Separate code

rename
This commit is contained in:
Perfare
2018-03-01 20:01:25 +08:00
parent 9d7c3b9f64
commit c8393e165f
33 changed files with 2624 additions and 2557 deletions

View File

@ -16,17 +16,16 @@ namespace Unity_Studio
public Shader(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (readSwitch)
{
@ -43,23 +42,23 @@ namespace Unity_Studio
}
else
{
a_Stream.Position = preloadData.Offset;
reader.Position = preloadData.Offset;
var sb = new StringBuilder();
var members = new JavaScriptSerializer().Deserialize<List<ClassMember>>(str);
ClassStructHelper.ReadClassStruct(sb, members, a_Stream);
ClassStructHelper.ReadClassStruct(sb, members, reader);
m_Script = Encoding.UTF8.GetBytes(sb.ToString());
//m_Script = ReadSerializedShader(members, a_Stream);
}
}
else
{
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
m_Script = reader.ReadBytes(reader.ReadInt32());
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
{
a_Stream.AlignStream(4);
a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName
var decompressedSize = a_Stream.ReadUInt32();
var m_SubProgramBlob = a_Stream.ReadBytes(a_Stream.ReadInt32());
reader.AlignStream(4);
reader.ReadAlignedString(reader.ReadInt32());//m_PathName
var decompressedSize = reader.ReadUInt32();
var m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
var decompressedBytes = new byte[decompressedSize];
using (var mstream = new MemoryStream(m_SubProgramBlob))
{