Add support for avg sprite without separate alpha tex

This commit is contained in:
VaDiM
2023-11-01 06:34:01 +03:00
parent b6c6ceba1c
commit bb19dd5019
6 changed files with 51 additions and 19 deletions

View File

@ -251,7 +251,7 @@
//
this.displayAll.CheckOnClick = true;
this.displayAll.Name = "displayAll";
this.displayAll.Size = new System.Drawing.Size(265, 22);
this.displayAll.Size = new System.Drawing.Size(252, 22);
this.displayAll.Text = "Display all assets";
this.displayAll.ToolTipText = "Check this option will display all types assets. Not extractable assets can expor" +
"t the RAW file.";
@ -263,7 +263,7 @@
this.enablePreview.CheckOnClick = true;
this.enablePreview.CheckState = System.Windows.Forms.CheckState.Checked;
this.enablePreview.Name = "enablePreview";
this.enablePreview.Size = new System.Drawing.Size(265, 22);
this.enablePreview.Size = new System.Drawing.Size(252, 22);
this.enablePreview.Text = "Enable preview";
this.enablePreview.ToolTipText = "Toggle the loading and preview of readable assets, such as images, sounds, text, " +
"etc.\r\nDisable preview if you have performance or compatibility issues.";
@ -275,7 +275,7 @@
this.displayInfo.CheckOnClick = true;
this.displayInfo.CheckState = System.Windows.Forms.CheckState.Checked;
this.displayInfo.Name = "displayInfo";
this.displayInfo.Size = new System.Drawing.Size(265, 22);
this.displayInfo.Size = new System.Drawing.Size(252, 22);
this.displayInfo.Text = "Display asset information";
this.displayInfo.ToolTipText = "Toggle the overlay that shows information about each asset, eg. image size, forma" +
"t, audio bitrate, etc.";
@ -284,7 +284,7 @@
// akSeparator1
//
this.akSeparator1.Name = "akSeparator1";
this.akSeparator1.Size = new System.Drawing.Size(262, 6);
this.akSeparator1.Size = new System.Drawing.Size(249, 6);
//
// akTitleMenuItem
//
@ -292,7 +292,7 @@
this.akTitleMenuItem.Enabled = false;
this.akTitleMenuItem.Name = "akTitleMenuItem";
this.akTitleMenuItem.ShowShortcutKeys = false;
this.akTitleMenuItem.Size = new System.Drawing.Size(265, 22);
this.akTitleMenuItem.Size = new System.Drawing.Size(252, 22);
this.akTitleMenuItem.Text = "Arknights";
//
// akFixFaceSpriteNamesToolStripMenuItem
@ -301,7 +301,7 @@
this.akFixFaceSpriteNamesToolStripMenuItem.CheckOnClick = true;
this.akFixFaceSpriteNamesToolStripMenuItem.CheckState = System.Windows.Forms.CheckState.Checked;
this.akFixFaceSpriteNamesToolStripMenuItem.Name = "akFixFaceSpriteNamesToolStripMenuItem";
this.akFixFaceSpriteNamesToolStripMenuItem.Size = new System.Drawing.Size(265, 22);
this.akFixFaceSpriteNamesToolStripMenuItem.Size = new System.Drawing.Size(252, 22);
this.akFixFaceSpriteNamesToolStripMenuItem.Text = "Fix names of avg character sprites";
this.akFixFaceSpriteNamesToolStripMenuItem.ToolTipText = "Rename face sprites with numeric names to correct ones";
this.akFixFaceSpriteNamesToolStripMenuItem.CheckedChanged += new System.EventHandler(this.akFixFaceSpriteNamesToolStripMenuItem_Check);
@ -321,14 +321,14 @@
// akSeparator2
//
this.akSeparator2.Name = "akSeparator2";
this.akSeparator2.Size = new System.Drawing.Size(262, 6);
this.akSeparator2.Size = new System.Drawing.Size(249, 6);
//
// toolStripMenuItem14
//
this.toolStripMenuItem14.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.specifyUnityVersion});
this.toolStripMenuItem14.Name = "toolStripMenuItem14";
this.toolStripMenuItem14.Size = new System.Drawing.Size(265, 22);
this.toolStripMenuItem14.Size = new System.Drawing.Size(252, 22);
this.toolStripMenuItem14.Text = "Specify Unity version";
//
// specifyUnityVersion
@ -342,7 +342,7 @@
// showExpOpt
//
this.showExpOpt.Name = "showExpOpt";
this.showExpOpt.Size = new System.Drawing.Size(265, 22);
this.showExpOpt.Size = new System.Drawing.Size(252, 22);
this.showExpOpt.Text = "Export options";
this.showExpOpt.Click += new System.EventHandler(this.showExpOpt_Click);
//