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support UnityWebData
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@ -5,19 +5,18 @@ using SevenZip.Compression.LZMA;
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namespace Unity_Studio
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{
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public class MemoryFile
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{
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public string fileName;
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public MemoryStream stream;
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}
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public class BundleFile
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{
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public int format;
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public string versionPlayer;
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public string versionEngine;
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public List<MemoryAssetsFile> MemoryAssetsFileList = new List<MemoryAssetsFile>();
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public class MemoryAssetsFile
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{
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public string fileName;
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public MemoryStream memStream;
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}
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public List<MemoryFile> fileList = new List<MemoryFile>();
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public BundleFile(EndianBinaryReader bundleReader)
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{
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@ -92,16 +91,16 @@ namespace Unity_Studio
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int fileCount = reader.ReadInt32();
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for (int i = 0; i < fileCount; i++)
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{
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var memFile = new MemoryAssetsFile();
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memFile.fileName = reader.ReadStringToNull();
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var file = new MemoryFile();
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file.fileName = reader.ReadStringToNull();
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int fileOffset = reader.ReadInt32();
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fileOffset += offset;
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int fileSize = reader.ReadInt32();
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long nextFile = reader.Position;
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reader.Position = fileOffset;
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var buffer = reader.ReadBytes(fileSize);
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memFile.memStream = new MemoryStream(buffer);
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MemoryAssetsFileList.Add(memFile);
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file.stream = new MemoryStream(buffer);
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fileList.Add(file);
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reader.Position = nextFile;
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}
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}
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@ -143,11 +142,9 @@ namespace Unity_Studio
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case 3://LZ4HC
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{
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byte[] uncompressedBytes = new byte[uncompressedSize];
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using (var mstream = new MemoryStream(blocksInfoBytes))
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using (var decoder = new Lz4DecoderStream(new MemoryStream(blocksInfoBytes)))
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{
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var decoder = new Lz4DecoderStream(mstream);
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decoder.Read(uncompressedBytes, 0, uncompressedSize);
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decoder.Dispose();
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}
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blocksInfoStream = new MemoryStream(uncompressedBytes);
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break;
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@ -188,11 +185,9 @@ namespace Unity_Studio
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case 3://LZ4HC
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{
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var uncompressedBytes = new byte[uncompressedSize];
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using (var mstream = new MemoryStream(compressedBytes))
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using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
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{
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var decoder = new Lz4DecoderStream(mstream);
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decoder.Read(uncompressedBytes, 0, uncompressedSize);
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decoder.Dispose();
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}
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assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
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break;
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@ -205,15 +200,15 @@ namespace Unity_Studio
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var entryinfo_count = blocksInfo.ReadInt32();
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for (int i = 0; i < entryinfo_count; i++)
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{
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var memFile = new MemoryAssetsFile();
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var file = new MemoryFile();
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var entryinfo_offset = blocksInfo.ReadInt64();
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var entryinfo_size = blocksInfo.ReadInt64();
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flag = blocksInfo.ReadInt32();
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memFile.fileName = blocksInfo.ReadStringToNull();
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file.fileName = Path.GetFileName(blocksInfo.ReadStringToNull());
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assetsDataReader.Position = entryinfo_offset;
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var buffer = assetsDataReader.ReadBytes((int)entryinfo_size);
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memFile.memStream = new MemoryStream(buffer);
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MemoryAssetsFileList.Add(memFile);
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file.stream = new MemoryStream(buffer);
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fileList.Add(file);
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}
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}
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}
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