AssetStudio/AssetStudioFBXNative/asfbx_anim_context.h
hozuki c76e41b1ab
Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00

33 lines
562 B
C

#pragma once
#include <fbxsdk.h>
#include "bool32_t.h"
struct AsFbxAnimContext
{
FbxAnimCurveFilterUnroll* lFilter;
FbxAnimStack* lAnimStack;
FbxAnimLayer* lAnimLayer;
FbxAnimCurve* lCurveSX;
FbxAnimCurve* lCurveSY;
FbxAnimCurve* lCurveSZ;
FbxAnimCurve* lCurveRX;
FbxAnimCurve* lCurveRY;
FbxAnimCurve* lCurveRZ;
FbxAnimCurve* lCurveTX;
FbxAnimCurve* lCurveTY;
FbxAnimCurve* lCurveTZ;
FbxGeometry* lGeometry;
FbxBlendShape* lBlendShape;
FbxAnimCurve* lAnimCurve;
AsFbxAnimContext(bool32_t eulerFilter);
~AsFbxAnimContext() = default;
};