[GUI] Fixes for Tex2DArrayImage

This commit is contained in:
VaDiM 2024-03-14 00:33:49 +03:00
parent 3f004f74d1
commit d0d8a35f67
2 changed files with 6 additions and 5 deletions

View File

@ -37,6 +37,7 @@ namespace AssetStudio
m_MipCount = m_Texture2DArray.m_MipCount; m_MipCount = m_Texture2DArray.m_MipCount;
m_TextureSettings = m_Texture2DArray.m_TextureSettings; m_TextureSettings = m_Texture2DArray.m_TextureSettings;
m_StreamData = m_Texture2DArray.m_StreamData; m_StreamData = m_Texture2DArray.m_StreamData;
m_PlatformBlob = Array.Empty<byte>();
m_MipMap = m_MipCount > 1; m_MipMap = m_MipCount > 1;
m_ImageCount = 1; m_ImageCount = 1;

View File

@ -879,8 +879,8 @@ namespace AssetStudioGUI
assetItem.InfoText = assetItem.InfoText =
$"Width: {m_Texture2DArray.m_Width}\n" + $"Width: {m_Texture2DArray.m_Width}\n" +
$"Height: {m_Texture2DArray.m_Height}\n" + $"Height: {m_Texture2DArray.m_Height}\n" +
$"Graphics Format: {m_Texture2DArray.m_Format}\n" + $"Graphics format: {m_Texture2DArray.m_Format}\n" +
$"Texture Format: {m_Texture2DArray.m_Format.ToTextureFormat()}\n" + $"Texture format: {m_Texture2DArray.m_Format.ToTextureFormat()}\n" +
$"Texture count: {m_Texture2DArray.m_Depth}"; $"Texture count: {m_Texture2DArray.m_Depth}";
} }
@ -894,9 +894,9 @@ namespace AssetStudioGUI
assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}"; assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
switch (m_Texture2D.m_TextureSettings.m_FilterMode) switch (m_Texture2D.m_TextureSettings.m_FilterMode)
{ {
case 0: assetItem.InfoText += "\nFilter Mode: Point "; break; case 0: assetItem.InfoText += "\nFilter mode: Point "; break;
case 1: assetItem.InfoText += "\nFilter Mode: Bilinear "; break; case 1: assetItem.InfoText += "\nFilter mode: Bilinear "; break;
case 2: assetItem.InfoText += "\nFilter Mode: Trilinear "; break; case 2: assetItem.InfoText += "\nFilter mode: Trilinear "; break;
} }
assetItem.InfoText += $"\nAnisotropic level: {m_Texture2D.m_TextureSettings.m_Aniso}\nMip map bias: {m_Texture2D.m_TextureSettings.m_MipBias}"; assetItem.InfoText += $"\nAnisotropic level: {m_Texture2D.m_TextureSettings.m_Aniso}\nMip map bias: {m_Texture2D.m_TextureSettings.m_MipBias}";
switch (m_Texture2D.m_TextureSettings.m_WrapMode) switch (m_Texture2D.m_TextureSettings.m_WrapMode)