Some other minor fixes

This commit is contained in:
VaDiM
2026-06-19 20:59:50 +03:00
parent ed453e60fc
commit a5825bd693
11 changed files with 102 additions and 110 deletions
+39 -37
View File
@@ -41,12 +41,12 @@
this.cachePathResetButton = new System.Windows.Forms.Button();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.meshPreProcessingCheckBox = new System.Windows.Forms.CheckBox();
this.displayAllCheckBox = new System.Windows.Forms.CheckBox();
this.parseByTypetreeCheckBox = new System.Windows.Forms.CheckBox();
this.meshPreProcessingCheckBox = new System.Windows.Forms.CheckBox();
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
this.OKbutton = new System.Windows.Forms.Button();
this.Cancel = new System.Windows.Forms.Button();
this.displayAllCheckBox = new System.Windows.Forms.CheckBox();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
this.guiComponentsGroupBox.SuspendLayout();
@@ -63,7 +63,7 @@
this.tabControl1.Margin = new System.Windows.Forms.Padding(12);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(371, 333);
this.tabControl1.Size = new System.Drawing.Size(371, 327);
this.tabControl1.TabIndex = 0;
//
// tabPage1
@@ -74,7 +74,7 @@
this.tabPage1.Location = new System.Drawing.Point(4, 24);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(363, 305);
this.tabPage1.Size = new System.Drawing.Size(363, 299);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "General";
//
@@ -83,7 +83,7 @@
this.guiComponentsGroupBox.AutoSize = true;
this.guiComponentsGroupBox.Controls.Add(this.buildSceneHierarchyCheckBox);
this.guiComponentsGroupBox.Dock = System.Windows.Forms.DockStyle.Top;
this.guiComponentsGroupBox.Location = new System.Drawing.Point(3, 126);
this.guiComponentsGroupBox.Location = new System.Drawing.Point(3, 128);
this.guiComponentsGroupBox.Name = "guiComponentsGroupBox";
this.guiComponentsGroupBox.Size = new System.Drawing.Size(357, 63);
this.guiComponentsGroupBox.TabIndex = 1;
@@ -92,12 +92,13 @@
//
// buildSceneHierarchyCheckBox
//
this.buildSceneHierarchyCheckBox.AutoSize = true;
this.buildSceneHierarchyCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.buildSceneHierarchyCheckBox.Checked = true;
this.buildSceneHierarchyCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
this.buildSceneHierarchyCheckBox.Location = new System.Drawing.Point(6, 22);
this.buildSceneHierarchyCheckBox.Name = "buildSceneHierarchyCheckBox";
this.buildSceneHierarchyCheckBox.Size = new System.Drawing.Size(138, 19);
this.buildSceneHierarchyCheckBox.Size = new System.Drawing.Size(348, 19);
this.buildSceneHierarchyCheckBox.TabIndex = 0;
this.buildSceneHierarchyCheckBox.Text = "Build scene hierarchy";
this.toolTip1.SetToolTip(this.buildSceneHierarchyCheckBox, "You can disable tree structure building if you don\'t use the Scene Hierarchy tab");
@@ -114,7 +115,7 @@
this.cacheGroupBox.Dock = System.Windows.Forms.DockStyle.Top;
this.cacheGroupBox.Location = new System.Drawing.Point(3, 3);
this.cacheGroupBox.Name = "cacheGroupBox";
this.cacheGroupBox.Size = new System.Drawing.Size(357, 123);
this.cacheGroupBox.Size = new System.Drawing.Size(357, 125);
this.cacheGroupBox.TabIndex = 0;
this.cacheGroupBox.TabStop = false;
this.cacheGroupBox.Text = "Disk cache";
@@ -123,7 +124,7 @@
//
this.alwaysDecompressToDiskCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.alwaysDecompressToDiskCheckBox.Location = new System.Drawing.Point(9, 82);
this.alwaysDecompressToDiskCheckBox.Location = new System.Drawing.Point(9, 84);
this.alwaysDecompressToDiskCheckBox.Name = "alwaysDecompressToDiskCheckBox";
this.alwaysDecompressToDiskCheckBox.Size = new System.Drawing.Size(345, 19);
this.alwaysDecompressToDiskCheckBox.TabIndex = 4;
@@ -134,7 +135,7 @@
// cacheFreeSpaceLabel
//
this.cacheFreeSpaceLabel.AutoSize = true;
this.cacheFreeSpaceLabel.Location = new System.Drawing.Point(160, 47);
this.cacheFreeSpaceLabel.Location = new System.Drawing.Point(160, 49);
this.cacheFreeSpaceLabel.Name = "cacheFreeSpaceLabel";
this.cacheFreeSpaceLabel.Size = new System.Drawing.Size(91, 15);
this.cacheFreeSpaceLabel.TabIndex = 3;
@@ -151,7 +152,7 @@
//
// cachePathSelectButton
//
this.cachePathSelectButton.Location = new System.Drawing.Point(9, 42);
this.cachePathSelectButton.Location = new System.Drawing.Point(9, 44);
this.cachePathSelectButton.Name = "cachePathSelectButton";
this.cachePathSelectButton.Size = new System.Drawing.Size(60, 25);
this.cachePathSelectButton.TabIndex = 1;
@@ -161,7 +162,7 @@
//
// cachePathResetButton
//
this.cachePathResetButton.Location = new System.Drawing.Point(75, 42);
this.cachePathResetButton.Location = new System.Drawing.Point(75, 44);
this.cachePathResetButton.Name = "cachePathResetButton";
this.cachePathResetButton.Size = new System.Drawing.Size(60, 25);
this.cachePathResetButton.TabIndex = 2;
@@ -176,7 +177,7 @@
this.tabPage2.Location = new System.Drawing.Point(4, 24);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(363, 305);
this.tabPage2.Size = new System.Drawing.Size(363, 299);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Assets";
//
@@ -194,17 +195,18 @@
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Asset parsing";
//
// meshPreProcessingCheckBox
// displayAllCheckBox
//
this.meshPreProcessingCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
this.displayAllCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.meshPreProcessingCheckBox.Location = new System.Drawing.Point(6, 47);
this.meshPreProcessingCheckBox.Name = "meshPreProcessingCheckBox";
this.meshPreProcessingCheckBox.Size = new System.Drawing.Size(348, 19);
this.meshPreProcessingCheckBox.TabIndex = 2;
this.meshPreProcessingCheckBox.Text = "Pre-process Mesh assets during loading";
this.toolTip1.SetToolTip(this.meshPreProcessingCheckBox, "Requires more RAM");
this.meshPreProcessingCheckBox.UseVisualStyleBackColor = true;
this.displayAllCheckBox.Location = new System.Drawing.Point(6, 22);
this.displayAllCheckBox.Name = "displayAllCheckBox";
this.displayAllCheckBox.Size = new System.Drawing.Size(348, 19);
this.displayAllCheckBox.TabIndex = 3;
this.displayAllCheckBox.Text = "Display all assets";
this.toolTip1.SetToolTip(this.displayAllCheckBox, "Check this option will display all types assets. Not extractable assets can expor" +
"t the RAW file.");
this.displayAllCheckBox.UseVisualStyleBackColor = true;
//
// parseByTypetreeCheckBox
//
@@ -217,8 +219,22 @@
this.parseByTypetreeCheckBox.Size = new System.Drawing.Size(348, 19);
this.parseByTypetreeCheckBox.TabIndex = 1;
this.parseByTypetreeCheckBox.Text = "Parse assets using their typetree";
this.toolTip1.SetToolTip(this.parseByTypetreeCheckBox, "(Applies to assets with typetree included)\r\nSlower but can parse non-standard ass" +
"ets.\r\nOnly for Texture2D, AnimationClip and Material assets for now.");
this.parseByTypetreeCheckBox.UseVisualStyleBackColor = true;
//
// meshPreProcessingCheckBox
//
this.meshPreProcessingCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.meshPreProcessingCheckBox.Location = new System.Drawing.Point(6, 47);
this.meshPreProcessingCheckBox.Name = "meshPreProcessingCheckBox";
this.meshPreProcessingCheckBox.Size = new System.Drawing.Size(348, 19);
this.meshPreProcessingCheckBox.TabIndex = 2;
this.meshPreProcessingCheckBox.Text = "Pre-process Mesh assets during loading";
this.toolTip1.SetToolTip(this.meshPreProcessingCheckBox, "Requires more RAM");
this.meshPreProcessingCheckBox.UseVisualStyleBackColor = true;
//
// OKbutton
//
this.OKbutton.AutoSize = true;
@@ -238,7 +254,7 @@
this.Cancel.BackColor = System.Drawing.SystemColors.ButtonFace;
this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.Cancel.Location = new System.Drawing.Point(295, 354);
this.Cancel.Margin = new System.Windows.Forms.Padding(3, 6, 3, 6);
this.Cancel.Margin = new System.Windows.Forms.Padding(3, 3, 6, 6);
this.Cancel.Name = "Cancel";
this.Cancel.Size = new System.Drawing.Size(88, 27);
this.Cancel.TabIndex = 2;
@@ -246,19 +262,6 @@
this.Cancel.UseVisualStyleBackColor = false;
this.Cancel.Click += new System.EventHandler(this.Cancel_Click);
//
// displayAllCheckBox
//
this.displayAllCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.displayAllCheckBox.Location = new System.Drawing.Point(6, 22);
this.displayAllCheckBox.Name = "displayAllCheckBox";
this.displayAllCheckBox.Size = new System.Drawing.Size(348, 19);
this.displayAllCheckBox.TabIndex = 3;
this.displayAllCheckBox.Text = "Display all assets";
this.toolTip1.SetToolTip(this.displayAllCheckBox, "Check this option will display all types assets. Not extractable assets can expor" +
"t the RAW file.");
this.displayAllCheckBox.UseVisualStyleBackColor = true;
//
// StudioOptionsForm
//
this.AcceptButton = this.OKbutton;
@@ -284,7 +287,6 @@
this.tabPage1.ResumeLayout(false);
this.tabPage1.PerformLayout();
this.guiComponentsGroupBox.ResumeLayout(false);
this.guiComponentsGroupBox.PerformLayout();
this.cacheGroupBox.ResumeLayout(false);
this.cacheGroupBox.PerformLayout();
this.tabPage2.ResumeLayout(false);