This commit is contained in:
Perfare
2018-12-24 08:28:26 +08:00
parent 911272167a
commit dec0a22ffe
4 changed files with 78 additions and 73 deletions

View File

@ -587,38 +587,32 @@ namespace AssetStudio
}
//textures
iMat.Textures = new string[5];
iMat.TexOffsets = new Vector2[5];
iMat.TexScales = new Vector2[5];
iMat.Textures = new List<ImportedMaterialTexture>();
foreach (var texEnv in mat.m_SavedProperties.m_TexEnvs)
{
Texture2D m_Texture2D = null;
if (texEnv.Value.m_Texture.TryGet<Texture2D>(out var m_Texture)) //TODO other Texture
{
m_Texture2D = m_Texture;
}
if (m_Texture2D == null)
if (!texEnv.Value.m_Texture.TryGet<Texture2D>(out var m_Texture2D)) //TODO other Texture
{
continue;
}
var texture = new ImportedMaterialTexture();
iMat.Textures.Add(texture);
int dest = -1;
if (texEnv.Key == "_MainTex")
dest = 0;
else if (texEnv.Key == "_BumpMap")
dest = 4;
else if (texEnv.Key.Contains("Spec"))
dest = 2;
else if (texEnv.Key.Contains("Norm"))
dest = 3;
if (dest < 0 || iMat.Textures[dest] != null)
{
continue;
}
else if (texEnv.Key.Contains("Specular"))
dest = 2;
else if (texEnv.Key.Contains("Normal"))
dest = 1;
if (textureNameDictionary.TryGetValue(m_Texture, out var textureName))
texture.Dest = dest;
if (textureNameDictionary.TryGetValue(m_Texture2D, out var textureName))
{
iMat.Textures[dest] = textureName;
texture.Name = textureName;
}
else if (ImportedHelpers.FindTexture(m_Texture2D.m_Name + ".png", TextureList) != null) //已有相同名字的图片
{
@ -627,20 +621,21 @@ namespace AssetStudio
var name = m_Texture2D.m_Name + $" ({i}).png";
if (ImportedHelpers.FindTexture(name, TextureList) == null)
{
iMat.Textures[dest] = name;
textureNameDictionary.Add(m_Texture, name);
texture.Name = name;
textureNameDictionary.Add(m_Texture2D, name);
break;
}
}
}
else
{
iMat.Textures[dest] = m_Texture2D.m_Name + ".png";
textureNameDictionary.Add(m_Texture, iMat.Textures[dest]);
texture.Name = m_Texture2D.m_Name + ".png";
textureNameDictionary.Add(m_Texture2D, texture.Name);
}
iMat.TexOffsets[dest] = texEnv.Value.m_Offset;
iMat.TexScales[dest] = texEnv.Value.m_Scale;
ConvertTexture2D(m_Texture2D, iMat.Textures[dest]);
texture.Offset = texEnv.Value.m_Offset;
texture.Scale = texEnv.Value.m_Scale;
ConvertTexture2D(m_Texture2D, texture.Name);
}
MaterialList.Add(iMat);