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Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke * Deleted C++/CLI projects * Use Utf8StringHandle to marshal UTF-8 strings * Use plaform-default calling convention * Handle DLL preloading on Linux and macOS * Change intermediate and output directories of native projects * Improve P/Invoke documentation
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32
AssetStudioFBXNative/asfbx_anim_context.h
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32
AssetStudioFBXNative/asfbx_anim_context.h
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#pragma once
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#include <fbxsdk.h>
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#include "bool32_t.h"
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struct AsFbxAnimContext
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{
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FbxAnimCurveFilterUnroll* lFilter;
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FbxAnimStack* lAnimStack;
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FbxAnimLayer* lAnimLayer;
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FbxAnimCurve* lCurveSX;
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FbxAnimCurve* lCurveSY;
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FbxAnimCurve* lCurveSZ;
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FbxAnimCurve* lCurveRX;
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FbxAnimCurve* lCurveRY;
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FbxAnimCurve* lCurveRZ;
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FbxAnimCurve* lCurveTX;
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FbxAnimCurve* lCurveTY;
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FbxAnimCurve* lCurveTZ;
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FbxGeometry* lGeometry;
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FbxBlendShape* lBlendShape;
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FbxAnimCurve* lAnimCurve;
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AsFbxAnimContext(bool32_t eulerFilter);
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~AsFbxAnimContext() = default;
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};
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