mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Add support for avg sprite without separate alpha tex
This commit is contained in:
18
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
18
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
@ -251,7 +251,7 @@
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//
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this.displayAll.CheckOnClick = true;
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this.displayAll.Name = "displayAll";
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this.displayAll.Size = new System.Drawing.Size(265, 22);
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this.displayAll.Size = new System.Drawing.Size(252, 22);
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this.displayAll.Text = "Display all assets";
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this.displayAll.ToolTipText = "Check this option will display all types assets. Not extractable assets can expor" +
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"t the RAW file.";
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@ -263,7 +263,7 @@
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this.enablePreview.CheckOnClick = true;
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this.enablePreview.CheckState = System.Windows.Forms.CheckState.Checked;
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this.enablePreview.Name = "enablePreview";
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this.enablePreview.Size = new System.Drawing.Size(265, 22);
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this.enablePreview.Size = new System.Drawing.Size(252, 22);
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this.enablePreview.Text = "Enable preview";
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this.enablePreview.ToolTipText = "Toggle the loading and preview of readable assets, such as images, sounds, text, " +
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"etc.\r\nDisable preview if you have performance or compatibility issues.";
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@ -275,7 +275,7 @@
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this.displayInfo.CheckOnClick = true;
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this.displayInfo.CheckState = System.Windows.Forms.CheckState.Checked;
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this.displayInfo.Name = "displayInfo";
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this.displayInfo.Size = new System.Drawing.Size(265, 22);
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this.displayInfo.Size = new System.Drawing.Size(252, 22);
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this.displayInfo.Text = "Display asset information";
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this.displayInfo.ToolTipText = "Toggle the overlay that shows information about each asset, eg. image size, forma" +
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"t, audio bitrate, etc.";
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@ -284,7 +284,7 @@
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// akSeparator1
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//
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this.akSeparator1.Name = "akSeparator1";
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this.akSeparator1.Size = new System.Drawing.Size(262, 6);
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this.akSeparator1.Size = new System.Drawing.Size(249, 6);
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//
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// akTitleMenuItem
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//
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@ -292,7 +292,7 @@
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this.akTitleMenuItem.Enabled = false;
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this.akTitleMenuItem.Name = "akTitleMenuItem";
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this.akTitleMenuItem.ShowShortcutKeys = false;
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this.akTitleMenuItem.Size = new System.Drawing.Size(265, 22);
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this.akTitleMenuItem.Size = new System.Drawing.Size(252, 22);
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this.akTitleMenuItem.Text = "Arknights";
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//
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// akFixFaceSpriteNamesToolStripMenuItem
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@ -301,7 +301,7 @@
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this.akFixFaceSpriteNamesToolStripMenuItem.CheckOnClick = true;
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this.akFixFaceSpriteNamesToolStripMenuItem.CheckState = System.Windows.Forms.CheckState.Checked;
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this.akFixFaceSpriteNamesToolStripMenuItem.Name = "akFixFaceSpriteNamesToolStripMenuItem";
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this.akFixFaceSpriteNamesToolStripMenuItem.Size = new System.Drawing.Size(265, 22);
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this.akFixFaceSpriteNamesToolStripMenuItem.Size = new System.Drawing.Size(252, 22);
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this.akFixFaceSpriteNamesToolStripMenuItem.Text = "Fix names of avg character sprites";
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this.akFixFaceSpriteNamesToolStripMenuItem.ToolTipText = "Rename face sprites with numeric names to correct ones";
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this.akFixFaceSpriteNamesToolStripMenuItem.CheckedChanged += new System.EventHandler(this.akFixFaceSpriteNamesToolStripMenuItem_Check);
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@ -321,14 +321,14 @@
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// akSeparator2
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//
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this.akSeparator2.Name = "akSeparator2";
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this.akSeparator2.Size = new System.Drawing.Size(262, 6);
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this.akSeparator2.Size = new System.Drawing.Size(249, 6);
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//
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// toolStripMenuItem14
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//
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this.toolStripMenuItem14.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.specifyUnityVersion});
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this.toolStripMenuItem14.Name = "toolStripMenuItem14";
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this.toolStripMenuItem14.Size = new System.Drawing.Size(265, 22);
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this.toolStripMenuItem14.Size = new System.Drawing.Size(252, 22);
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this.toolStripMenuItem14.Text = "Specify Unity version";
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//
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// specifyUnityVersion
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@ -342,7 +342,7 @@
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// showExpOpt
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//
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this.showExpOpt.Name = "showExpOpt";
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this.showExpOpt.Size = new System.Drawing.Size(265, 22);
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this.showExpOpt.Size = new System.Drawing.Size(252, 22);
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this.showExpOpt.Text = "Export options";
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this.showExpOpt.Click += new System.EventHandler(this.showExpOpt_Click);
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//
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