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Add support for avg sprite without separate alpha tex
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@ -103,14 +103,14 @@ namespace Arknights
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else
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{
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var faceAlphaID = curSpriteData.AlphaTex.m_PathID;
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FaceSpriteAlphaTexture = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == faceAlphaID).Asset;
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FaceSpriteAlphaTexture = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == faceAlphaID)?.Asset;
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}
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var fullTexSpriteID = fullTexSpriteData.Sprite.m_PathID;
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var fullTexAlphaID = fullTexSpriteData.AlphaTex.m_PathID;
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var fullTexSprite = (Sprite)Studio.exportableAssets.Find(x => x.m_PathID == fullTexSpriteID).Asset;
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FullTexture = fullTexSprite.m_RD.texture.TryGet(out var fullTex) ? fullTex : null;
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FullAlphaTexture = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == fullTexAlphaID).Asset;
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FullAlphaTexture = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == fullTexAlphaID)?.Asset;
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FacePos = new Point((int)Math.Round(spriteHubData.FacePos.X), (int)Math.Round(spriteHubData.FacePos.Y));
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FaceSize = new Size((int)Math.Round(spriteHubData.FaceSize.X), (int)Math.Round(spriteHubData.FaceSize.Y));
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IsFaceSprite = assetItem.m_PathID != fullTexSpriteID;
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