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Fixed #228
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commit
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@ -810,18 +810,21 @@ namespace AssetStudio
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}
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}
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#endregion
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//actual Vertex Buffer
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var m_DataSize = reader.ReadBytes(reader.ReadInt32());
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if (version[0] >= 5) //ComputeCompressedStreams
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{
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m_Streams = new StreamInfo[streamCount];
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int offset = 0;
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for (int str = 0; str < streamCount; str++)
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for (int s = 0; s < streamCount; s++)
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{
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int chnMask = 0;
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int stride = 0;
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for (int chn = 0; chn < m_Channels.Length; chn++)
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{
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var m_Channel = m_Channels[chn];
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if (m_Channel.stream == str)
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if (m_Channel.stream == s)
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{
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if (m_Channel.dimension > 0)
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{
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@ -830,7 +833,11 @@ namespace AssetStudio
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}
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}
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}
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m_Streams[str] = new StreamInfo
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if (streamCount == 2 && s == 1)
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{
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offset = m_DataSize.Length - stride * m_VertexCount;
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}
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m_Streams[s] = new StreamInfo
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{
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channelMask = new BitArray(new[] { chnMask }),
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offset = offset,
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@ -841,10 +848,6 @@ namespace AssetStudio
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offset += m_VertexCount * stride + ((m_VertexCount & 1) != 0 ? 8 : 0);
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}
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}
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//actual Vertex Buffer
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byte[] m_DataSize = new byte[reader.ReadInt32()];
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reader.Read(m_DataSize, 0, m_DataSize.Length);
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#endregion
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#region compute FvF
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