mirror of
https://github.com/aelurum/AssetStudio.git
synced 2026-11-14 11:18:47 -05:00
Some other minor fixes
This commit is contained in:
+39
-37
@@ -41,12 +41,12 @@
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this.cachePathResetButton = new System.Windows.Forms.Button();
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this.tabPage2 = new System.Windows.Forms.TabPage();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.meshPreProcessingCheckBox = new System.Windows.Forms.CheckBox();
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this.displayAllCheckBox = new System.Windows.Forms.CheckBox();
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this.parseByTypetreeCheckBox = new System.Windows.Forms.CheckBox();
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this.meshPreProcessingCheckBox = new System.Windows.Forms.CheckBox();
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this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
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this.OKbutton = new System.Windows.Forms.Button();
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this.Cancel = new System.Windows.Forms.Button();
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this.displayAllCheckBox = new System.Windows.Forms.CheckBox();
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this.tabControl1.SuspendLayout();
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this.tabPage1.SuspendLayout();
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this.guiComponentsGroupBox.SuspendLayout();
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@@ -63,7 +63,7 @@
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this.tabControl1.Margin = new System.Windows.Forms.Padding(12);
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this.tabControl1.Name = "tabControl1";
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this.tabControl1.SelectedIndex = 0;
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this.tabControl1.Size = new System.Drawing.Size(371, 333);
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this.tabControl1.Size = new System.Drawing.Size(371, 327);
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this.tabControl1.TabIndex = 0;
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//
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// tabPage1
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@@ -74,7 +74,7 @@
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this.tabPage1.Location = new System.Drawing.Point(4, 24);
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this.tabPage1.Name = "tabPage1";
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this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage1.Size = new System.Drawing.Size(363, 305);
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this.tabPage1.Size = new System.Drawing.Size(363, 299);
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this.tabPage1.TabIndex = 0;
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this.tabPage1.Text = "General";
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//
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@@ -83,7 +83,7 @@
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this.guiComponentsGroupBox.AutoSize = true;
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this.guiComponentsGroupBox.Controls.Add(this.buildSceneHierarchyCheckBox);
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this.guiComponentsGroupBox.Dock = System.Windows.Forms.DockStyle.Top;
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this.guiComponentsGroupBox.Location = new System.Drawing.Point(3, 126);
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this.guiComponentsGroupBox.Location = new System.Drawing.Point(3, 128);
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this.guiComponentsGroupBox.Name = "guiComponentsGroupBox";
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this.guiComponentsGroupBox.Size = new System.Drawing.Size(357, 63);
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this.guiComponentsGroupBox.TabIndex = 1;
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@@ -92,12 +92,13 @@
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//
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// buildSceneHierarchyCheckBox
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//
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this.buildSceneHierarchyCheckBox.AutoSize = true;
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this.buildSceneHierarchyCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.buildSceneHierarchyCheckBox.Checked = true;
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this.buildSceneHierarchyCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
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this.buildSceneHierarchyCheckBox.Location = new System.Drawing.Point(6, 22);
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this.buildSceneHierarchyCheckBox.Name = "buildSceneHierarchyCheckBox";
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this.buildSceneHierarchyCheckBox.Size = new System.Drawing.Size(138, 19);
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this.buildSceneHierarchyCheckBox.Size = new System.Drawing.Size(348, 19);
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this.buildSceneHierarchyCheckBox.TabIndex = 0;
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this.buildSceneHierarchyCheckBox.Text = "Build scene hierarchy";
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this.toolTip1.SetToolTip(this.buildSceneHierarchyCheckBox, "You can disable tree structure building if you don\'t use the Scene Hierarchy tab");
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@@ -114,7 +115,7 @@
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this.cacheGroupBox.Dock = System.Windows.Forms.DockStyle.Top;
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this.cacheGroupBox.Location = new System.Drawing.Point(3, 3);
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this.cacheGroupBox.Name = "cacheGroupBox";
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this.cacheGroupBox.Size = new System.Drawing.Size(357, 123);
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this.cacheGroupBox.Size = new System.Drawing.Size(357, 125);
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this.cacheGroupBox.TabIndex = 0;
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this.cacheGroupBox.TabStop = false;
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this.cacheGroupBox.Text = "Disk cache";
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@@ -123,7 +124,7 @@
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//
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this.alwaysDecompressToDiskCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.alwaysDecompressToDiskCheckBox.Location = new System.Drawing.Point(9, 82);
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this.alwaysDecompressToDiskCheckBox.Location = new System.Drawing.Point(9, 84);
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this.alwaysDecompressToDiskCheckBox.Name = "alwaysDecompressToDiskCheckBox";
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this.alwaysDecompressToDiskCheckBox.Size = new System.Drawing.Size(345, 19);
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this.alwaysDecompressToDiskCheckBox.TabIndex = 4;
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@@ -134,7 +135,7 @@
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// cacheFreeSpaceLabel
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//
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this.cacheFreeSpaceLabel.AutoSize = true;
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this.cacheFreeSpaceLabel.Location = new System.Drawing.Point(160, 47);
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this.cacheFreeSpaceLabel.Location = new System.Drawing.Point(160, 49);
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this.cacheFreeSpaceLabel.Name = "cacheFreeSpaceLabel";
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this.cacheFreeSpaceLabel.Size = new System.Drawing.Size(91, 15);
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this.cacheFreeSpaceLabel.TabIndex = 3;
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@@ -151,7 +152,7 @@
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//
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// cachePathSelectButton
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//
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this.cachePathSelectButton.Location = new System.Drawing.Point(9, 42);
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this.cachePathSelectButton.Location = new System.Drawing.Point(9, 44);
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this.cachePathSelectButton.Name = "cachePathSelectButton";
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this.cachePathSelectButton.Size = new System.Drawing.Size(60, 25);
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this.cachePathSelectButton.TabIndex = 1;
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@@ -161,7 +162,7 @@
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//
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// cachePathResetButton
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//
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this.cachePathResetButton.Location = new System.Drawing.Point(75, 42);
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this.cachePathResetButton.Location = new System.Drawing.Point(75, 44);
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this.cachePathResetButton.Name = "cachePathResetButton";
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this.cachePathResetButton.Size = new System.Drawing.Size(60, 25);
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this.cachePathResetButton.TabIndex = 2;
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@@ -176,7 +177,7 @@
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this.tabPage2.Location = new System.Drawing.Point(4, 24);
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this.tabPage2.Name = "tabPage2";
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this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage2.Size = new System.Drawing.Size(363, 305);
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this.tabPage2.Size = new System.Drawing.Size(363, 299);
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this.tabPage2.TabIndex = 1;
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this.tabPage2.Text = "Assets";
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//
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@@ -194,17 +195,18 @@
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Asset parsing";
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//
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// meshPreProcessingCheckBox
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// displayAllCheckBox
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//
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this.meshPreProcessingCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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this.displayAllCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.meshPreProcessingCheckBox.Location = new System.Drawing.Point(6, 47);
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this.meshPreProcessingCheckBox.Name = "meshPreProcessingCheckBox";
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this.meshPreProcessingCheckBox.Size = new System.Drawing.Size(348, 19);
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this.meshPreProcessingCheckBox.TabIndex = 2;
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this.meshPreProcessingCheckBox.Text = "Pre-process Mesh assets during loading";
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this.toolTip1.SetToolTip(this.meshPreProcessingCheckBox, "Requires more RAM");
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this.meshPreProcessingCheckBox.UseVisualStyleBackColor = true;
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this.displayAllCheckBox.Location = new System.Drawing.Point(6, 22);
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this.displayAllCheckBox.Name = "displayAllCheckBox";
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this.displayAllCheckBox.Size = new System.Drawing.Size(348, 19);
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this.displayAllCheckBox.TabIndex = 3;
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this.displayAllCheckBox.Text = "Display all assets";
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this.toolTip1.SetToolTip(this.displayAllCheckBox, "Check this option will display all types assets. Not extractable assets can expor" +
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"t the RAW file.");
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this.displayAllCheckBox.UseVisualStyleBackColor = true;
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//
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// parseByTypetreeCheckBox
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//
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@@ -217,8 +219,22 @@
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this.parseByTypetreeCheckBox.Size = new System.Drawing.Size(348, 19);
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this.parseByTypetreeCheckBox.TabIndex = 1;
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this.parseByTypetreeCheckBox.Text = "Parse assets using their typetree";
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this.toolTip1.SetToolTip(this.parseByTypetreeCheckBox, "(Applies to assets with typetree included)\r\nSlower but can parse non-standard ass" +
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"ets.\r\nOnly for Texture2D, AnimationClip and Material assets for now.");
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this.parseByTypetreeCheckBox.UseVisualStyleBackColor = true;
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//
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// meshPreProcessingCheckBox
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//
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this.meshPreProcessingCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.meshPreProcessingCheckBox.Location = new System.Drawing.Point(6, 47);
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this.meshPreProcessingCheckBox.Name = "meshPreProcessingCheckBox";
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this.meshPreProcessingCheckBox.Size = new System.Drawing.Size(348, 19);
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this.meshPreProcessingCheckBox.TabIndex = 2;
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this.meshPreProcessingCheckBox.Text = "Pre-process Mesh assets during loading";
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this.toolTip1.SetToolTip(this.meshPreProcessingCheckBox, "Requires more RAM");
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this.meshPreProcessingCheckBox.UseVisualStyleBackColor = true;
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//
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// OKbutton
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//
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this.OKbutton.AutoSize = true;
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@@ -238,7 +254,7 @@
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this.Cancel.BackColor = System.Drawing.SystemColors.ButtonFace;
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this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.Cancel.Location = new System.Drawing.Point(295, 354);
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this.Cancel.Margin = new System.Windows.Forms.Padding(3, 6, 3, 6);
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this.Cancel.Margin = new System.Windows.Forms.Padding(3, 3, 6, 6);
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this.Cancel.Name = "Cancel";
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this.Cancel.Size = new System.Drawing.Size(88, 27);
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this.Cancel.TabIndex = 2;
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@@ -246,19 +262,6 @@
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this.Cancel.UseVisualStyleBackColor = false;
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this.Cancel.Click += new System.EventHandler(this.Cancel_Click);
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//
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// displayAllCheckBox
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//
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this.displayAllCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.displayAllCheckBox.Location = new System.Drawing.Point(6, 22);
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this.displayAllCheckBox.Name = "displayAllCheckBox";
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this.displayAllCheckBox.Size = new System.Drawing.Size(348, 19);
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this.displayAllCheckBox.TabIndex = 3;
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this.displayAllCheckBox.Text = "Display all assets";
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this.toolTip1.SetToolTip(this.displayAllCheckBox, "Check this option will display all types assets. Not extractable assets can expor" +
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"t the RAW file.");
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this.displayAllCheckBox.UseVisualStyleBackColor = true;
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//
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// StudioOptionsForm
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//
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this.AcceptButton = this.OKbutton;
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@@ -284,7 +287,6 @@
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this.tabPage1.ResumeLayout(false);
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this.tabPage1.PerformLayout();
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this.guiComponentsGroupBox.ResumeLayout(false);
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this.guiComponentsGroupBox.PerformLayout();
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this.cacheGroupBox.ResumeLayout(false);
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this.cacheGroupBox.PerformLayout();
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this.tabPage2.ResumeLayout(false);
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