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Fixed #257
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@ -287,7 +287,7 @@ namespace AssetStudio
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glControl1.Invalidate();
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}
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break;
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case Keys.N:
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case Keys.N:
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if (e.Control) //Normal mode
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{
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normalMode = (normalMode + 1) % 2;
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@ -1826,7 +1826,8 @@ namespace AssetStudio
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if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
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ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, GetSelectedAssets());
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var animationList = GetSelectedAssets().Where(x => x.Type == ClassIDReference.AnimationClip).ToList();
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ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, animationList.Count == 0 ? null : animationList);
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}
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}
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else
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