Update project files, dependencies; add net10 target

This commit is contained in:
VaDiM
2026-10-21 03:58:24 +03:00
parent 87ad6d2479
commit adfc772a81
9 changed files with 70 additions and 70 deletions
+6 -6
View File
@@ -2,7 +2,7 @@
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFrameworks>net472;net8.0-windows;net9.0-windows</TargetFrameworks>
<TargetFrameworks>net472;net9.0-windows;net10.0-windows</TargetFrameworks>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
<AssemblyTitle>AssetStudioMod by aelurum</AssemblyTitle>
@@ -25,7 +25,7 @@
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
@@ -58,8 +58,8 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft-WindowsAPICodePack-Core-6.0" Version="1.1.7" />
<PackageReference Include="Microsoft-WindowsAPICodePack-Shell-6.0" Version="1.1.7" />
<PackageReference Include="Microsoft-WindowsAPICodePack-Core-6.0" Version="1.1.8" />
<PackageReference Include="Microsoft-WindowsAPICodePack-Shell-6.0" Version="1.1.8" />
</ItemGroup>
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
@@ -76,7 +76,7 @@
</ItemGroup>
<!-- Use local compiled win-x86 and win-x64 Texture2DDecoder libs, because libs from Kyaru.Texture2DDecoder.Windows were compiled with /MD flag -->
<Target Name="CopyExtraFilesPortable" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' OR '$(TargetFramework)' == 'net472' ">
<Message Text="Copying extra files for $(TargetFramework)... " Importance="high" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
@@ -124,7 +124,7 @@
<Copy SourceFiles="$(ProjectDir)Libraries\x64\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\x64\ooz.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win')) AND '$(TargetFramework)' != 'net472' ">
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />