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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## v0.17.3.0 [13-09-2023]
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- [CLI] Added support for exporting split objects (fbx) (https://github.com/aelurum/AssetStudio/pull/10)
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- [CLI] Fixed display of asset names in the exported asset list in some working modes
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- [CLI] Fixed a bug where the default output folder might not exist
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- Added support of Texture2D assets from Unity 2022.2+
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- Fixed AssemblyLoader (https://github.com/aelurum/AssetStudio/issues/6)
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- [CLI] Added --load-all flag to load assets of all types
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- [CLI] Improved option grouping on the help screen
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## v0.17.2.0 [27-08-2023]
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- [GUI] Improved Scene Hierarchy tab
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- Added "Related assets" item to the context menu (https://github.com/aelurum/AssetStudio/issues/7)
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- [GUI] Added app.manifest for net472 build
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- Added long paths support (win10 v1607+)
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- Fixed blurring at high DPI with scaling
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- [CLI] Fixed sprite export in sprite only mode
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- Made some changes to motion list for live2d models
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- Motion list is now sorted
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- Motions divided into groups (each motion is a separate group)
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- Motion names are used as group names
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- Updated dependencies
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- Made some other minor fixes and improvements
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## v0.17.1.0 [12-07-2023]
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#### Breaking Changes
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- With the drag&drop fix (https://github.com/aelurum/AssetStudio/commit/2f8f57c1a63893c0b0d2a55349d6cb6d8f8a5a3b), functions `LoadFiles` and `LoadFolder` in AssetsManager have been replaced with one universal function `LoadFilesAndFolders`
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#### Changes
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- Fixed Texture2DDecoderNative compatibility issue with Linux/macOS (CLI preparation #1)
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- Changed image library to ImageSharp (CLI preparation #2)
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- Added support for sprites with alpha mask
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- Sprites with alpha mask can now be viewed and exported with transparency
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- Added hotkeys to control display of an alpha mask on the preview tab
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- Added an option to the export settings to enable/disable export with alpha mask as well
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- Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)
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- Added image export in WebP format
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- Updated FMOD to 0.2.0.22 (CLI preparation #3)
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- Added progress info about zip(apk) file loading process
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## v1.0.0 (based on v0.17.3) [24-09-2023]
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- Base version changed to AssetStudioMod v0.17.x
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- Replaced NetVips lib with ImageSharp lib
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- Removed arknights related grouping options
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- Added option to export avg character sprites with aliases in their names (if exist)
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- Added support for portrait sprites
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- Added CLI version
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- [GUI] Added context menu with "Select all", "Clear selection", "Expand all" and "Collapse all" options to the "Scene Hierarchy" tab
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- Selected objects count is now displayed in the status bar
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- [GUI] Improved error handling
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- [CLI] Added support for partial assets reading
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- [GUI] Added some videoClip info to preview tab
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- [GUI] Improved memory usage of image previews
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- Disabled Shader support for Unity > 2020
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- Added error message for bundles with UnityCN encryption
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- Added error message on incorrect format of specified Unity version
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- Block alignment fix for Unity 2019.4.X (source: https://github.com/K0lb3/UnityPy/commit/10346b4f02f2dbe0fa707799130c9f83c24f8e24)
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- [GUI] Added "About" window
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- Fixed cutout glitch in some packed sprites (https://github.com/Perfare/AssetStudio/issues/1015)
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- Optimized drawing performance of packed sprites
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- [GUI] Improved asset list filtering
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- Added filter history
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- Added more filtering modes: Include, Exclude, Regex (Name/Container)
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- Added grouping option with full container path (https://github.com/Perfare/AssetStudio/issues/815)
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- [GUI] - "container path full (with name)"
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- [CLI] - "containerFull"
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- Improved "Restore TextAsset extension name" option
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- If checked, AssetStudio will first try to find an extension in an asset's name and only then in its container. If no extension is found, ".txt" will be used
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- [GUI] Fixed audio player position in maximized window
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- [GUI] Improved file and folder loading (drag&drop)
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- Added support for drag&drop of multiple folders
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- Open/Export dialog can now also use a path taken from drag&drop items
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- [GUI] Added showing of progress bar in the taskbar button
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- Added option to export Live2D Cubism 3 models
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- Fixed some bugs
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## v0.16.8.1 [25-11-2021]
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- Uses System.Drawing lib instead of ImageSharp for process textures
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- Added alphanumeric sorting to the column with asset names for more natural presentation of asset list
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- Improved "Copy text" option in right click menu, to display what exactly to copy
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- Added "Dump selected assets" option to right click menu
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- Added 'selected assets count' info to status strip when you select assets
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- Added 'exported count / total export count' info to status strip during export
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- "Show error message" option on the "Debug" tab has been renamed to "Show all error messages" and is now disabled by default
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- "Fixed" an issue with getting stuck during the "Building tree structure" step
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- Fixed a bug with listSearch that could make it not work in some conditions
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- Fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect
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## v0.15.47.4 [25-01-2022]
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- Fixed bug with wrong "isWholeBody" flag for the last sprite in a sprite list
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## v0.15.47.3 [17-09-2021]
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- Added support for avg Sprite Groups
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## v0.15.47.2 [04-08-2021]
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- Added support for avg character sprites with "isWholeBody" flag
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## v0.15.47.1 [06-02-2021]
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- Added support for avg character face sprites
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- Added option to fix avg character sprite names
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- Added NetVips lib for sprite processing
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## v0.15.20.3 [24-09-2020]
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- Added support for sprites with an external alpha texture
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- Added support of alpha texture resizing for 2048x2048 sprites
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## v0.15.20.2 [09-09-2020]
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- Added support for sprites with alpha textures
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- Added some arknights related grouping options to the "Export options" window
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## v0.15.20.1 [01-09-2020]
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- Base version updated to v0.15.x
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## v0.14.38.1 [2020]
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- Initial version
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