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fixed sprite reading for Unity 4.x
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@ -109,7 +109,7 @@ namespace Unity_Studio
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{
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{
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//SpriteVertex data
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//SpriteVertex data
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a_Stream.Position += 12; //Vector3f pos
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a_Stream.Position += 12; //Vector3f pos
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if (sourceFile.version[0] < 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] <= 1)) //4.1 and down
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if (sourceFile.version[0] < 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] <= 3)) //4.3 and down
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a_Stream.Position += 8; //Vector2f uv
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a_Stream.Position += 8; //Vector2f uv
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}
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}
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@ -124,7 +124,7 @@ namespace Unity_Studio
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// Vector2f textureRectOffset
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// Vector2f textureRectOffset
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// Vector2f atlasRectOffset - 5.6 and up
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// Vector2f atlasRectOffset - 5.6 and up
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// unsigned int settingsRaw
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// unsigned int settingsRaw
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// Vector4f uvTransform - 4.2 and up
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// Vector4f uvTransform - 4.5 and up
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// float downscaleMultiplier - 2017 and up
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// float downscaleMultiplier - 2017 and up
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//vector m_PhysicsShape - 2017 and up
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//vector m_PhysicsShape - 2017 and up
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}
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}
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