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[GUI] Fixes for Tex2DArrayImage
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@ -37,6 +37,7 @@ namespace AssetStudio
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m_MipCount = m_Texture2DArray.m_MipCount;
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m_TextureSettings = m_Texture2DArray.m_TextureSettings;
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m_StreamData = m_Texture2DArray.m_StreamData;
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m_PlatformBlob = Array.Empty<byte>();
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m_MipMap = m_MipCount > 1;
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m_ImageCount = 1;
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@ -879,8 +879,8 @@ namespace AssetStudioGUI
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assetItem.InfoText =
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$"Width: {m_Texture2DArray.m_Width}\n" +
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$"Height: {m_Texture2DArray.m_Height}\n" +
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$"Graphics Format: {m_Texture2DArray.m_Format}\n" +
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$"Texture Format: {m_Texture2DArray.m_Format.ToTextureFormat()}\n" +
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$"Graphics format: {m_Texture2DArray.m_Format}\n" +
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$"Texture format: {m_Texture2DArray.m_Format.ToTextureFormat()}\n" +
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$"Texture count: {m_Texture2DArray.m_Depth}";
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}
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@ -894,9 +894,9 @@ namespace AssetStudioGUI
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assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
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switch (m_Texture2D.m_TextureSettings.m_FilterMode)
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{
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case 0: assetItem.InfoText += "\nFilter Mode: Point "; break;
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case 1: assetItem.InfoText += "\nFilter Mode: Bilinear "; break;
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case 2: assetItem.InfoText += "\nFilter Mode: Trilinear "; break;
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case 0: assetItem.InfoText += "\nFilter mode: Point "; break;
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case 1: assetItem.InfoText += "\nFilter mode: Bilinear "; break;
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case 2: assetItem.InfoText += "\nFilter mode: Trilinear "; break;
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}
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assetItem.InfoText += $"\nAnisotropic level: {m_Texture2D.m_TextureSettings.m_Aniso}\nMip map bias: {m_Texture2D.m_TextureSettings.m_MipBias}";
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switch (m_Texture2D.m_TextureSettings.m_WrapMode)
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