mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
73 lines
2.8 KiB
C#
73 lines
2.8 KiB
C#
using System.Text;
|
|
|
|
namespace Unity_Studio
|
|
{
|
|
class Shader
|
|
{
|
|
public string m_Name;
|
|
public byte[] m_Script;
|
|
public string m_PathName;
|
|
|
|
public Shader(AssetPreloadData preloadData, bool readSwitch)
|
|
{
|
|
var sourceFile = preloadData.sourceFile;
|
|
var a_Stream = preloadData.sourceFile.a_Stream;
|
|
a_Stream.Position = preloadData.Offset;
|
|
preloadData.extension = ".txt";
|
|
|
|
if (sourceFile.platform == -2)
|
|
{
|
|
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
|
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
|
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
|
}
|
|
|
|
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
|
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
|
|
{
|
|
if (readSwitch)
|
|
{
|
|
string str;
|
|
if ((str = preloadData.ViewStruct()) != null)
|
|
{
|
|
m_Script = Encoding.UTF8.GetBytes(preloadData.ViewStruct());
|
|
}
|
|
else
|
|
m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
|
|
}
|
|
else
|
|
{
|
|
if (m_Name != "") { preloadData.Text = m_Name; }
|
|
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
|
|
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int m_Script_size = a_Stream.ReadInt32();
|
|
|
|
if (readSwitch) //asset is read for preview or export
|
|
{
|
|
m_Script = new byte[m_Script_size];
|
|
a_Stream.Read(m_Script, 0, m_Script_size);
|
|
|
|
if (m_Script[0] == 93) { m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script); }
|
|
if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { preloadData.extension = ".xml"; }
|
|
}
|
|
else
|
|
{
|
|
byte lzmaTest = a_Stream.ReadByte();
|
|
|
|
a_Stream.Position += m_Script_size - 1;
|
|
|
|
if (m_Name != "") { preloadData.Text = m_Name; }
|
|
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
|
|
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
|
|
}
|
|
a_Stream.AlignStream(4);
|
|
m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
|
}
|
|
}
|
|
}
|
|
}
|