Fix support of Sprites with wrong SpriteAtlas pathID

This commit is contained in:
VaDiM 2024-09-13 00:37:53 +03:00
parent 81a1eeb2d1
commit d52f192e75

View File

@ -708,16 +708,17 @@ namespace AssetStudio
{ {
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas); m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
} }
else if (m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld)) else if (m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlasOld))
{ {
if (m_SpriteAtlaOld.m_IsVariant) if (m_SpriteAtlasOld.m_IsVariant)
{ {
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas); m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
} }
} }
else else
{ {
Logger.Warning($"\"{m_Sprite.m_Name}\": Sprite loading error. SpriteAtlas with PathID: \"{m_Sprite.m_SpriteAtlas.m_PathID}\" was not found."); Logger.Debug($"\"{m_Sprite.m_Name}\": The actual SpriteAtlas PathID \"{m_SpriteAtlas.m_PathID}\" does not match the specified one \"{m_Sprite.m_SpriteAtlas.m_PathID}\".");
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
} }
} }
} }