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@ -16,17 +16,16 @@ namespace Unity_Studio
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public Shader(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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if (sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = a_Stream.ReadUInt32();
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uint m_ObjectHideFlags = reader.ReadUInt32();
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PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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if (readSwitch)
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{
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@ -43,23 +42,23 @@ namespace Unity_Studio
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}
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else
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{
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a_Stream.Position = preloadData.Offset;
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reader.Position = preloadData.Offset;
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var sb = new StringBuilder();
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var members = new JavaScriptSerializer().Deserialize<List<ClassMember>>(str);
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ClassStructHelper.ReadClassStruct(sb, members, a_Stream);
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ClassStructHelper.ReadClassStruct(sb, members, reader);
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m_Script = Encoding.UTF8.GetBytes(sb.ToString());
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//m_Script = ReadSerializedShader(members, a_Stream);
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}
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}
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else
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{
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m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
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m_Script = reader.ReadBytes(reader.ReadInt32());
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if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
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{
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a_Stream.AlignStream(4);
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a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName
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var decompressedSize = a_Stream.ReadUInt32();
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var m_SubProgramBlob = a_Stream.ReadBytes(a_Stream.ReadInt32());
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reader.AlignStream(4);
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reader.ReadAlignedString(reader.ReadInt32());//m_PathName
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var decompressedSize = reader.ReadUInt32();
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var m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
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var decompressedBytes = new byte[decompressedSize];
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using (var mstream = new MemoryStream(m_SubProgramBlob))
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{
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