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fixed bug
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@ -155,7 +155,7 @@ namespace Unity_Studio
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{
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//make use of the bundle file version
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assetsFile.m_Version = b_File.versionEngine;
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assetsFile.version = Array.ConvertAll((b_File.versionEngine.Split(AssetsFile.strverSplit, StringSplitOptions.RemoveEmptyEntries)), int.Parse);
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assetsFile.version = Array.ConvertAll((from Match m in Regex.Matches(assetsFile.m_Version, @"[0-9]") select m.Value).ToArray(), int.Parse);
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assetsFile.buildType = b_File.versionEngine.Split(AssetsFile.buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
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}
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if (validAssetsFile)
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