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Refactor MonoBehaviour reading
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24
AssetStudioUtility/MonoBehaviourConverter.cs
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24
AssetStudioUtility/MonoBehaviourConverter.cs
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using System.Collections.Generic;
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namespace AssetStudio
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{
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public static class MonoBehaviourConverter
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{
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public static List<TypeTreeNode> ConvertToTypeTreeNode(this MonoBehaviour m_MonoBehaviour, AssemblyLoader assemblyLoader)
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{
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var nodes = new List<TypeTreeNode>();
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var helper = new SerializedTypeHelper(m_MonoBehaviour.version);
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helper.AddMonoBehaviour(nodes, 0);
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if (m_MonoBehaviour.m_Script.TryGet(out var m_Script))
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{
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var typeDef = assemblyLoader.GetTypeDefinition(m_Script.m_AssemblyName, string.IsNullOrEmpty(m_Script.m_Namespace) ? m_Script.m_ClassName : $"{m_Script.m_Namespace}.{m_Script.m_ClassName}");
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if (typeDef != null)
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{
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var typeDefinitionConverter = new TypeDefinitionConverter(typeDef, helper, 1);
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nodes.AddRange(typeDefinitionConverter.ConvertToTypeTreeNode());
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}
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}
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return nodes;
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}
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}
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}
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