support export MovieTexture

This commit is contained in:
Perfare
2017-11-13 17:46:26 +08:00
parent 682ef4552e
commit b2ecc65885
5 changed files with 63 additions and 6 deletions

View File

@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
class MovieTexture
{
public string m_Name;
public byte[] m_MovieData;
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (readSwitch)
{
var m_Loop = a_Stream.ReadBoolean();
a_Stream.AlignStream(4);
//PPtr<AudioClip>
sourceFile.ReadPPtr();
var size = a_Stream.ReadInt32();
m_MovieData = a_Stream.ReadBytes(size);
var m_ColorSpace = a_Stream.ReadInt32();
}
else
{
preloadData.extension = ".ogv";
preloadData.Text = m_Name;
}
}
}
}