mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-16 19:14:15 -04:00
some changes
This commit is contained in:
@ -388,10 +388,10 @@ namespace UnityStudio
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{
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if (lastLoadedAsset != null)
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{
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switch (lastLoadedAsset.Type2)
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switch (lastLoadedAsset.Type)
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{
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case 28:
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case 213:
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case ClassIDReference.Texture2D:
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case ClassIDReference.Sprite:
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{
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if (enablePreview.Checked && imageTexture != null)
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{
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@ -404,15 +404,15 @@ namespace UnityStudio
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}
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}
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break;
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case 48:
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case 49:
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case 114:
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case ClassIDReference.Shader:
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case ClassIDReference.TextAsset:
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case ClassIDReference.MonoBehaviour:
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textPreviewBox.Visible = !textPreviewBox.Visible;
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break;
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case 128:
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case ClassIDReference.Font:
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fontPreviewBox.Visible = !fontPreviewBox.Visible;
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break;
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case 83:
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case ClassIDReference.AudioClip:
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{
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FMODpanel.Visible = !FMODpanel.Visible;
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@ -728,10 +728,9 @@ namespace UnityStudio
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private void PreviewAsset(AssetPreloadData asset)
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{
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switch (asset.Type2)
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switch (asset.Type)
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{
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#region Texture2D
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case 28: //Texture2D
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case ClassIDReference.Texture2D:
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{
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imageTexture?.Dispose();
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var m_Texture2D = new Texture2D(asset, true);
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@ -750,9 +749,7 @@ namespace UnityStudio
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}
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break;
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}
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#endregion
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#region AudioClip
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case 83: //AudioClip
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case ClassIDReference.AudioClip:
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{
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AudioClip m_AudioClip = new AudioClip(asset, true);
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if (m_AudioClip.m_AudioData == null)
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@ -786,9 +783,7 @@ namespace UnityStudio
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FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
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break;
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}
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#endregion
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#region Shader
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case 48:
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case ClassIDReference.Shader:
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{
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Shader m_TextAsset = new Shader(asset, true);
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string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
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@ -798,9 +793,7 @@ namespace UnityStudio
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textPreviewBox.Visible = true;
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break;
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}
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#endregion
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#region TextAsset
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case 49:
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case ClassIDReference.TextAsset:
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{
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TextAsset m_TextAsset = new TextAsset(asset, true);
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@ -811,9 +804,7 @@ namespace UnityStudio
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break;
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}
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#endregion
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#region MonoBehaviour
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case 114:
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case ClassIDReference.MonoBehaviour:
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{
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MonoBehaviour m_MonoBehaviour = new MonoBehaviour(asset, true);
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textPreviewBox.Text = m_MonoBehaviour.serializedText;
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@ -821,9 +812,7 @@ namespace UnityStudio
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break;
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}
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#endregion
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#region Font
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case 128: //Font
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case ClassIDReference.Font:
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{
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UnityFont m_Font = new UnityFont(asset, true);
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if (m_Font.m_FontData != null)
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@ -875,9 +864,7 @@ namespace UnityStudio
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StatusStripUpdate("Unsupported font for preview. Try to export.");
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break;
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}
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#endregion
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#region Mesh
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case 43: //Mesh
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case ClassIDReference.Mesh:
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{
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var m_Mesh = new Mesh(asset, true);
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if (m_Mesh.m_VertexCount > 0)
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@ -1018,17 +1005,13 @@ namespace UnityStudio
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+ "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal ");
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}
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break;
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#endregion
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#region VideoClip and MovieTexture
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case 329: //VideoClip
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case 152: //MovieTexture
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case ClassIDReference.VideoClip:
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case ClassIDReference.MovieTexture:
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{
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StatusStripUpdate("Only supported export.");
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break;
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}
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#endregion
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#region Sprite
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case 213: //Sprite
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case ClassIDReference.Sprite:
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{
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imageTexture?.Dispose();
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imageTexture = GetImageFromSprite(asset);
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@ -1046,7 +1029,6 @@ namespace UnityStudio
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}
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break;
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}
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#endregion
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default:
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{
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var str = asset.ViewStruct();
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@ -1479,63 +1461,63 @@ namespace UnityStudio
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if (assetGroupSelectedIndex == 1) { exportpath += Path.GetFileNameWithoutExtension(asset.sourceFile.filePath) + "_export\\"; }
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else if (assetGroupSelectedIndex == 0) { exportpath = savePath + "\\" + asset.TypeString + "\\"; }
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StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}");
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switch (asset.Type2)
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switch (asset.Type)
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{
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case 28: //Texture2D
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case ClassIDReference.Texture2D:
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if (ExportTexture2D(asset, exportpath, true))
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{
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exportedCount++;
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}
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break;
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case 83: //AudioClip
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case ClassIDReference.AudioClip:
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if (ExportAudioClip(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case 48: //Shader
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case ClassIDReference.Shader:
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if (ExportShader(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case 49: //TextAsset
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case ClassIDReference.TextAsset:
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if (ExportTextAsset(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case 114: //MonoBehaviour
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case ClassIDReference.MonoBehaviour:
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if (ExportMonoBehaviour(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case 128: //Font
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case ClassIDReference.Font:
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if (ExportFont(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case 43: //Mesh
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case ClassIDReference.Mesh:
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if (ExportMesh(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case 329: //VideoClip
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case ClassIDReference.VideoClip:
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if (ExportVideoClip(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case 152: //MovieTexture
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case ClassIDReference.MovieTexture:
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if (ExportMovieTexture(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case 213: //Sprite
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case ClassIDReference.Sprite:
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if (ExportSprite(asset, exportpath))
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{
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exportedCount++;
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@ -1807,9 +1789,17 @@ namespace UnityStudio
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Text = "UnityStudio";
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unityFiles.Clear();
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foreach (var assetsFile in assetsfileList)
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{
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assetsFile.assetsFileReader.Dispose();
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}
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assetsfileList.Clear();
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exportableAssets.Clear();
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visibleAssets.Clear();
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foreach (var resourceFileReader in resourceFileReaders)
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{
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resourceFileReader.Value.Dispose();
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}
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resourceFileReaders.Clear();
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sharedFileIndex.Clear();
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productName = "";
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@ -1841,7 +1831,7 @@ namespace UnityStudio
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private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
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{
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var args = $"/select, {selectasset.sourceFile.bundlePath ?? selectasset.sourceFile.filePath}";
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var args = $"/select, {selectasset.sourceFile.parentPath ?? selectasset.sourceFile.filePath}";
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var pfi = new ProcessStartInfo("explorer.exe", args);
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Process.Start(pfi);
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}
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