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Fix support of Sprites with wrong SpriteAtlas pathID
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parent
81a1eeb2d1
commit
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@ -708,16 +708,17 @@ namespace AssetStudio
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{
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m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
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}
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else if (m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld))
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else if (m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlasOld))
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{
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if (m_SpriteAtlaOld.m_IsVariant)
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if (m_SpriteAtlasOld.m_IsVariant)
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{
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m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
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}
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}
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else
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{
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Logger.Warning($"\"{m_Sprite.m_Name}\": Sprite loading error. SpriteAtlas with PathID: \"{m_Sprite.m_SpriteAtlas.m_PathID}\" was not found.");
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Logger.Debug($"\"{m_Sprite.m_Name}\": The actual SpriteAtlas PathID \"{m_SpriteAtlas.m_PathID}\" does not match the specified one \"{m_Sprite.m_SpriteAtlas.m_PathID}\".");
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m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
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}
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}
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}
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