mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-08-12 14:34:17 -04:00
some changes
This commit is contained in:
@ -300,4 +300,35 @@ namespace UnityStudio
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}
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}
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}
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public enum AudioType
|
||||
{
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UNKNOWN,
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ACC,
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AIFF,
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IT = 10,
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MOD = 12,
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MPEG,
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OGGVORBIS,
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S3M = 17,
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WAV = 20,
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XM,
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XMA,
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VAG,
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AUDIOQUEUE
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}
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public enum AudioCompressionFormat
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{
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PCM,
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Vorbis,
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ADPCM,
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MP3,
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VAG,
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HEVAG,
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XMA,
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AAC,
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GCADPCM,
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ATRAC9
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||||
}
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||||
}
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|
540
UnityStudio/Classes/Texture2D.Converter.cs
Normal file
540
UnityStudio/Classes/Texture2D.Converter.cs
Normal file
@ -0,0 +1,540 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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|
||||
namespace UnityStudio
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||||
{
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||||
partial class Texture2D
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||||
{
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||||
[DllImport("PVRTexLibWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool DecompressPVR(byte[] buffer, IntPtr bmp, int len);
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||||
[DllImport("TextureConverterWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool Ponvert(byte[] buffer, IntPtr bmp, int nWidth, int nHeight, int len, int type, int bmpsize, bool fixAlpha);
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||||
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||||
[DllImport("crunch.dll", CallingConvention = CallingConvention.Cdecl)]
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||||
private static extern bool DecompressCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr uncompressedData, out int uncompressedSize);
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|
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[DllImport("crunchunity.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool DecompressUnityCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr uncompressedData, out int uncompressedSize);
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|
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[DllImport("texgenpack.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern void texgenpackdecode(int texturetype, byte[] texturedata, int width, int height, IntPtr bmp, bool fixAlpha);
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|
||||
|
||||
public byte[] ConvertToContainer()
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||||
{
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if (image_data == null || image_data.Length == 0)
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||||
return null;
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||||
switch (m_TextureFormat)
|
||||
{
|
||||
case TextureFormat.Alpha8:
|
||||
case TextureFormat.ARGB4444:
|
||||
case TextureFormat.RGB24:
|
||||
case TextureFormat.RGBA32:
|
||||
case TextureFormat.ARGB32:
|
||||
case TextureFormat.RGB565:
|
||||
case TextureFormat.R16:
|
||||
case TextureFormat.DXT1:
|
||||
case TextureFormat.DXT5:
|
||||
case TextureFormat.RGBA4444:
|
||||
case TextureFormat.BGRA32:
|
||||
case TextureFormat.RG16:
|
||||
case TextureFormat.R8:
|
||||
return ConvertToDDS();
|
||||
case TextureFormat.YUY2:
|
||||
case TextureFormat.PVRTC_RGB2:
|
||||
case TextureFormat.PVRTC_RGBA2:
|
||||
case TextureFormat.PVRTC_RGB4:
|
||||
case TextureFormat.PVRTC_RGBA4:
|
||||
case TextureFormat.ETC_RGB4:
|
||||
case TextureFormat.ETC2_RGB:
|
||||
case TextureFormat.ETC2_RGBA1:
|
||||
case TextureFormat.ETC2_RGBA8:
|
||||
case TextureFormat.ASTC_RGB_4x4:
|
||||
case TextureFormat.ASTC_RGB_5x5:
|
||||
case TextureFormat.ASTC_RGB_6x6:
|
||||
case TextureFormat.ASTC_RGB_8x8:
|
||||
case TextureFormat.ASTC_RGB_10x10:
|
||||
case TextureFormat.ASTC_RGB_12x12:
|
||||
case TextureFormat.ASTC_RGBA_4x4:
|
||||
case TextureFormat.ASTC_RGBA_5x5:
|
||||
case TextureFormat.ASTC_RGBA_6x6:
|
||||
case TextureFormat.ASTC_RGBA_8x8:
|
||||
case TextureFormat.ASTC_RGBA_10x10:
|
||||
case TextureFormat.ASTC_RGBA_12x12:
|
||||
case TextureFormat.ETC_RGB4_3DS:
|
||||
case TextureFormat.ETC_RGBA8_3DS:
|
||||
return ConvertToPVR();
|
||||
case TextureFormat.RHalf:
|
||||
case TextureFormat.RGHalf:
|
||||
case TextureFormat.RGBAHalf:
|
||||
case TextureFormat.RFloat:
|
||||
case TextureFormat.RGFloat:
|
||||
case TextureFormat.RGBAFloat:
|
||||
case TextureFormat.BC4:
|
||||
case TextureFormat.BC5:
|
||||
case TextureFormat.BC6H:
|
||||
case TextureFormat.BC7:
|
||||
case TextureFormat.ATC_RGB4:
|
||||
case TextureFormat.ATC_RGBA8:
|
||||
case TextureFormat.EAC_R:
|
||||
case TextureFormat.EAC_R_SIGNED:
|
||||
case TextureFormat.EAC_RG:
|
||||
case TextureFormat.EAC_RG_SIGNED:
|
||||
return ConvertToKTX();
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||||
default:
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||||
return image_data;
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||||
}
|
||||
}
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||||
|
||||
private byte[] ConvertToDDS()
|
||||
{
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var imageBuffer = new byte[128 + image_data_size];
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dwMagic.CopyTo(imageBuffer, 0);
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||||
BitConverter.GetBytes(dwFlags).CopyTo(imageBuffer, 8);
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||||
BitConverter.GetBytes(m_Height).CopyTo(imageBuffer, 12);
|
||||
BitConverter.GetBytes(m_Width).CopyTo(imageBuffer, 16);
|
||||
BitConverter.GetBytes(dwPitchOrLinearSize).CopyTo(imageBuffer, 20);
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BitConverter.GetBytes(dwMipMapCount).CopyTo(imageBuffer, 28);
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||||
BitConverter.GetBytes(dwSize).CopyTo(imageBuffer, 76);
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BitConverter.GetBytes(dwFlags2).CopyTo(imageBuffer, 80);
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BitConverter.GetBytes(dwFourCC).CopyTo(imageBuffer, 84);
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BitConverter.GetBytes(dwRGBBitCount).CopyTo(imageBuffer, 88);
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BitConverter.GetBytes(dwRBitMask).CopyTo(imageBuffer, 92);
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BitConverter.GetBytes(dwGBitMask).CopyTo(imageBuffer, 96);
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||||
BitConverter.GetBytes(dwBBitMask).CopyTo(imageBuffer, 100);
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BitConverter.GetBytes(dwABitMask).CopyTo(imageBuffer, 104);
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||||
BitConverter.GetBytes(dwCaps).CopyTo(imageBuffer, 108);
|
||||
BitConverter.GetBytes(dwCaps2).CopyTo(imageBuffer, 112);
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||||
image_data.CopyTo(imageBuffer, 128);
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||||
return imageBuffer;
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||||
}
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||||
|
||||
private byte[] ConvertToPVR()
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||||
{
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||||
var mstream = new MemoryStream();
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||||
using (var writer = new BinaryWriter(mstream))
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||||
{
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||||
writer.Write(pvrVersion);
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||||
writer.Write(pvrFlags);
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||||
writer.Write(pvrPixelFormat);
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||||
writer.Write(pvrColourSpace);
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||||
writer.Write(pvrChannelType);
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||||
writer.Write(m_Height);
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||||
writer.Write(m_Width);
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||||
writer.Write(pvrDepth);
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||||
writer.Write(pvrNumSurfaces);
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||||
writer.Write(pvrNumFaces);
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||||
writer.Write(dwMipMapCount);
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||||
writer.Write(pvrMetaDataSize);
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||||
writer.Write(image_data);
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||||
return mstream.ToArray();
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||||
}
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||||
}
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||||
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||||
private byte[] ConvertToKTX()
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||||
{
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||||
var mstream = new MemoryStream();
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||||
using (var writer = new BinaryWriter(mstream))
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||||
{
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||||
writer.Write(KTXHeader.IDENTIFIER);
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||||
writer.Write(KTXHeader.ENDIANESS_LE);
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||||
writer.Write(glType);
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||||
writer.Write(glTypeSize);
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||||
writer.Write(glFormat);
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writer.Write(glInternalFormat);
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||||
writer.Write(glBaseInternalFormat);
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writer.Write(m_Width);
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||||
writer.Write(m_Height);
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||||
writer.Write(pixelDepth);
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||||
writer.Write(numberOfArrayElements);
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||||
writer.Write(numberOfFaces);
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writer.Write(numberOfMipmapLevels);
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||||
writer.Write(bytesOfKeyValueData);
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||||
writer.Write(image_data_size);
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||||
writer.Write(image_data);
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||||
return mstream.ToArray();
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||||
}
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||||
}
|
||||
|
||||
public Bitmap ConvertToBitmap(bool flip)
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||||
{
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||||
if (image_data == null || image_data.Length == 0)
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||||
return null;
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||||
Bitmap bitmap;
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||||
switch (m_TextureFormat)
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||||
{
|
||||
case TextureFormat.Alpha8:
|
||||
case TextureFormat.ARGB4444:
|
||||
case TextureFormat.RGB24:
|
||||
case TextureFormat.RGBA32:
|
||||
case TextureFormat.ARGB32:
|
||||
case TextureFormat.R16:
|
||||
case TextureFormat.RGBA4444:
|
||||
case TextureFormat.BGRA32:
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||||
case TextureFormat.RG16:
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||||
case TextureFormat.R8:
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||||
bitmap = BGRA32ToBitmap();
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||||
break;
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||||
case TextureFormat.RGB565:
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||||
bitmap = RGB565ToBitmap();
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||||
break;
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||||
case TextureFormat.YUY2:
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||||
case TextureFormat.PVRTC_RGB2:
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||||
case TextureFormat.PVRTC_RGBA2:
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||||
case TextureFormat.PVRTC_RGB4:
|
||||
case TextureFormat.PVRTC_RGBA4:
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||||
case TextureFormat.ETC_RGB4:
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||||
case TextureFormat.ETC2_RGB:
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||||
case TextureFormat.ETC2_RGBA1:
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||||
case TextureFormat.ETC2_RGBA8:
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||||
case TextureFormat.ASTC_RGB_4x4:
|
||||
case TextureFormat.ASTC_RGB_5x5:
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||||
case TextureFormat.ASTC_RGB_6x6:
|
||||
case TextureFormat.ASTC_RGB_8x8:
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||||
case TextureFormat.ASTC_RGB_10x10:
|
||||
case TextureFormat.ASTC_RGB_12x12:
|
||||
case TextureFormat.ASTC_RGBA_4x4:
|
||||
case TextureFormat.ASTC_RGBA_5x5:
|
||||
case TextureFormat.ASTC_RGBA_6x6:
|
||||
case TextureFormat.ASTC_RGBA_8x8:
|
||||
case TextureFormat.ASTC_RGBA_10x10:
|
||||
case TextureFormat.ASTC_RGBA_12x12:
|
||||
case TextureFormat.ETC_RGB4_3DS:
|
||||
case TextureFormat.ETC_RGBA8_3DS:
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||||
bitmap = PVRToBitmap(ConvertToPVR());
|
||||
break;
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||||
case TextureFormat.DXT1:
|
||||
case TextureFormat.DXT5:
|
||||
case TextureFormat.RHalf:
|
||||
case TextureFormat.RGHalf:
|
||||
case TextureFormat.RGBAHalf:
|
||||
case TextureFormat.RFloat:
|
||||
case TextureFormat.RGFloat:
|
||||
case TextureFormat.RGBAFloat:
|
||||
case TextureFormat.RGB9e5Float:
|
||||
case TextureFormat.ATC_RGB4:
|
||||
case TextureFormat.ATC_RGBA8:
|
||||
case TextureFormat.EAC_R:
|
||||
case TextureFormat.EAC_R_SIGNED:
|
||||
case TextureFormat.EAC_RG:
|
||||
case TextureFormat.EAC_RG_SIGNED:
|
||||
bitmap = TextureConverter();
|
||||
break;
|
||||
case TextureFormat.BC4:
|
||||
case TextureFormat.BC5:
|
||||
case TextureFormat.BC6H:
|
||||
case TextureFormat.BC7:
|
||||
bitmap = Texgenpack();
|
||||
break;
|
||||
case TextureFormat.DXT1Crunched:
|
||||
case TextureFormat.DXT5Crunched:
|
||||
DecompressCRN();
|
||||
bitmap = TextureConverter();
|
||||
break;
|
||||
case TextureFormat.ETC_RGB4Crunched:
|
||||
case TextureFormat.ETC2_RGBA8Crunched:
|
||||
DecompressCRN();
|
||||
bitmap = PVRToBitmap(ConvertToPVR());
|
||||
break;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
if (bitmap != null && flip)
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
private Bitmap BGRA32ToBitmap()
|
||||
{
|
||||
var hObject = GCHandle.Alloc(image_data, GCHandleType.Pinned);
|
||||
var pObject = hObject.AddrOfPinnedObject();
|
||||
var bitmap = new Bitmap(m_Width, m_Height, m_Width * 4, PixelFormat.Format32bppArgb, pObject);
|
||||
hObject.Free();
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
private Bitmap RGB565ToBitmap()
|
||||
{
|
||||
//stride = m_Width * 2 + m_Width * 2 % 4
|
||||
//所以m_Width * 2不为4的倍数时,需要在每行补上相应的像素
|
||||
byte[] buff;
|
||||
var padding = m_Width * 2 % 4;
|
||||
var stride = m_Width * 2 + padding;
|
||||
if (padding != 0)
|
||||
{
|
||||
buff = new byte[stride * m_Height];
|
||||
for (int i = 0; i < m_Height; i++)
|
||||
{
|
||||
Array.Copy(image_data, i * m_Width * 2, buff, i * stride, m_Width * 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
buff = image_data;
|
||||
}
|
||||
var hObject = GCHandle.Alloc(buff, GCHandleType.Pinned);
|
||||
var pObject = hObject.AddrOfPinnedObject();
|
||||
var bitmap = new Bitmap(m_Width, m_Height, stride, PixelFormat.Format16bppRgb565, pObject);
|
||||
hObject.Free();
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
private Bitmap PVRToBitmap(byte[] pvrdata)
|
||||
{
|
||||
var bitmap = new Bitmap(m_Width, m_Height);
|
||||
var rect = new Rectangle(0, 0, m_Width, m_Height);
|
||||
var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
var len = Math.Abs(bmd.Stride) * bmd.Height;
|
||||
if (!DecompressPVR(pvrdata, bmd.Scan0, len))
|
||||
{
|
||||
bitmap.UnlockBits(bmd);
|
||||
bitmap.Dispose();
|
||||
return null;
|
||||
}
|
||||
bitmap.UnlockBits(bmd);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
private Bitmap TextureConverter()
|
||||
{
|
||||
var bitmap = new Bitmap(m_Width, m_Height);
|
||||
var rect = new Rectangle(0, 0, m_Width, m_Height);
|
||||
var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
var len = Math.Abs(bmd.Stride) * bmd.Height;
|
||||
var fixAlpha = glBaseInternalFormat == KTXHeader.GL_RED || glBaseInternalFormat == KTXHeader.GL_RG;
|
||||
if (!Ponvert(image_data, bmd.Scan0, m_Width, m_Height, image_data_size, (int)q_format, len, fixAlpha))
|
||||
{
|
||||
bitmap.UnlockBits(bmd);
|
||||
bitmap.Dispose();
|
||||
return null;
|
||||
}
|
||||
bitmap.UnlockBits(bmd);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
private void DecompressCRN()
|
||||
{
|
||||
IntPtr uncompressedData;
|
||||
int uncompressedSize;
|
||||
bool result;
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
|
||||
{
|
||||
result = DecompressUnityCRN(image_data, image_data_size, out uncompressedData, out uncompressedSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = DecompressCRN(image_data, image_data_size, out uncompressedData, out uncompressedSize);
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
var uncompressedBytes = new byte[uncompressedSize];
|
||||
Marshal.Copy(uncompressedData, uncompressedBytes, 0, uncompressedSize);
|
||||
Marshal.FreeHGlobal(uncompressedData);
|
||||
image_data = uncompressedBytes;
|
||||
image_data_size = uncompressedSize;
|
||||
}
|
||||
}
|
||||
|
||||
private Bitmap Texgenpack()
|
||||
{
|
||||
var bitmap = new Bitmap(m_Width, m_Height);
|
||||
var rect = new Rectangle(0, 0, m_Width, m_Height);
|
||||
var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
var fixAlpha = glBaseInternalFormat == KTXHeader.GL_RED || glBaseInternalFormat == KTXHeader.GL_RG;
|
||||
texgenpackdecode((int)texturetype, image_data, m_Width, m_Height, bmd.Scan0, fixAlpha);
|
||||
bitmap.UnlockBits(bmd);
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
|
||||
public static class KTXHeader
|
||||
{
|
||||
public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
|
||||
public static byte[] ENDIANESS_LE = { 1, 2, 3, 4 };
|
||||
public static byte[] ENDIANESS_BE = { 4, 3, 2, 1 };
|
||||
|
||||
// constants for glInternalFormat
|
||||
public static int GL_ETC1_RGB8_OES = 0x8D64;
|
||||
|
||||
public static int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
|
||||
public static int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
|
||||
public static int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
|
||||
public static int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
|
||||
|
||||
public static int GL_ATC_RGB_AMD = 0x8C92;
|
||||
public static int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
|
||||
public static int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
|
||||
|
||||
public static int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
|
||||
public static int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
|
||||
public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
|
||||
public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
|
||||
public static int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
|
||||
public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
|
||||
public static int GL_COMPRESSED_R11_EAC = 0x9270;
|
||||
public static int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
|
||||
public static int GL_COMPRESSED_RG11_EAC = 0x9272;
|
||||
public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
|
||||
|
||||
public static int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
|
||||
public static int GL_COMPRESSED_RG_RGTC2 = 0x8DBD;
|
||||
public static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F;
|
||||
public static int GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C;
|
||||
|
||||
public static int GL_R16F = 0x822D;
|
||||
public static int GL_RG16F = 0x822F;
|
||||
public static int GL_RGBA16F = 0x881A;
|
||||
public static int GL_R32F = 0x822E;
|
||||
public static int GL_RG32F = 0x8230;
|
||||
public static int GL_RGBA32F = 0x8814;
|
||||
|
||||
// constants for glBaseInternalFormat
|
||||
public static int GL_RED = 0x1903;
|
||||
public static int GL_GREEN = 0x1904;
|
||||
public static int GL_BLUE = 0x1905;
|
||||
public static int GL_ALPHA = 0x1906;
|
||||
public static int GL_RGB = 0x1907;
|
||||
public static int GL_RGBA = 0x1908;
|
||||
public static int GL_RG = 0x8227;
|
||||
}
|
||||
|
||||
//from TextureConverter.h
|
||||
public enum QFORMAT
|
||||
{
|
||||
// General formats
|
||||
Q_FORMAT_RGBA_8UI = 1,
|
||||
Q_FORMAT_RGBA_8I,
|
||||
Q_FORMAT_RGB5_A1UI,
|
||||
Q_FORMAT_RGBA_4444,
|
||||
Q_FORMAT_RGBA_16UI,
|
||||
Q_FORMAT_RGBA_16I,
|
||||
Q_FORMAT_RGBA_32UI,
|
||||
Q_FORMAT_RGBA_32I,
|
||||
|
||||
Q_FORMAT_PALETTE_8_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_8_RGBA_5551,
|
||||
Q_FORMAT_PALETTE_8_RGBA_4444,
|
||||
Q_FORMAT_PALETTE_4_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_4_RGBA_5551,
|
||||
Q_FORMAT_PALETTE_4_RGBA_4444,
|
||||
Q_FORMAT_PALETTE_1_RGBA_8888,
|
||||
Q_FORMAT_PALETTE_8_RGB_888,
|
||||
Q_FORMAT_PALETTE_8_RGB_565,
|
||||
Q_FORMAT_PALETTE_4_RGB_888,
|
||||
Q_FORMAT_PALETTE_4_RGB_565,
|
||||
|
||||
Q_FORMAT_R2_GBA10UI,
|
||||
Q_FORMAT_RGB10_A2UI,
|
||||
Q_FORMAT_RGB10_A2I,
|
||||
Q_FORMAT_RGBA_F,
|
||||
Q_FORMAT_RGBA_HF,
|
||||
|
||||
Q_FORMAT_RGB9_E5, // Last five bits are exponent bits (Read following section in GLES3 spec: "3.8.17 Shared Exponent Texture Color Conversion")
|
||||
Q_FORMAT_RGB_8UI,
|
||||
Q_FORMAT_RGB_8I,
|
||||
Q_FORMAT_RGB_565,
|
||||
Q_FORMAT_RGB_16UI,
|
||||
Q_FORMAT_RGB_16I,
|
||||
Q_FORMAT_RGB_32UI,
|
||||
Q_FORMAT_RGB_32I,
|
||||
|
||||
Q_FORMAT_RGB_F,
|
||||
Q_FORMAT_RGB_HF,
|
||||
Q_FORMAT_RGB_11_11_10_F,
|
||||
|
||||
Q_FORMAT_RG_F,
|
||||
Q_FORMAT_RG_HF,
|
||||
Q_FORMAT_RG_32UI,
|
||||
Q_FORMAT_RG_32I,
|
||||
Q_FORMAT_RG_16I,
|
||||
Q_FORMAT_RG_16UI,
|
||||
Q_FORMAT_RG_8I,
|
||||
Q_FORMAT_RG_8UI,
|
||||
Q_FORMAT_RG_S88,
|
||||
|
||||
Q_FORMAT_R_32UI,
|
||||
Q_FORMAT_R_32I,
|
||||
Q_FORMAT_R_F,
|
||||
Q_FORMAT_R_16F,
|
||||
Q_FORMAT_R_16I,
|
||||
Q_FORMAT_R_16UI,
|
||||
Q_FORMAT_R_8I,
|
||||
Q_FORMAT_R_8UI,
|
||||
|
||||
Q_FORMAT_LUMINANCE_ALPHA_88,
|
||||
Q_FORMAT_LUMINANCE_8,
|
||||
Q_FORMAT_ALPHA_8,
|
||||
|
||||
Q_FORMAT_LUMINANCE_ALPHA_F,
|
||||
Q_FORMAT_LUMINANCE_F,
|
||||
Q_FORMAT_ALPHA_F,
|
||||
Q_FORMAT_LUMINANCE_ALPHA_HF,
|
||||
Q_FORMAT_LUMINANCE_HF,
|
||||
Q_FORMAT_ALPHA_HF,
|
||||
Q_FORMAT_DEPTH_16,
|
||||
Q_FORMAT_DEPTH_24,
|
||||
Q_FORMAT_DEPTH_24_STENCIL_8,
|
||||
Q_FORMAT_DEPTH_32,
|
||||
|
||||
Q_FORMAT_BGR_565,
|
||||
Q_FORMAT_BGRA_8888,
|
||||
Q_FORMAT_BGRA_5551,
|
||||
Q_FORMAT_BGRX_8888,
|
||||
Q_FORMAT_BGRA_4444,
|
||||
// Compressed formats
|
||||
Q_FORMAT_ATITC_RGBA,
|
||||
Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA = Q_FORMAT_ATITC_RGBA,
|
||||
Q_FORMAT_ATITC_RGB,
|
||||
Q_FORMAT_ATC_RGB = Q_FORMAT_ATITC_RGB,
|
||||
Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA,
|
||||
Q_FORMAT_ETC1_RGB8,
|
||||
Q_FORMAT_3DC_X,
|
||||
Q_FORMAT_3DC_XY,
|
||||
|
||||
Q_FORMAT_ETC2_RGB8,
|
||||
Q_FORMAT_ETC2_RGBA8,
|
||||
Q_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
|
||||
Q_FORMAT_ETC2_SRGB8,
|
||||
Q_FORMAT_ETC2_SRGB8_ALPHA8,
|
||||
Q_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
|
||||
Q_FORMAT_EAC_R_SIGNED,
|
||||
Q_FORMAT_EAC_R_UNSIGNED,
|
||||
Q_FORMAT_EAC_RG_SIGNED,
|
||||
Q_FORMAT_EAC_RG_UNSIGNED,
|
||||
|
||||
Q_FORMAT_S3TC_DXT1_RGB,
|
||||
Q_FORMAT_S3TC_DXT1_RGBA,
|
||||
Q_FORMAT_S3TC_DXT3_RGBA,
|
||||
Q_FORMAT_S3TC_DXT5_RGBA,
|
||||
|
||||
// YUV formats
|
||||
Q_FORMAT_AYUV_32,
|
||||
Q_FORMAT_I444_24,
|
||||
Q_FORMAT_YUYV_16,
|
||||
Q_FORMAT_UYVY_16,
|
||||
Q_FORMAT_I420_12,
|
||||
Q_FORMAT_YV12_12,
|
||||
Q_FORMAT_NV21_12,
|
||||
Q_FORMAT_NV12_12,
|
||||
|
||||
// ASTC Format
|
||||
Q_FORMAT_ASTC_8,
|
||||
Q_FORMAT_ASTC_16,
|
||||
};
|
||||
|
||||
public enum texgenpack_texturetype
|
||||
{
|
||||
RGTC1,
|
||||
RGTC2,
|
||||
BPTC_FLOAT,
|
||||
BPTC
|
||||
}
|
||||
}
|
@ -775,4 +775,65 @@ namespace UnityStudio
|
||||
dwABitMask = -16777216;
|
||||
}
|
||||
}
|
||||
|
||||
public enum TextureFormat
|
||||
{
|
||||
Alpha8 = 1,
|
||||
ARGB4444,
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
RGB565 = 7,
|
||||
R16 = 9,
|
||||
DXT1,
|
||||
DXT5 = 12,
|
||||
RGBA4444,
|
||||
BGRA32,
|
||||
RHalf,
|
||||
RGHalf,
|
||||
RGBAHalf,
|
||||
RFloat,
|
||||
RGFloat,
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
RGB9e5Float,
|
||||
BC4 = 26,
|
||||
BC5,
|
||||
BC6H = 24,
|
||||
BC7,
|
||||
DXT1Crunched = 28,
|
||||
DXT5Crunched,
|
||||
PVRTC_RGB2,
|
||||
PVRTC_RGBA2,
|
||||
PVRTC_RGB4,
|
||||
PVRTC_RGBA4,
|
||||
ETC_RGB4,
|
||||
ATC_RGB4,
|
||||
ATC_RGBA8,
|
||||
EAC_R = 41,
|
||||
EAC_R_SIGNED,
|
||||
EAC_RG,
|
||||
EAC_RG_SIGNED,
|
||||
ETC2_RGB,
|
||||
ETC2_RGBA1,
|
||||
ETC2_RGBA8,
|
||||
ASTC_RGB_4x4,
|
||||
ASTC_RGB_5x5,
|
||||
ASTC_RGB_6x6,
|
||||
ASTC_RGB_8x8,
|
||||
ASTC_RGB_10x10,
|
||||
ASTC_RGB_12x12,
|
||||
ASTC_RGBA_4x4,
|
||||
ASTC_RGBA_5x5,
|
||||
ASTC_RGBA_6x6,
|
||||
ASTC_RGBA_8x8,
|
||||
ASTC_RGBA_10x10,
|
||||
ASTC_RGBA_12x12,
|
||||
ETC_RGB4_3DS,
|
||||
ETC_RGBA8_3DS,
|
||||
RG16,
|
||||
R8,
|
||||
ETC_RGB4Crunched,
|
||||
ETC2_RGBA8Crunched,
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user