mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Minor fixes
This commit is contained in:
parent
94c8b355fe
commit
cf67815d53
@ -25,11 +25,12 @@ namespace AssetStudioCLI
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{
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logOutput = CLIOptions.o_logOutput.Value;
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logMinLevel = CLIOptions.o_logLevel.Value;
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LogName = $"AssetStudioCLI_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log";
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var appAssembly = typeof(Program).Assembly.GetName();
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LogName = $"{appAssembly.Name}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log";
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LogPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, LogName);
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var arch = Environment.Is64BitProcess ? "x64" : "x32";
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var ver = typeof(Program).Assembly.GetName().Version;
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LogToFile(LoggerEvent.Verbose, $"---AssetStudioCLI v{ver} | Logger launched---\n" +
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LogToFile(LoggerEvent.Verbose, $"---{appAssembly.Name} v{appAssembly.Version} [{arch}] | Logger launched---\n" +
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$"CMD Args: {string.Join(" ", CLIOptions.cliArgs)}");
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}
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@ -17,6 +17,30 @@ namespace AssetStudioCLI
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var type = CLIOptions.o_imageFormat.Value;
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if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
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return false;
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if (CLIOptions.o_logLevel.Value <= LoggerEvent.Debug)
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{
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var sb = new StringBuilder();
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sb.AppendLine($"Converting \"{m_Texture2D.m_Name}\" to {type}..");
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sb.AppendLine($"Width: {m_Texture2D.m_Width}");
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sb.AppendLine($"Height: {m_Texture2D.m_Height}");
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sb.AppendLine($"Format: {m_Texture2D.m_TextureFormat}");
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switch (m_Texture2D.m_TextureSettings.m_FilterMode)
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{
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case 0: sb.AppendLine("Filter Mode: Point "); break;
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case 1: sb.AppendLine("Filter Mode: Bilinear "); break;
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case 2: sb.AppendLine("Filter Mode: Trilinear "); break;
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}
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sb.AppendLine($"Anisotropic level: {m_Texture2D.m_TextureSettings.m_Aniso}");
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sb.AppendLine($"Mip map bias: {m_Texture2D.m_TextureSettings.m_MipBias}");
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switch (m_Texture2D.m_TextureSettings.m_WrapMode)
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{
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case 0: sb.AppendLine($"Wrap mode: Repeat"); break;
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case 1: sb.AppendLine($"Wrap mode: Clamp"); break;
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}
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Logger.Debug(sb.ToString());
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}
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var image = m_Texture2D.ConvertToImage(flip: true);
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if (image == null)
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{
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@ -29,7 +53,7 @@ namespace AssetStudioCLI
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{
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image.WriteToStream(file, type);
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}
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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}
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@ -38,7 +62,7 @@ namespace AssetStudioCLI
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if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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}
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@ -59,13 +83,16 @@ namespace AssetStudioCLI
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if (!TryExportFile(exportPath, item, ".wav", out exportFullPath))
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return false;
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var sb = new StringBuilder();
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sb.AppendLine($"Converting \"{m_AudioClip.m_Name}\" to wav..");
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sb.AppendLine(m_AudioClip.version[0] < 5 ? $"AudioClip type: {m_AudioClip.m_Type}" : $"AudioClip compression format: {m_AudioClip.m_CompressionFormat}");
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sb.AppendLine($"AudioClip channel count: {m_AudioClip.m_Channels}");
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sb.AppendLine($"AudioClip sample rate: {m_AudioClip.m_Frequency}");
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sb.AppendLine($"AudioClip bit depth: {m_AudioClip.m_BitsPerSample}");
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Logger.Debug(sb.ToString());
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if (CLIOptions.o_logLevel.Value <= LoggerEvent.Debug)
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{
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var sb = new StringBuilder();
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sb.AppendLine($"Converting \"{m_AudioClip.m_Name}\" to wav..");
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sb.AppendLine(m_AudioClip.version[0] < 5 ? $"AudioClip type: {m_AudioClip.m_Type}" : $"AudioClip compression format: {m_AudioClip.m_CompressionFormat}");
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sb.AppendLine($"AudioClip channel count: {m_AudioClip.m_Channels}");
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sb.AppendLine($"AudioClip sample rate: {m_AudioClip.m_Frequency}");
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sb.AppendLine($"AudioClip bit depth: {m_AudioClip.m_BitsPerSample}");
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Logger.Debug(sb.ToString());
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}
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var buffer = converter.ConvertToWav(m_AudioData);
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if (buffer == null)
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@ -82,7 +109,7 @@ namespace AssetStudioCLI
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File.WriteAllBytes(exportFullPath, m_AudioData);
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}
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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@ -94,16 +121,19 @@ namespace AssetStudioCLI
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if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
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return false;
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var sb = new StringBuilder();
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sb.AppendLine($"VideoClip format: {m_VideoClip.m_Format}");
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sb.AppendLine($"VideoClip width: {m_VideoClip.Width}");
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sb.AppendLine($"VideoClip height: {m_VideoClip.Height}");
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sb.AppendLine($"VideoClip frame rate: {m_VideoClip.m_FrameRate}");
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sb.AppendLine($"VideoClip split alpha: {m_VideoClip.m_HasSplitAlpha}");
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Logger.Debug(sb.ToString());
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if (CLIOptions.o_logLevel.Value <= LoggerEvent.Debug)
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{
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var sb = new StringBuilder();
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sb.AppendLine($"VideoClip format: {m_VideoClip.m_Format}");
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sb.AppendLine($"VideoClip width: {m_VideoClip.Width}");
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sb.AppendLine($"VideoClip height: {m_VideoClip.Height}");
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sb.AppendLine($"VideoClip frame rate: {m_VideoClip.m_FrameRate:.0##}");
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sb.AppendLine($"VideoClip split alpha: {m_VideoClip.m_HasSplitAlpha}");
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Logger.Debug(sb.ToString());
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}
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m_VideoClip.m_VideoData.WriteData(exportFullPath);
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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return false;
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@ -116,7 +146,7 @@ namespace AssetStudioCLI
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return false;
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File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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@ -128,7 +158,7 @@ namespace AssetStudioCLI
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var str = m_Shader.Convert();
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File.WriteAllText(exportFullPath, str);
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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@ -156,7 +186,7 @@ namespace AssetStudioCLI
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return false;
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File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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@ -176,7 +206,7 @@ namespace AssetStudioCLI
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var str = JsonConvert.SerializeObject(type, Formatting.Indented);
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File.WriteAllText(exportFullPath, str);
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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return false;
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@ -196,7 +226,7 @@ namespace AssetStudioCLI
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return false;
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File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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return false;
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@ -217,7 +247,7 @@ namespace AssetStudioCLI
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{
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image.WriteToStream(file, type);
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}
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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}
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@ -230,7 +260,7 @@ namespace AssetStudioCLI
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return false;
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File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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@ -247,7 +277,7 @@ namespace AssetStudioCLI
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if (str != null)
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{
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File.WriteAllText(exportFullPath, str);
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" saved to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" saved to \"{exportFullPath}\"");
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return true;
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}
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return false;
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@ -365,7 +395,7 @@ namespace AssetStudioCLI
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sb.Replace("NaN", "0");
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File.WriteAllText(exportFullPath, sb.ToString());
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Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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@ -761,7 +761,8 @@ namespace AssetStudioCLI.Options
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}
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else
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{
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Console.WriteLine($"# {appAssembly.Name}\n# Based on AssetStudioMod v{appAssembly.Version}\n");
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var arch = Environment.Is64BitProcess ? "x64" : "x32";
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Console.WriteLine($"# {appAssembly.Name} [{arch}]\n# Based on AssetStudioMod v{appAssembly.Version}\n");
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Console.WriteLine($"{usage}\n\n{helpMessage}");
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}
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}
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@ -1,14 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Reflection.Emit;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace AssetStudioGUI
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@ -1,6 +1,5 @@
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using AssetStudio;
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using Newtonsoft.Json;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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@ -21,6 +20,7 @@ using static AssetStudioGUI.Studio;
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using Font = AssetStudio.Font;
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using Microsoft.WindowsAPICodePack.Taskbar;
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#if NET472
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using OpenTK;
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using Vector3 = OpenTK.Vector3;
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using Vector4 = OpenTK.Vector4;
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#else
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@ -785,42 +785,42 @@ namespace AssetStudioGUI
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return;
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try
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{
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switch (assetItem.Asset)
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switch (assetItem.Type)
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{
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case Texture2D m_Texture2D:
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PreviewTexture2D(assetItem, m_Texture2D);
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case ClassIDType.Texture2D:
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PreviewTexture2D(assetItem, assetItem.Asset as Texture2D);
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break;
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case AudioClip m_AudioClip:
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PreviewAudioClip(assetItem, m_AudioClip);
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case ClassIDType.AudioClip:
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PreviewAudioClip(assetItem, assetItem.Asset as AudioClip);
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break;
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case Shader m_Shader:
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PreviewShader(m_Shader);
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case ClassIDType.Shader:
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PreviewShader(assetItem.Asset as Shader);
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break;
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case TextAsset m_TextAsset:
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PreviewTextAsset(m_TextAsset);
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case ClassIDType.TextAsset:
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PreviewTextAsset(assetItem.Asset as TextAsset);
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break;
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case MonoBehaviour m_MonoBehaviour:
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PreviewMonoBehaviour(m_MonoBehaviour);
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case ClassIDType.MonoBehaviour:
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PreviewMonoBehaviour(assetItem.Asset as MonoBehaviour);
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break;
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case Font m_Font:
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PreviewFont(m_Font);
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case ClassIDType.Font:
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PreviewFont(assetItem.Asset as Font);
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break;
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case Mesh m_Mesh:
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PreviewMesh(m_Mesh);
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case ClassIDType.Mesh:
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PreviewMesh(assetItem.Asset as Mesh);
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break;
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case VideoClip m_VideoClip:
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PreviewVideoClip(assetItem, m_VideoClip);
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case ClassIDType.VideoClip:
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PreviewVideoClip(assetItem, assetItem.Asset as VideoClip);
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break;
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case MovieTexture _:
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case ClassIDType.MovieTexture:
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StatusStripUpdate("Only supported export.");
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break;
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case Sprite m_Sprite:
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PreviewSprite(assetItem, m_Sprite);
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case ClassIDType.Sprite:
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PreviewSprite(assetItem, assetItem.Asset as Sprite);
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break;
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case Animator _:
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case ClassIDType.Animator:
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StatusStripUpdate("Can be exported to FBX file.");
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break;
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case AnimationClip _:
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case ClassIDType.AnimationClip:
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StatusStripUpdate("Can be exported with Animator or Objects");
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break;
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default:
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@ -1029,7 +1029,7 @@ namespace AssetStudioGUI
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var sb = new StringBuilder();
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sb.AppendLine($"Width: {m_VideoClip.Width}");
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sb.AppendLine($"Height: {m_VideoClip.Height}");
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sb.AppendLine($"Frame rate: {m_VideoClip.m_FrameRate}");
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sb.AppendLine($"Frame rate: {m_VideoClip.m_FrameRate:.0##}");
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sb.AppendLine($"Split alpha: {m_VideoClip.m_HasSplitAlpha}");
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assetItem.InfoText = sb.ToString();
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@ -34,7 +34,11 @@ namespace AssetStudio
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{
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if (m_Sprite.m_RD.texture.TryGet(out var m_Texture2D) && m_Sprite.m_RD.alphaTexture.TryGet(out var m_AlphaTexture2D) && spriteMaskMode != SpriteMaskMode.Off)
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{
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var tex = CutImage(m_Sprite, m_Texture2D, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.downscaleMultiplier, m_Sprite.m_RD.settingsRaw);
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Image<Bgra32> tex = null;
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if (spriteMaskMode != SpriteMaskMode.MaskOnly)
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{
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tex = CutImage(m_Sprite, m_Texture2D, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.downscaleMultiplier, m_Sprite.m_RD.settingsRaw);
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}
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var alphaTex = CutImage(m_Sprite, m_AlphaTexture2D, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.downscaleMultiplier, m_Sprite.m_RD.settingsRaw);
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switch (spriteMaskMode)
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@ -46,7 +50,6 @@ namespace AssetStudio
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tex.ApplyRGBMask(alphaTex);
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return tex;
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case SpriteMaskMode.MaskOnly:
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tex.Dispose();
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return alphaTex;
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}
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}
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@ -89,92 +92,90 @@ namespace AssetStudio
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var originalImage = m_Texture2D.ConvertToImage(false);
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if (originalImage != null)
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{
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using (originalImage)
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if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
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{
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if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
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{
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var width = (int)(m_Texture2D.m_Width / downscaleMultiplier);
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var height = (int)(m_Texture2D.m_Height / downscaleMultiplier);
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originalImage.Mutate(x => x.Resize(width, height));
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}
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var rectX = (int)Math.Floor(textureRect.x);
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var rectY = (int)Math.Floor(textureRect.y);
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var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
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var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
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rectRight = Math.Min(rectRight, originalImage.Width);
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rectBottom = Math.Min(rectBottom, originalImage.Height);
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var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
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var spriteImage = originalImage.Clone(x => x.Crop(rect));
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if (settingsRaw.packed == 1)
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{
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//RotateAndFlip
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switch (settingsRaw.packingRotation)
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{
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case SpritePackingRotation.FlipHorizontal:
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spriteImage.Mutate(x => x.Flip(FlipMode.Horizontal));
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break;
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case SpritePackingRotation.FlipVertical:
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spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
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break;
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case SpritePackingRotation.Rotate180:
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spriteImage.Mutate(x => x.Rotate(180));
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break;
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case SpritePackingRotation.Rotate90:
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spriteImage.Mutate(x => x.Rotate(270));
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break;
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}
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}
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//Tight
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if (settingsRaw.packingMode == SpritePackingMode.Tight)
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{
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try
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{
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var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits);
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matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
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var triangles = GetTriangles(m_Sprite.m_RD);
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var points = triangles.Select(x => x.Select(y => new PointF(y.X, y.Y)).ToArray());
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var pathBuilder = new PathBuilder(matrix);
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foreach (var p in points)
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{
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pathBuilder.AddLines(p);
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pathBuilder.CloseFigure();
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}
|
||||
var path = pathBuilder.Build();
|
||||
var options = new DrawingOptions
|
||||
{
|
||||
GraphicsOptions = new GraphicsOptions
|
||||
{
|
||||
Antialias = false,
|
||||
AlphaCompositionMode = PixelAlphaCompositionMode.DestOut
|
||||
}
|
||||
};
|
||||
if (triangles.Length < 1024)
|
||||
{
|
||||
var rectP = new RectangularPolygon(0, 0, rect.Width, rect.Height);
|
||||
spriteImage.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, rectP.Clip(path)));
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
using (var mask = new Image<Bgra32>(rect.Width, rect.Height, SixLabors.ImageSharp.Color.Black))
|
||||
{
|
||||
mask.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, path));
|
||||
var brush = new ImageBrush(mask);
|
||||
spriteImage.Mutate(x => x.Fill(options, brush));
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
//Rectangle
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
var width = (int)(m_Texture2D.m_Width / downscaleMultiplier);
|
||||
var height = (int)(m_Texture2D.m_Height / downscaleMultiplier);
|
||||
originalImage.Mutate(x => x.Resize(width, height));
|
||||
}
|
||||
var rectX = (int)Math.Floor(textureRect.x);
|
||||
var rectY = (int)Math.Floor(textureRect.y);
|
||||
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
|
||||
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
|
||||
rectRight = Math.Min(rectRight, originalImage.Width);
|
||||
rectBottom = Math.Min(rectBottom, originalImage.Height);
|
||||
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
|
||||
var spriteImage = originalImage.Clone(x => x.Crop(rect));
|
||||
originalImage.Dispose();
|
||||
if (settingsRaw.packed == 1)
|
||||
{
|
||||
//RotateAndFlip
|
||||
switch (settingsRaw.packingRotation)
|
||||
{
|
||||
case SpritePackingRotation.FlipHorizontal:
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Horizontal));
|
||||
break;
|
||||
case SpritePackingRotation.FlipVertical:
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
break;
|
||||
case SpritePackingRotation.Rotate180:
|
||||
spriteImage.Mutate(x => x.Rotate(180));
|
||||
break;
|
||||
case SpritePackingRotation.Rotate90:
|
||||
spriteImage.Mutate(x => x.Rotate(270));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Tight
|
||||
if (settingsRaw.packingMode == SpritePackingMode.Tight)
|
||||
{
|
||||
try
|
||||
{
|
||||
var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits);
|
||||
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
|
||||
var triangles = GetTriangles(m_Sprite.m_RD);
|
||||
var points = triangles.Select(x => x.Select(y => new PointF(y.X, y.Y)).ToArray());
|
||||
var pathBuilder = new PathBuilder(matrix);
|
||||
foreach (var p in points)
|
||||
{
|
||||
pathBuilder.AddLines(p);
|
||||
pathBuilder.CloseFigure();
|
||||
}
|
||||
var path = pathBuilder.Build();
|
||||
var options = new DrawingOptions
|
||||
{
|
||||
GraphicsOptions = new GraphicsOptions
|
||||
{
|
||||
Antialias = false,
|
||||
AlphaCompositionMode = PixelAlphaCompositionMode.DestOut
|
||||
}
|
||||
};
|
||||
if (triangles.Length < 1024)
|
||||
{
|
||||
var rectP = new RectangularPolygon(0, 0, rect.Width, rect.Height);
|
||||
spriteImage.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, rectP.Clip(path)));
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
using (var mask = new Image<Bgra32>(rect.Width, rect.Height, SixLabors.ImageSharp.Color.Black))
|
||||
{
|
||||
mask.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, path));
|
||||
var brush = new ImageBrush(mask);
|
||||
spriteImage.Mutate(x => x.Fill(options, brush));
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
//Rectangle
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
Loading…
Reference in New Issue
Block a user