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cleanup code
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@ -94,23 +94,21 @@ namespace Unity_Studio
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if (readSwitch)
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{
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m_AudioData = new byte[m_Size];
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if (m_Source == null)
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{
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a_Stream.Read(m_AudioData, 0, (int)m_Size);
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m_AudioData = a_Stream.ReadBytes((int)m_Size);
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}
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else if (File.Exists(m_Source) ||
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File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
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{
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BinaryReader reader = new BinaryReader(File.OpenRead(m_Source));
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reader.BaseStream.Position = m_Offset;
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reader.Read(m_AudioData, 0, (int)m_Size);
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m_AudioData = reader.ReadBytes((int)m_Size);
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reader.Close();
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}
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else
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{
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EndianStream estream = null;
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EndianStream estream;
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if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out estream))
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{
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estream.Position = m_Offset;
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