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support UnityWebData
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@ -60,11 +60,9 @@ namespace Unity_Studio
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var decompressedSize = reader.ReadUInt32();
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var m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
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var decompressedBytes = new byte[decompressedSize];
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using (var mstream = new MemoryStream(m_SubProgramBlob))
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using (var decoder = new Lz4DecoderStream(new MemoryStream(m_SubProgramBlob)))
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{
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var decoder = new Lz4DecoderStream(mstream);
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decoder.Read(decompressedBytes, 0, (int)decompressedSize);
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decoder.Dispose();
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}
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m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray();
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}
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