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synced 2025-07-14 02:54:16 -04:00
cleanup code
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@ -168,15 +168,14 @@ namespace Unity_Studio
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if (File.Exists(path) ||
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File.Exists(path = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(path))))
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{
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image_data = new byte[image_data_size];
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BinaryReader reader = new BinaryReader(File.OpenRead(path));
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reader.BaseStream.Position = offset;
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reader.Read(image_data, 0, image_data_size);
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image_data = reader.ReadBytes(image_data_size);
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reader.Close();
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}
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else
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{
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EndianStream estream = null;
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EndianStream estream;
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if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(path), out estream))
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{
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estream.Position = offset;
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@ -186,8 +185,7 @@ namespace Unity_Studio
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}
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else
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{
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image_data = new byte[image_data_size];
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a_Stream.Read(image_data, 0, image_data_size);
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image_data = a_Stream.ReadBytes(image_data_size);
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}
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switch (m_TextureFormat)
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