[AK][GUI] Add support for sprites with an external alpha texture

- Added support for Arknights chararts sprites
- Added support for Arknights avg sprites
This commit is contained in:
VaDiM
2023-08-14 20:25:48 +03:00
parent 94c8b355fe
commit abbd27fde7
12 changed files with 849 additions and 20 deletions

View File

@ -286,5 +286,77 @@ namespace AssetStudioGUI.Properties {
this["exportSpriteWithMask"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool fixFaceSpriteNames {
get {
return ((bool)(this["fixFaceSpriteNames"]));
}
set {
this["fixFaceSpriteNames"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool useExternalAlpha {
get {
return ((bool)(this["useExternalAlpha"]));
}
set {
this["useExternalAlpha"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool addAliases {
get {
return ((bool)(this["addAliases"]));
}
set {
this["addAliases"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("3")]
public int resamplerIndex {
get {
return ((int)(this["resamplerIndex"]));
}
set {
this["resamplerIndex"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool resizedOnly {
get {
return ((bool)(this["resizedOnly"]));
}
set {
this["resizedOnly"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("2")]
public int alphaMaskGamma {
get {
return ((int)(this["alphaMaskGamma"]));
}
set {
this["alphaMaskGamma"] = value;
}
}
}
}