new crunch library after Unity 2017.3

This commit is contained in:
Perfare 2018-02-27 17:23:15 +08:00
parent b4ce12a9e8
commit ee6c050330
2 changed files with 31 additions and 13 deletions

View File

@ -86,11 +86,14 @@ namespace Unity_Studio
//texgenpack //texgenpack
private texgenpack_texturetype texturetype; private texgenpack_texturetype texturetype;
private int[] version;
public Texture2D(AssetPreloadData preloadData, bool readSwitch) public Texture2D(AssetPreloadData preloadData, bool readSwitch)
{ {
var sourceFile = preloadData.sourceFile; var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream; var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset; a_Stream.Position = preloadData.Offset;
version = sourceFile.version;
if (sourceFile.platform == -2) if (sourceFile.platform == -2)
{ {
@ -100,7 +103,7 @@ namespace Unity_Studio
} }
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3))//2017.3 and up if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
{ {
var m_ForcedFallbackFormat = a_Stream.ReadInt32(); var m_ForcedFallbackFormat = a_Stream.ReadInt32();
var m_DownscaleFallback = a_Stream.ReadBoolean(); var m_DownscaleFallback = a_Stream.ReadBoolean();
@ -111,7 +114,7 @@ namespace Unity_Studio
m_CompleteImageSize = a_Stream.ReadInt32(); m_CompleteImageSize = a_Stream.ReadInt32();
m_TextureFormat = (TextureFormat)a_Stream.ReadInt32(); m_TextureFormat = (TextureFormat)a_Stream.ReadInt32();
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 2)) if (version[0] < 5 || (version[0] == 5 && version[1] < 2))
{ m_MipMap = a_Stream.ReadBoolean(); } { m_MipMap = a_Stream.ReadBoolean(); }
else else
{ {
@ -131,15 +134,15 @@ namespace Unity_Studio
m_Aniso = a_Stream.ReadInt32(); m_Aniso = a_Stream.ReadInt32();
m_MipBias = a_Stream.ReadSingle(); m_MipBias = a_Stream.ReadSingle();
m_WrapMode = a_Stream.ReadInt32(); m_WrapMode = a_Stream.ReadInt32();
if (sourceFile.version[0] >= 2017)//2017.x and up if (version[0] >= 2017)//2017.x and up
{ {
int m_WrapV = a_Stream.ReadInt32(); int m_WrapV = a_Stream.ReadInt32();
int m_WrapW = a_Stream.ReadInt32(); int m_WrapW = a_Stream.ReadInt32();
} }
if (sourceFile.version[0] >= 3) if (version[0] >= 3)
{ {
m_LightmapFormat = a_Stream.ReadInt32(); m_LightmapFormat = a_Stream.ReadInt32();
if (sourceFile.version[0] >= 4 || sourceFile.version[1] >= 5) { m_ColorSpace = a_Stream.ReadInt32(); } //3.5.0 and up if (version[0] >= 4 || version[1] >= 5) { m_ColorSpace = a_Stream.ReadInt32(); } //3.5.0 and up
} }
image_data_size = a_Stream.ReadInt32(); image_data_size = a_Stream.ReadInt32();
@ -151,7 +154,7 @@ namespace Unity_Studio
dwCaps += 0x400008; dwCaps += 0x400008;
} }
if (image_data_size == 0 && ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) || sourceFile.version[0] > 5))//5.3.0 and up if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
{ {
offset = a_Stream.ReadUInt32(); offset = a_Stream.ReadUInt32();
size = a_Stream.ReadUInt32(); size = a_Stream.ReadUInt32();

View File

@ -18,7 +18,10 @@ namespace Unity_Studio
private static extern bool Ponvert(byte[] buffer, IntPtr bmp, int nWidth, int nHeight, int len, int type, int bmpsize, bool fixAlpha); private static extern bool Ponvert(byte[] buffer, IntPtr bmp, int nWidth, int nHeight, int len, int type, int bmpsize, bool fixAlpha);
[DllImport("crunch.dll", CallingConvention = CallingConvention.Cdecl)] [DllImport("crunch.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern bool DecompressCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr dxtdata, out int dxtsize); private static extern bool DecompressCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr uncompressedData, out int uncompressedSize);
[DllImport("crunchunity.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern bool DecompressUnityCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr uncompressedData, out int uncompressedSize);
[DllImport("texgenpack.dll", CallingConvention = CallingConvention.Cdecl)] [DllImport("texgenpack.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void texgenpackdecode(int texturetype, byte[] texturedata, int width, int height, IntPtr bmp, bool fixAlpha); private static extern void texgenpackdecode(int texturetype, byte[] texturedata, int width, int height, IntPtr bmp, bool fixAlpha);
@ -318,13 +321,25 @@ namespace Unity_Studio
private void DecompressCRN() private void DecompressCRN()
{ {
if (DecompressCRN(image_data, image_data_size, out IntPtr dxtdata, out int dxtsize)) IntPtr uncompressedData;
int uncompressedSize;
bool result;
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{ {
var dxtbytes = new byte[dxtsize]; result = DecompressUnityCRN(image_data, image_data_size, out uncompressedData, out uncompressedSize);
Marshal.Copy(dxtdata, dxtbytes, 0, dxtsize); }
Marshal.FreeHGlobal(dxtdata); else
image_data = dxtbytes; {
image_data_size = dxtsize; result = DecompressCRN(image_data, image_data_size, out uncompressedData, out uncompressedSize);
}
if (result)
{
var uncompressedBytes = new byte[uncompressedSize];
Marshal.Copy(uncompressedData, uncompressedBytes, 0, uncompressedSize);
Marshal.FreeHGlobal(uncompressedData);
image_data = uncompressedBytes;
image_data_size = uncompressedSize;
} }
} }