32();
for (int i = 0; i < size; i++)
{
var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
}
//map m_RenderDataMap
size = a_Stream.ReadInt32();
for (int i = 0; i < size; i++)
{
//pair first
a_Stream.Position += 24;
//SpriteAtlasData second
// PPtr<Texture2D> texture
textures.Add(sourceFile.ReadPPtr());
// PPtr<Texture2D> alphaTexture
var alphaTexture = sourceFile.ReadPPtr();
// Rectf textureRect
textureRects.Add(new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle()));
// Vector2f textureRectOffset
a_Stream.Position += 8;
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 2))//2017.2 and up
{
// Vector2f atlasRectOffset
a_Stream.Position += 8;
}
// Vector4f uvTransform
// float downscaleMultiplier
// unsigned int settingsRaw
a_Stream.Position += 24;
}
//string m_Tag
//bool m_IsVariant
}
}
}

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@ -658,7 +658,7 @@ namespace Unity_Studio
}
else
{
preloadData.InfoText = "Width: " + m_Width + "\nHeight: " + m_Height + "\nFormat: ";
preloadData.InfoText = $"Width: {m_Width}\nHeight: {m_Height}\nFormat: ";
string type = m_TextureFormat.ToString();
preloadData.InfoText += type;
@ -737,7 +737,7 @@ namespace Unity_Studio
}
preloadData.InfoText += "\nAnisotropic level: " + m_Aniso + "\nMip map bias: " + m_MipBias;
preloadData.InfoText += $"\nAnisotropic level: {m_Aniso}\nMip map bias: {m_MipBias}";
switch (m_WrapMode)
{