Some other minor fixes

This commit is contained in:
VaDiM
2026-06-19 20:59:50 +03:00
parent ed453e60fc
commit a5825bd693
11 changed files with 102 additions and 110 deletions
+14 -9
View File
@@ -615,17 +615,22 @@ namespace AssetStudio
private void ReadAssets()
{
var serializedVer = AssetsFileList[0].header.m_Version;
if (serializedVer <= SerializedFileFormatVersion.Unknown_6 && serializedVer >= SerializedFileFormatVersion.Unknown_5 && AutoLegacyVersion == null && Options.GameSpecific.CustomUnityVersion == null)
switch (serializedVer)
{
var versions = serializedVer == SerializedFileFormatVersion.Unknown_6
? "'2.1.0f1', '2.5.0f1', '2.6.0f1'"
: "'1.2.0f1', '1.6.0f1', '2.0.0f1";
Logger.Warning(
"\nUnable to detect legacy Unity version automatically\n" +
"If the assets load with errors try to specify one of the following Unity versions\n" +
$"Possible versions: {versions}");
case SerializedFileFormatVersion.Unknown_5:
case SerializedFileFormatVersion.Unknown_6:
if (AutoLegacyVersion == null && Options.GameSpecific.CustomUnityVersion == null)
{
var versions = serializedVer == SerializedFileFormatVersion.Unknown_6
? "'2.1.0f1', '2.5.0f1', '2.6.0f1'"
: "'1.2.0f1', '1.6.0f1', '2.0.0f1'";
Logger.Warning(
"\nUnable to detect legacy Unity version automatically\n" +
"If the assets load with errors try to specify one of the following Unity versions\n" +
$"Possible versions: {versions}");
}
break;
}
Logger.Info("Read assets...");
var jsonOptions = new JsonSerializerOptions
+1 -1
View File
@@ -110,7 +110,7 @@ namespace AssetStudio
if (bundleSize > streamSize)
Logger.Warning("Bundle size is incorrect.");
IsDataAfterBundle = streamSize - bundleSize > 200;
var unityVer = m_Header.unityRevision;
var customUnityVer = studioOptions.GameSpecific.CustomUnityVersion;
if (customUnityVer != null)
+1 -1
View File
@@ -509,7 +509,7 @@ namespace AssetStudio
{
var version = reader.version;
data = reader.ReadUInt32Array();
if (version.IsInRange((2022, 3, 19), 2023) //2022.3.19f1 to 2023
if (version.IsInRange((2022, 3, 19), 2023) //2022.3.19f1 - 2023 down
|| version >= (2023, 2, 8)) //2023.2.8f1 and up
{
curveCount = reader.ReadUInt16();
+28 -37
View File
@@ -577,30 +577,12 @@ namespace AssetStudio
m_Use16BitIndices = reader.ReadInt32() > 0;
}
if (version <= (2, 5)) //2.0 - 2.5 down
if (version < (2, 6)) //2.0 - 2.6 down
{
int m_IndexBufferCount = reader.ReadInt32();
if (m_Use16BitIndices)
{
var indexBufferList = new List<uint>();
for (var i = 0; i < m_IndexBufferCount / 2; i++)
{
indexBufferList.Add(reader.ReadUInt16());
}
if (version >= (2, 1))
{
reader.AlignStream();
}
m_IndexBuffer = indexBufferList.ToArray();
}
else
{
m_IndexBuffer = reader.ReadUInt32Array(m_IndexBufferCount / 4);
}
m_IndexBuffer = ReadIndexBuffer(reader, m_Use16BitIndices);
}
int m_SubMeshesCount = reader.ReadInt32();
var m_SubMeshesCount = reader.ReadInt32();
reader.ThrowIfTooLarge(m_SubMeshesCount * 12f);
m_SubMeshes = new List<SubMesh>();
for (var i = 0; i < m_SubMeshesCount; i++)
@@ -687,22 +669,7 @@ namespace AssetStudio
m_Use16BitIndices = m_IndexFormat == 0;
}
int m_IndexBufferSize = reader.ReadInt32();
if (m_Use16BitIndices)
{
var indexBufferList = new List<uint>();
for (var i = 0; i < m_IndexBufferSize / 2; i++)
{
indexBufferList.Add(reader.ReadUInt16());
}
reader.AlignStream();
m_IndexBuffer = indexBufferList.ToArray();
}
else
{
m_IndexBuffer = reader.ReadUInt32Array(m_IndexBufferSize / 4);
}
m_IndexBuffer = ReadIndexBuffer(reader, m_Use16BitIndices);
}
if (version < (3, 5)) //3.4.2 and earlier
@@ -848,6 +815,30 @@ namespace AssetStudio
ProcessData();
}
private static uint[] ReadIndexBuffer(ObjectReader reader, bool use16BitIndices)
{
var indexBufferSize = reader.ReadInt32();
reader.ThrowIfTooLarge(indexBufferSize);
if (use16BitIndices)
{
var indexBuffer = new uint[indexBufferSize / 2];
for (var i = 0; i < indexBufferSize / 2; i++)
{
indexBuffer[i] = reader.ReadUInt16();
}
if (reader.version >= (2, 1))
{
reader.AlignStream();
}
return indexBuffer;
}
else
{
return reader.ReadUInt32Array(indexBufferSize / 4);
}
}
public void ProcessData()
{
if (isLoaded)
+8 -7
View File
@@ -415,7 +415,7 @@
this.customUnityVersionToolStripMenuItem.Enabled = false;
this.customUnityVersionToolStripMenuItem.Name = "customUnityVersionToolStripMenuItem";
this.customUnityVersionToolStripMenuItem.ShowShortcutKeys = false;
this.customUnityVersionToolStripMenuItem.Size = new System.Drawing.Size(213, 22);
this.customUnityVersionToolStripMenuItem.Size = new System.Drawing.Size(222, 22);
this.customUnityVersionToolStripMenuItem.Text = "Custom Unity version";
//
// specifyUnityVersionTextBox
@@ -431,26 +431,26 @@
//
this.gameOptionsToolStripSeparator.Name = "gameOptionsToolStripSeparator";
this.gameOptionsToolStripSeparator.Overflow = System.Windows.Forms.ToolStripItemOverflow.Never;
this.gameOptionsToolStripSeparator.Size = new System.Drawing.Size(210, 6);
this.gameOptionsToolStripSeparator.Size = new System.Drawing.Size(219, 6);
//
// saveGameOptionsToDiskToolStripMenuItem
//
this.saveGameOptionsToDiskToolStripMenuItem.Name = "saveGameOptionsToDiskToolStripMenuItem";
this.saveGameOptionsToDiskToolStripMenuItem.ShowShortcutKeys = false;
this.saveGameOptionsToDiskToolStripMenuItem.Size = new System.Drawing.Size(213, 22);
this.saveGameOptionsToDiskToolStripMenuItem.Text = "Save current options to disk";
this.saveGameOptionsToDiskToolStripMenuItem.Size = new System.Drawing.Size(222, 22);
this.saveGameOptionsToDiskToolStripMenuItem.Text = "Save current options to disk...";
this.saveGameOptionsToDiskToolStripMenuItem.Click += new System.EventHandler(this.saveOptionsToDiskToolStripMenuItem_Click);
//
// gameOptionsToolStripSeparator2
//
this.gameOptionsToolStripSeparator2.Name = "gameOptionsToolStripSeparator2";
this.gameOptionsToolStripSeparator2.Overflow = System.Windows.Forms.ToolStripItemOverflow.Never;
this.gameOptionsToolStripSeparator2.Size = new System.Drawing.Size(210, 6);
this.gameOptionsToolStripSeparator2.Size = new System.Drawing.Size(219, 6);
//
// moreGameOptionsToolStripMenuItem
//
this.moreGameOptionsToolStripMenuItem.Name = "moreGameOptionsToolStripMenuItem";
this.moreGameOptionsToolStripMenuItem.Size = new System.Drawing.Size(213, 22);
this.moreGameOptionsToolStripMenuItem.Size = new System.Drawing.Size(222, 22);
this.moreGameOptionsToolStripMenuItem.Text = "More options...";
this.moreGameOptionsToolStripMenuItem.Click += new System.EventHandler(this.moreGameOptionsToolStripMenuItem_Click);
//
@@ -836,7 +836,7 @@
//
this.exportClassStructuresMenuItem.Name = "exportClassStructuresMenuItem";
this.exportClassStructuresMenuItem.Size = new System.Drawing.Size(288, 22);
this.exportClassStructuresMenuItem.Text = "Export class structures";
this.exportClassStructuresMenuItem.Text = "Export class structures...";
this.exportClassStructuresMenuItem.Click += new System.EventHandler(this.exportClassStructuresMenuItem_Click);
//
// aboutToolStripMenuItem
@@ -1437,6 +1437,7 @@
// classTextBox
//
this.classTextBox.BackColor = System.Drawing.SystemColors.Window;
this.classTextBox.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.classTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.classTextBox.Location = new System.Drawing.Point(0, 0);
this.classTextBox.Multiline = true;
+2 -2
View File
@@ -108,7 +108,7 @@
this.OKbutton.AutoSize = true;
this.OKbutton.BackColor = System.Drawing.SystemColors.ButtonFace;
this.OKbutton.Location = new System.Drawing.Point(228, 442);
this.OKbutton.Margin = new System.Windows.Forms.Padding(6);
this.OKbutton.Margin = new System.Windows.Forms.Padding(3, 3, 3, 6);
this.OKbutton.Name = "OKbutton";
this.OKbutton.Size = new System.Drawing.Size(88, 27);
this.OKbutton.TabIndex = 2;
@@ -899,7 +899,7 @@
this.Cancel.BackColor = System.Drawing.SystemColors.ButtonFace;
this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.Cancel.Location = new System.Drawing.Point(322, 442);
this.Cancel.Margin = new System.Windows.Forms.Padding(6);
this.Cancel.Margin = new System.Windows.Forms.Padding(3, 3, 6, 6);
this.Cancel.Name = "Cancel";
this.Cancel.Size = new System.Drawing.Size(88, 27);
this.Cancel.TabIndex = 3;
+6 -6
View File
@@ -191,7 +191,7 @@
this.closeButton.BackColor = System.Drawing.SystemColors.ButtonFace;
this.closeButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.closeButton.Location = new System.Drawing.Point(294, 336);
this.closeButton.Margin = new System.Windows.Forms.Padding(3, 6, 3, 6);
this.closeButton.Margin = new System.Windows.Forms.Padding(3, 3, 6, 6);
this.closeButton.Name = "closeButton";
this.closeButton.Size = new System.Drawing.Size(88, 27);
this.closeButton.TabIndex = 3;
@@ -204,7 +204,7 @@
this.saveToDiskButton.AutoSize = true;
this.saveToDiskButton.BackColor = System.Drawing.SystemColors.ButtonFace;
this.saveToDiskButton.Location = new System.Drawing.Point(12, 336);
this.saveToDiskButton.Margin = new System.Windows.Forms.Padding(3, 6, 3, 6);
this.saveToDiskButton.Margin = new System.Windows.Forms.Padding(6, 3, 3, 6);
this.saveToDiskButton.Name = "saveToDiskButton";
this.saveToDiskButton.Size = new System.Drawing.Size(89, 27);
this.saveToDiskButton.TabIndex = 1;
@@ -218,7 +218,7 @@
this.applyButton.BackColor = System.Drawing.SystemColors.ButtonFace;
this.applyButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.applyButton.Location = new System.Drawing.Point(200, 336);
this.applyButton.Margin = new System.Windows.Forms.Padding(3, 6, 3, 6);
this.applyButton.Margin = new System.Windows.Forms.Padding(3, 3, 3, 6);
this.applyButton.Name = "applyButton";
this.applyButton.Size = new System.Drawing.Size(88, 27);
this.applyButton.TabIndex = 2;
@@ -235,7 +235,7 @@
this.tabControl1.Margin = new System.Windows.Forms.Padding(12);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(371, 319);
this.tabControl1.Size = new System.Drawing.Size(371, 309);
this.tabControl1.TabIndex = 0;
//
// tabPage1
@@ -245,7 +245,7 @@
this.tabPage1.Location = new System.Drawing.Point(4, 24);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(363, 291);
this.tabPage1.Size = new System.Drawing.Size(363, 281);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "General";
//
@@ -341,7 +341,7 @@
this.label1.TabIndex = 0;
this.label1.Text = "Parsing mode";
//
// ImportOptionsForm
// GameOptionsForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
+2 -5
View File
@@ -193,10 +193,7 @@ namespace AssetStudioGUI
var filePath = Path.Combine(extractPath, file.path);
var fileDirectory = Path.GetDirectoryName(filePath);
if (!Directory.Exists(fileDirectory))
{
Directory.CreateDirectory(fileDirectory);
}
Directory.CreateDirectory(fileDirectory);
if (!File.Exists(filePath))
{
using (var fileStream = File.Create(filePath))
@@ -1069,7 +1066,7 @@ namespace AssetStudioGUI
var mocPathDict = GenerateMocPathDict(mocDict, searchByFilename);
if (!searchByFilename && mocPathDict.Count != mocDict.Count)
{
Logger.Warning("Some Live2D models cannot be exported using containers\nTry to enable search by file name in the options");
Logger.Warning("Some Live2D models cannot be exported using containers\nTry to enable search by file name in the export options");
}
if (searchByFilename)
+39 -37
View File
@@ -41,12 +41,12 @@
this.cachePathResetButton = new System.Windows.Forms.Button();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.meshPreProcessingCheckBox = new System.Windows.Forms.CheckBox();
this.displayAllCheckBox = new System.Windows.Forms.CheckBox();
this.parseByTypetreeCheckBox = new System.Windows.Forms.CheckBox();
this.meshPreProcessingCheckBox = new System.Windows.Forms.CheckBox();
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
this.OKbutton = new System.Windows.Forms.Button();
this.Cancel = new System.Windows.Forms.Button();
this.displayAllCheckBox = new System.Windows.Forms.CheckBox();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
this.guiComponentsGroupBox.SuspendLayout();
@@ -63,7 +63,7 @@
this.tabControl1.Margin = new System.Windows.Forms.Padding(12);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(371, 333);
this.tabControl1.Size = new System.Drawing.Size(371, 327);
this.tabControl1.TabIndex = 0;
//
// tabPage1
@@ -74,7 +74,7 @@
this.tabPage1.Location = new System.Drawing.Point(4, 24);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(363, 305);
this.tabPage1.Size = new System.Drawing.Size(363, 299);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "General";
//
@@ -83,7 +83,7 @@
this.guiComponentsGroupBox.AutoSize = true;
this.guiComponentsGroupBox.Controls.Add(this.buildSceneHierarchyCheckBox);
this.guiComponentsGroupBox.Dock = System.Windows.Forms.DockStyle.Top;
this.guiComponentsGroupBox.Location = new System.Drawing.Point(3, 126);
this.guiComponentsGroupBox.Location = new System.Drawing.Point(3, 128);
this.guiComponentsGroupBox.Name = "guiComponentsGroupBox";
this.guiComponentsGroupBox.Size = new System.Drawing.Size(357, 63);
this.guiComponentsGroupBox.TabIndex = 1;
@@ -92,12 +92,13 @@
//
// buildSceneHierarchyCheckBox
//
this.buildSceneHierarchyCheckBox.AutoSize = true;
this.buildSceneHierarchyCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.buildSceneHierarchyCheckBox.Checked = true;
this.buildSceneHierarchyCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
this.buildSceneHierarchyCheckBox.Location = new System.Drawing.Point(6, 22);
this.buildSceneHierarchyCheckBox.Name = "buildSceneHierarchyCheckBox";
this.buildSceneHierarchyCheckBox.Size = new System.Drawing.Size(138, 19);
this.buildSceneHierarchyCheckBox.Size = new System.Drawing.Size(348, 19);
this.buildSceneHierarchyCheckBox.TabIndex = 0;
this.buildSceneHierarchyCheckBox.Text = "Build scene hierarchy";
this.toolTip1.SetToolTip(this.buildSceneHierarchyCheckBox, "You can disable tree structure building if you don\'t use the Scene Hierarchy tab");
@@ -114,7 +115,7 @@
this.cacheGroupBox.Dock = System.Windows.Forms.DockStyle.Top;
this.cacheGroupBox.Location = new System.Drawing.Point(3, 3);
this.cacheGroupBox.Name = "cacheGroupBox";
this.cacheGroupBox.Size = new System.Drawing.Size(357, 123);
this.cacheGroupBox.Size = new System.Drawing.Size(357, 125);
this.cacheGroupBox.TabIndex = 0;
this.cacheGroupBox.TabStop = false;
this.cacheGroupBox.Text = "Disk cache";
@@ -123,7 +124,7 @@
//
this.alwaysDecompressToDiskCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.alwaysDecompressToDiskCheckBox.Location = new System.Drawing.Point(9, 82);
this.alwaysDecompressToDiskCheckBox.Location = new System.Drawing.Point(9, 84);
this.alwaysDecompressToDiskCheckBox.Name = "alwaysDecompressToDiskCheckBox";
this.alwaysDecompressToDiskCheckBox.Size = new System.Drawing.Size(345, 19);
this.alwaysDecompressToDiskCheckBox.TabIndex = 4;
@@ -134,7 +135,7 @@
// cacheFreeSpaceLabel
//
this.cacheFreeSpaceLabel.AutoSize = true;
this.cacheFreeSpaceLabel.Location = new System.Drawing.Point(160, 47);
this.cacheFreeSpaceLabel.Location = new System.Drawing.Point(160, 49);
this.cacheFreeSpaceLabel.Name = "cacheFreeSpaceLabel";
this.cacheFreeSpaceLabel.Size = new System.Drawing.Size(91, 15);
this.cacheFreeSpaceLabel.TabIndex = 3;
@@ -151,7 +152,7 @@
//
// cachePathSelectButton
//
this.cachePathSelectButton.Location = new System.Drawing.Point(9, 42);
this.cachePathSelectButton.Location = new System.Drawing.Point(9, 44);
this.cachePathSelectButton.Name = "cachePathSelectButton";
this.cachePathSelectButton.Size = new System.Drawing.Size(60, 25);
this.cachePathSelectButton.TabIndex = 1;
@@ -161,7 +162,7 @@
//
// cachePathResetButton
//
this.cachePathResetButton.Location = new System.Drawing.Point(75, 42);
this.cachePathResetButton.Location = new System.Drawing.Point(75, 44);
this.cachePathResetButton.Name = "cachePathResetButton";
this.cachePathResetButton.Size = new System.Drawing.Size(60, 25);
this.cachePathResetButton.TabIndex = 2;
@@ -176,7 +177,7 @@
this.tabPage2.Location = new System.Drawing.Point(4, 24);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(363, 305);
this.tabPage2.Size = new System.Drawing.Size(363, 299);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Assets";
//
@@ -194,17 +195,18 @@
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Asset parsing";
//
// meshPreProcessingCheckBox
// displayAllCheckBox
//
this.meshPreProcessingCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
this.displayAllCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.meshPreProcessingCheckBox.Location = new System.Drawing.Point(6, 47);
this.meshPreProcessingCheckBox.Name = "meshPreProcessingCheckBox";
this.meshPreProcessingCheckBox.Size = new System.Drawing.Size(348, 19);
this.meshPreProcessingCheckBox.TabIndex = 2;
this.meshPreProcessingCheckBox.Text = "Pre-process Mesh assets during loading";
this.toolTip1.SetToolTip(this.meshPreProcessingCheckBox, "Requires more RAM");
this.meshPreProcessingCheckBox.UseVisualStyleBackColor = true;
this.displayAllCheckBox.Location = new System.Drawing.Point(6, 22);
this.displayAllCheckBox.Name = "displayAllCheckBox";
this.displayAllCheckBox.Size = new System.Drawing.Size(348, 19);
this.displayAllCheckBox.TabIndex = 3;
this.displayAllCheckBox.Text = "Display all assets";
this.toolTip1.SetToolTip(this.displayAllCheckBox, "Check this option will display all types assets. Not extractable assets can expor" +
"t the RAW file.");
this.displayAllCheckBox.UseVisualStyleBackColor = true;
//
// parseByTypetreeCheckBox
//
@@ -217,8 +219,22 @@
this.parseByTypetreeCheckBox.Size = new System.Drawing.Size(348, 19);
this.parseByTypetreeCheckBox.TabIndex = 1;
this.parseByTypetreeCheckBox.Text = "Parse assets using their typetree";
this.toolTip1.SetToolTip(this.parseByTypetreeCheckBox, "(Applies to assets with typetree included)\r\nSlower but can parse non-standard ass" +
"ets.\r\nOnly for Texture2D, AnimationClip and Material assets for now.");
this.parseByTypetreeCheckBox.UseVisualStyleBackColor = true;
//
// meshPreProcessingCheckBox
//
this.meshPreProcessingCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.meshPreProcessingCheckBox.Location = new System.Drawing.Point(6, 47);
this.meshPreProcessingCheckBox.Name = "meshPreProcessingCheckBox";
this.meshPreProcessingCheckBox.Size = new System.Drawing.Size(348, 19);
this.meshPreProcessingCheckBox.TabIndex = 2;
this.meshPreProcessingCheckBox.Text = "Pre-process Mesh assets during loading";
this.toolTip1.SetToolTip(this.meshPreProcessingCheckBox, "Requires more RAM");
this.meshPreProcessingCheckBox.UseVisualStyleBackColor = true;
//
// OKbutton
//
this.OKbutton.AutoSize = true;
@@ -238,7 +254,7 @@
this.Cancel.BackColor = System.Drawing.SystemColors.ButtonFace;
this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.Cancel.Location = new System.Drawing.Point(295, 354);
this.Cancel.Margin = new System.Windows.Forms.Padding(3, 6, 3, 6);
this.Cancel.Margin = new System.Windows.Forms.Padding(3, 3, 6, 6);
this.Cancel.Name = "Cancel";
this.Cancel.Size = new System.Drawing.Size(88, 27);
this.Cancel.TabIndex = 2;
@@ -246,19 +262,6 @@
this.Cancel.UseVisualStyleBackColor = false;
this.Cancel.Click += new System.EventHandler(this.Cancel_Click);
//
// displayAllCheckBox
//
this.displayAllCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.displayAllCheckBox.Location = new System.Drawing.Point(6, 22);
this.displayAllCheckBox.Name = "displayAllCheckBox";
this.displayAllCheckBox.Size = new System.Drawing.Size(348, 19);
this.displayAllCheckBox.TabIndex = 3;
this.displayAllCheckBox.Text = "Display all assets";
this.toolTip1.SetToolTip(this.displayAllCheckBox, "Check this option will display all types assets. Not extractable assets can expor" +
"t the RAW file.");
this.displayAllCheckBox.UseVisualStyleBackColor = true;
//
// StudioOptionsForm
//
this.AcceptButton = this.OKbutton;
@@ -284,7 +287,6 @@
this.tabPage1.ResumeLayout(false);
this.tabPage1.PerformLayout();
this.guiComponentsGroupBox.ResumeLayout(false);
this.guiComponentsGroupBox.PerformLayout();
this.cacheGroupBox.ResumeLayout(false);
this.cacheGroupBox.PerformLayout();
this.tabPage2.ResumeLayout(false);
+1 -2
View File
@@ -49,8 +49,7 @@ namespace AssetStudioGUI
private void cachePathResetButton_Click(object sender, EventArgs e)
{
_cachePath = Path.Combine(Directory.GetCurrentDirectory(), "temp");
if (!Directory.Exists(_cachePath))
Directory.CreateDirectory(_cachePath);
Directory.CreateDirectory(_cachePath);
DisplayCachePath();
}
-3
View File
@@ -120,7 +120,4 @@
<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>