mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Modify project file
Fixed some bugs
This commit is contained in:
parent
2c721272dd
commit
e37a04e05b
@ -5,22 +5,22 @@ VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity Studio", "Unity Studio\Unity Studio.csproj", "{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity Studio", "Unity Studio\Unity Studio.csproj", "{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity Studio-x86", "Unity Studio\Unity Studio-x86.csproj", "{F5E07FB2-95E4-417F-943F-D439D9A03BBA}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|Any CPU = Debug|Any CPU
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Debug|x86 = Debug|x86
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Release|Any CPU = Release|Any CPU
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x64.ActiveCfg = Debug|x64
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|Any CPU.ActiveCfg = Debug|x64
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x64.Build.0 = Debug|x64
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|Any CPU.Build.0 = Debug|x64
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x86.ActiveCfg = Debug|x86
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|Any CPU.ActiveCfg = Release|x64
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x86.Build.0 = Debug|x86
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|Any CPU.Build.0 = Release|x64
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x64.ActiveCfg = Release|x64
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{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Debug|Any CPU.ActiveCfg = Debug|x86
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x64.Build.0 = Release|x64
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{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Debug|Any CPU.Build.0 = Debug|x86
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x86.ActiveCfg = Release|x86
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{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Release|Any CPU.ActiveCfg = Release|x86
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{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x86.Build.0 = Release|x86
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{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Release|Any CPU.Build.0 = Release|x86
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -27,7 +27,13 @@ namespace Unity_Studio
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{
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{
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if (readSwitch)
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if (readSwitch)
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{
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{
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m_Script = Encoding.UTF8.GetBytes(preloadData.ViewStruct());
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string str;
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if ((str = preloadData.ViewStruct()) != null)
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{
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m_Script = Encoding.UTF8.GetBytes(preloadData.ViewStruct());
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}
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else
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m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
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}
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}
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else
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else
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{
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{
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@ -1850,13 +1850,33 @@ namespace Unity_Studio
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mesh.VertexColours = colors;
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mesh.VertexColours = colors;
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}
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}
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#endregion
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#endregion
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#region UV
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if (m_Mesh.m_UV1 != null && m_Mesh.m_UV1.Length == m_Mesh.m_VertexCount * 2)
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{
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var uv = new ManagedFbx.Vector2[m_Mesh.m_VertexCount];
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for (int c = 0; c < m_Mesh.m_VertexCount; c++)
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{
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uv[c] = new ManagedFbx.Vector2(m_Mesh.m_UV1[c * 2], m_Mesh.m_UV1[c * 2 + 1]);
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}
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mesh.TextureCoords = uv;
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}
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else if (m_Mesh.m_UV2 != null && m_Mesh.m_UV2.Length == m_Mesh.m_VertexCount * 2)
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{
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var uv = new ManagedFbx.Vector2[m_Mesh.m_VertexCount];
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for (int c = 0; c < m_Mesh.m_VertexCount; c++)
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{
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uv[c] = new ManagedFbx.Vector2(m_Mesh.m_UV2[c * 2], m_Mesh.m_UV2[c * 2 + 1]);
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}
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mesh.TextureCoords = uv;
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}
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#endregion
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}
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}
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SceneNode.AddMesh(meshnode, mesh);
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SceneNode.AddMesh(meshnode, mesh);
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m_scene.Save(exportPath); //default is .fbx
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//m_scene.Save(exportPath); //default is .fbx
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//m_scene.Save(exportPath + ".fbx");
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//m_scene.Save(exportPath + ".fbx");
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m_scene.Save(exportPath + ".obj");
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m_scene.Save(exportPath + ".obj");
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m_scene.Save(exportPath + ".dae");
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//m_scene.Save(exportPath + ".dae");
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}
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}
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public static bool ExportFileExists(string filename)
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public static bool ExportFileExists(string filename)
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262
Unity Studio/Unity Studio-x86.csproj
Normal file
262
Unity Studio/Unity Studio-x86.csproj
Normal file
@ -0,0 +1,262 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{F5E07FB2-95E4-417F-943F-D439D9A03BBA}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Unity_Studio</RootNamespace>
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<AssemblyName>Unity Studio</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Resources\unity.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="ManagedFbx, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\x86\ManagedFbx.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\OpenTK.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\OpenTK.GLControl.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\System.Half.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Web.Extensions" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="7zip\Common\CommandLineParser.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Common\CRC.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Common\InBuffer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Common\OutBuffer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZMA\LzmaBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZMA\LzmaDecoder.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZMA\LzmaEncoder.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZ\IMatchFinder.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZ\LzBinTree.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZ\LzInWindow.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\LZ\LzOutWindow.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\RangeCoder\RangeCoder.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\RangeCoder\RangeCoderBit.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\Compress\RangeCoder\RangeCoderBitTree.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\ICoder.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="7zip\SevenZipHelper.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AboutBox.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="AboutBox.Designer.cs">
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<DependentUpon>AboutBox.cs</DependentUpon>
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</Compile>
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<Compile Include="Unity Classes\AssetBundle.cs" />
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<Compile Include="Unity Studio Classes\AssetPreloadData.cs" />
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<Compile Include="Unity Classes\AudioClip.cs" />
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<Compile Include="Unity Classes\BuildSettings.cs" />
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<Compile Include="Unity Studio Classes\BundleFile.cs" />
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<Compile Include="Unity Studio Classes\UnityStudio.cs" />
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<Compile Include="Unity Studio Classes\ClassIDReference.cs" />
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<Compile Include="Unity Studio Classes\EndianStream.cs" />
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<Compile Include="ExportOptions.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="ExportOptions.Designer.cs">
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<DependentUpon>ExportOptions.cs</DependentUpon>
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</Compile>
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<Compile Include="FMOD Studio API\fmod.cs" />
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<Compile Include="FMOD Studio API\fmod_dsp.cs" />
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<Compile Include="FMOD Studio API\fmod_errors.cs" />
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<Compile Include="Unity Classes\Font.cs" />
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<Compile Include="GOHierarchy.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Unity Studio Classes\Lz4DecoderStream.cs" />
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<Compile Include="Unity Classes\Material.cs" />
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<Compile Include="Unity Classes\Mesh.cs" />
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<Compile Include="Unity Classes\GameObject.cs" />
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<Compile Include="Unity Studio Classes\helpers.cs" />
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<Compile Include="Unity Classes\MonoBehaviour.cs" />
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<Compile Include="Unity Classes\PlayerSettings.cs" />
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<Compile Include="Unity Classes\RectTransform.cs" />
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<Compile Include="Unity Classes\MeshRenderer.cs" />
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<Compile Include="Unity Classes\Shader.cs" />
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<Compile Include="Unity Classes\SkinnedMeshRenderer.cs" />
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<Compile Include="Unity Classes\MeshFilter.cs" />
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<Compile Include="Unity Classes\TextAsset.cs" />
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<Compile Include="Unity Classes\Texture2D.cs" />
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<Compile Include="Unity Classes\Transform.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Unity Studio Classes\AssetsFile.cs" />
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<Compile Include="UnityStudioForm.cs">
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||||||
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<SubType>Form</SubType>
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</Compile>
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||||||
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<Compile Include="UnityStudioForm.Designer.cs">
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||||||
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<DependentUpon>UnityStudioForm.cs</DependentUpon>
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</Compile>
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<EmbeddedResource Include="AboutBox.resx">
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<DependentUpon>AboutBox.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="ExportOptions.resx">
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<DependentUpon>ExportOptions.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<Compile Include="Properties\Resources.Designer.cs">
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||||||
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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||||||
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<DesignTime>True</DesignTime>
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||||||
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</Compile>
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||||||
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<EmbeddedResource Include="UnityStudioForm.resx">
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||||||
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<DependentUpon>UnityStudioForm.cs</DependentUpon>
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||||||
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<SubType>Designer</SubType>
|
||||||
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</EmbeddedResource>
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<None Include="app.config" />
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||||||
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<None Include="fs.glsl">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||||
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</None>
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||||||
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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||||||
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</None>
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||||||
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<Compile Include="Properties\Settings.Designer.cs">
|
||||||
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<AutoGen>True</AutoGen>
|
||||||
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<DependentUpon>Settings.settings</DependentUpon>
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||||||
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
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</Compile>
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||||||
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<None Include="vs.glsl">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
|
||||||
|
<Install>true</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||||
|
<Install>false</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>Windows Installer 4.5</ProductName>
|
||||||
|
<Install>true</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="Resources\unity.ico" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="Resources\preview.png" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>xcopy /y "$(ProjectDir)library" "$(TargetDir)"
|
||||||
|
xcopy /y "$(ProjectDir)library\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
@ -30,27 +30,6 @@
|
|||||||
<UseApplicationTrust>false</UseApplicationTrust>
|
<UseApplicationTrust>false</UseApplicationTrust>
|
||||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
|
||||||
<PlatformTarget>x86</PlatformTarget>
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<Prefer32Bit>false</Prefer32Bit>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
|
||||||
<PlatformTarget>x86</PlatformTarget>
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>bin\x86\Release\</OutputPath>
|
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<Prefer32Bit>false</Prefer32Bit>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ApplicationIcon>Resources\unity.ico</ApplicationIcon>
|
<ApplicationIcon>Resources\unity.ico</ApplicationIcon>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
@ -72,10 +51,14 @@
|
|||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="ManagedFbx, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
<Reference Include="ManagedFbx, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>library\x64\ManagedFbx.dll</HintPath>
|
<HintPath>library\x64\ManagedFbx.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
@ -99,7 +82,6 @@
|
|||||||
<Reference Include="System.Data.DataSetExtensions" />
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
<Reference Include="Microsoft.CSharp" />
|
<Reference Include="Microsoft.CSharp" />
|
||||||
<Reference Include="System.Data" />
|
<Reference Include="System.Data" />
|
||||||
<Reference Include="System.Deployment" />
|
|
||||||
<Reference Include="System.Drawing" />
|
<Reference Include="System.Drawing" />
|
||||||
<Reference Include="System.Windows.Forms" />
|
<Reference Include="System.Windows.Forms" />
|
||||||
<Reference Include="System.Xml" />
|
<Reference Include="System.Xml" />
|
||||||
|
@ -1734,7 +1734,7 @@ namespace Unity_Studio
|
|||||||
GL.DeleteShader(address);
|
GL.DeleteShader(address);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createVBO(int vboAddress, OpenTK.Vector3[] data, int address)
|
private void createVBO(out int vboAddress, OpenTK.Vector3[] data, int address)
|
||||||
{
|
{
|
||||||
GL.GenBuffers(1, out vboAddress);
|
GL.GenBuffers(1, out vboAddress);
|
||||||
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
|
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
|
||||||
@ -1746,7 +1746,7 @@ namespace Unity_Studio
|
|||||||
GL.EnableVertexAttribArray(address);
|
GL.EnableVertexAttribArray(address);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createVBO(int vboAddress, OpenTK.Vector4[] data, int address)
|
private void createVBO(out int vboAddress, OpenTK.Vector4[] data, int address)
|
||||||
{
|
{
|
||||||
GL.GenBuffers(1, out vboAddress);
|
GL.GenBuffers(1, out vboAddress);
|
||||||
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
|
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
|
||||||
@ -1758,13 +1758,13 @@ namespace Unity_Studio
|
|||||||
GL.EnableVertexAttribArray(address);
|
GL.EnableVertexAttribArray(address);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createVBO(int vboAddress, Matrix4[] data, int address)
|
private void createVBO(out int vboAddress, Matrix4[] data, int address)
|
||||||
{
|
{
|
||||||
GL.GenBuffers(1, out vboAddress);
|
GL.GenBuffers(1, out vboAddress);
|
||||||
GL.UniformMatrix4(address, false, ref data[0]);
|
GL.UniformMatrix4(address, false, ref data[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createEBO(int address, int[] data)
|
private void createEBO(out int address, int[] data)
|
||||||
{
|
{
|
||||||
GL.GenBuffers(1, out address);
|
GL.GenBuffers(1, out address);
|
||||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, address);
|
GL.BindBuffer(BufferTarget.ElementArrayBuffer, address);
|
||||||
@ -1780,11 +1780,11 @@ namespace Unity_Studio
|
|||||||
GL.DeleteVertexArray(vao);
|
GL.DeleteVertexArray(vao);
|
||||||
GL.GenVertexArrays(1, out vao);
|
GL.GenVertexArrays(1, out vao);
|
||||||
GL.BindVertexArray(vao);
|
GL.BindVertexArray(vao);
|
||||||
createVBO(vboPositions, vertexData, attributeVertexPosition);
|
createVBO(out vboPositions, vertexData, attributeVertexPosition);
|
||||||
createVBO(vboNormals, normalData, attributeNormalDirection);
|
createVBO(out vboNormals, normalData, attributeNormalDirection);
|
||||||
createVBO(vboColors, colorData, attributeVertexColor);
|
createVBO(out vboColors, colorData, attributeVertexColor);
|
||||||
createVBO(vboViewMatrix, viewMatrixData, uniformViewMatrix);
|
createVBO(out vboViewMatrix, viewMatrixData, uniformViewMatrix);
|
||||||
createEBO(eboElements, indiceData);
|
createEBO(out eboElements, indiceData);
|
||||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||||||
GL.BindVertexArray(0);
|
GL.BindVertexArray(0);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user