mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
[CLI] Fix asset filter
- Fixed sprite export in sprite only mode
This commit is contained in:
parent
4e41caf203
commit
94c8b355fe
@ -12,7 +12,7 @@ namespace AssetStudio
|
||||
{
|
||||
public string SpecifyUnityVersion;
|
||||
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
|
||||
private List<ClassIDType> filteredAssetTypesList = new List<ClassIDType>();
|
||||
private HashSet<ClassIDType> filteredAssetTypesList = new HashSet<ClassIDType>();
|
||||
|
||||
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
|
||||
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
|
||||
@ -22,35 +22,32 @@ namespace AssetStudio
|
||||
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public void SetAssetFilter(ClassIDType classIDType)
|
||||
public void SetAssetFilter(params ClassIDType[] classIDTypes)
|
||||
{
|
||||
if (filteredAssetTypesList.Count == 0)
|
||||
{
|
||||
filteredAssetTypesList.AddRange(new List<ClassIDType>
|
||||
filteredAssetTypesList.UnionWith(new HashSet<ClassIDType>
|
||||
{
|
||||
ClassIDType.AssetBundle,
|
||||
ClassIDType.ResourceManager,
|
||||
});
|
||||
}
|
||||
|
||||
if (classIDType == ClassIDType.MonoBehaviour)
|
||||
if (classIDTypes.Contains(ClassIDType.MonoBehaviour))
|
||||
{
|
||||
filteredAssetTypesList.AddRange(new List<ClassIDType>
|
||||
{
|
||||
ClassIDType.MonoScript,
|
||||
ClassIDType.MonoBehaviour
|
||||
});
|
||||
filteredAssetTypesList.Add(ClassIDType.MonoScript);
|
||||
}
|
||||
else
|
||||
if (classIDTypes.Contains(ClassIDType.Sprite))
|
||||
{
|
||||
filteredAssetTypesList.Add(classIDType);
|
||||
filteredAssetTypesList.Add(ClassIDType.Texture2D);
|
||||
}
|
||||
|
||||
filteredAssetTypesList.UnionWith(classIDTypes);
|
||||
}
|
||||
|
||||
public void SetAssetFilter(List<ClassIDType> classIDTypeList)
|
||||
{
|
||||
foreach (ClassIDType classIDType in classIDTypeList)
|
||||
SetAssetFilter(classIDType);
|
||||
SetAssetFilter(classIDTypeList.ToArray());
|
||||
}
|
||||
|
||||
public void LoadFilesAndFolders(params string[] path)
|
||||
|
Loading…
Reference in New Issue
Block a user