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https://github.com/aelurum/AssetStudio.git
synced 2025-05-27 22:00:23 -04:00
improve Sprite export
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parent
e13b4489c3
commit
798a63e33c
@ -568,6 +568,7 @@ namespace AssetStudio
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//actual Vertex Buffer
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var m_DataSize = reader.ReadBytes(reader.ReadInt32());
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reader.AlignStream(4);
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#endregion
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#region compute FvF
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@ -3,6 +3,8 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using SharpDX;
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using RectangleF = System.Drawing.RectangleF;
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namespace AssetStudio
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{
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@ -25,18 +27,20 @@ namespace AssetStudio
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{
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public uint settingsRaw;
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public uint packed => settingsRaw & 1; //1
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public SpritePackingMode packingMode => (SpritePackingMode)((settingsRaw >> 1) & 1); //1
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public SpritePackingRotation packingRotation => (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4
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public uint reserved => settingsRaw >> 6; //26
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/*
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*public uint meshType => (settingsRaw >> 6) & 1; //1
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*public uint reserved => settingsRaw >> 7; //25
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*/
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public uint packed;
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public SpritePackingMode packingMode;
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public SpritePackingRotation packingRotation;
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public SpriteSettings(ObjectReader reader)
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{
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settingsRaw = reader.ReadUInt32();
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packed = settingsRaw & 1; //1
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packingMode = (SpritePackingMode)((settingsRaw >> 1) & 1); //1
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packingRotation = (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4
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//meshType = (settingsRaw >> 6) & 1; //1
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//reserved
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}
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}
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@ -44,18 +48,18 @@ namespace AssetStudio
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{
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public RectangleF m_Rect;
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public float m_PixelsToUnits;
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public PointF m_Pivot;
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public Guid first;
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public Vector2 m_Pivot;
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public Tuple<Guid, long> m_RenderDataKey;
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public PPtr texture;
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public PPtr m_SpriteAtlas;
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public RectangleF textureRect;
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public SpriteSettings settingsRaw;
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public PointF[][] m_PhysicsShape;
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public PointF[][] m_PhysicsShape; //Vector2[][]
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public Sprite(ObjectReader reader) : base(reader)
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{
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//Rectf m_Rect
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m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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m_Rect = reader.ReadRectangleF();
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//Vector2f m_Offset
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reader.Position += 8;
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
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@ -70,7 +74,7 @@ namespace AssetStudio
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|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)) //5.4.2 and up
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{
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//Vector2f m_Pivot
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m_Pivot = new PointF(reader.ReadSingle(), reader.ReadSingle());
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m_Pivot = reader.ReadVector2();
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}
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var m_Extrude = reader.ReadUInt32();
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@ -83,8 +87,9 @@ namespace AssetStudio
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if (version[0] >= 2017) //2017 and up
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{
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//pair m_RenderDataKey
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first = new Guid(reader.ReadBytes(16));
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var first = new Guid(reader.ReadBytes(16));
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var second = reader.ReadInt64();
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m_RenderDataKey = new Tuple<Guid, long>(first, second);
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//vector m_AtlasTags
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var size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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@ -100,7 +105,7 @@ namespace AssetStudio
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// PPtr<Texture2D> texture
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texture = reader.ReadPPtr();
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// PPtr<Texture2D> alphaTexture
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if (version[0] >= 5) //5.0 and up
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
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{
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var alphaTexture = reader.ReadPPtr();
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}
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@ -171,7 +176,7 @@ namespace AssetStudio
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}
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// Rectf textureRect
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textureRect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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textureRect = reader.ReadRectangleF();
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// Vector2f textureRectOffset
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reader.Position += 8;
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// Vector2f atlasRectOffset - 5.6 and up
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@ -12,57 +12,93 @@ namespace AssetStudio
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{
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public static Bitmap GetImageFromSprite(Sprite m_Sprite)
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{
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Bitmap bitmap = null;
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SpriteSettings settingsRaw = null;
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if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var objectReader))
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{
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var m_SpriteAtlas = new SpriteAtlas(objectReader);
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var spriteAtlasData = m_SpriteAtlas.m_RenderDataMap.FirstOrDefault(x => x.Key.Item1 == m_Sprite.first).Value;
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if (spriteAtlasData != null && spriteAtlasData.texture.TryGet(out objectReader))
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if (m_SpriteAtlas.m_RenderDataMap.TryGetValue(m_Sprite.m_RenderDataKey, out var spriteAtlasData) && spriteAtlasData.texture.TryGet(out objectReader))
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{
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settingsRaw = spriteAtlasData.settingsRaw;
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try
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{
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if (settingsRaw.packingMode == SpritePackingMode.kSPMTight && m_Sprite.m_PhysicsShape.Length > 0) //Tight
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{
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bitmap = CutTightImage(objectReader, spriteAtlasData.textureRect, m_Sprite);
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}
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else
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{
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bitmap = CutRectangleImage(objectReader, spriteAtlasData.textureRect);
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}
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}
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catch
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{
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bitmap = CutRectangleImage(objectReader, spriteAtlasData.textureRect);
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}
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return CutImage(objectReader, spriteAtlasData.textureRect, m_Sprite, spriteAtlasData.settingsRaw);
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}
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}
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else
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{
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//TODO Tight
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if (m_Sprite.texture.TryGet(out objectReader))
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{
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settingsRaw = m_Sprite.settingsRaw;
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bitmap = CutRectangleImage(objectReader, m_Sprite.textureRect);
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return CutImage(objectReader, m_Sprite.textureRect, m_Sprite, m_Sprite.settingsRaw);
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}
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}
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if (bitmap != null)
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{
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RotateAndFlip(bitmap, settingsRaw.packingRotation);
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return bitmap;
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}
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return null;
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}
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private static Bitmap CutRectangleImage(ObjectReader texture2DAsset, RectangleF textureRect)
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private static Bitmap CutImage(ObjectReader texture2DAsset, RectangleF textureRect, Sprite m_Sprite, SpriteSettings settingsRaw)
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{
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var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true));
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using (var originalImage = texture2D.ConvertToBitmap(false))
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var originalImage = texture2D.ConvertToBitmap(false);
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if (originalImage != null)
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{
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if (originalImage != null)
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using (originalImage)
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{
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var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
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//RotateAndFlip
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switch (settingsRaw.packingRotation)
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{
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case SpritePackingRotation.kSPRFlipHorizontal:
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spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipX);
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break;
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case SpritePackingRotation.kSPRFlipVertical:
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spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
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break;
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case SpritePackingRotation.kSPRRotate180:
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spriteImage.RotateFlip(RotateFlipType.Rotate180FlipNone);
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break;
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case SpritePackingRotation.kSPRRotate90:
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spriteImage.RotateFlip(RotateFlipType.Rotate270FlipNone);
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break;
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}
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/* TODO Tight
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* 2017之前没有PhysicsShape
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* 5.6之前使用vertices
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* 5.6需要使用VertexData
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*/
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if (settingsRaw.packingMode == SpritePackingMode.kSPMTight && m_Sprite.m_PhysicsShape?.Length > 0) //Tight
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{
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try
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{
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using (var brush = new TextureBrush(spriteImage))
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{
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using (var path = new GraphicsPath())
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{
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foreach (var p in m_Sprite.m_PhysicsShape)
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{
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path.AddPolygon(p);
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}
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using (var matr = new Matrix())
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{
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matr.Translate(m_Sprite.m_Rect.Width * m_Sprite.m_Pivot.X, m_Sprite.m_Rect.Height * m_Sprite.m_Pivot.Y);
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matr.Scale(m_Sprite.m_PixelsToUnits, m_Sprite.m_PixelsToUnits);
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path.Transform(matr);
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var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height);
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using (var graphic = Graphics.FromImage(bitmap))
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{
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graphic.FillPath(brush, path);
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bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
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return bitmap;
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}
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}
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}
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}
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}
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catch
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{
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spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
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spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
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return spriteImage;
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}
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}
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//Rectangle
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spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
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return spriteImage;
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}
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@ -70,59 +106,5 @@ namespace AssetStudio
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return null;
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}
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private static Bitmap CutTightImage(ObjectReader texture2DAsset, RectangleF textureRect, Sprite sprite)
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{
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var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true));
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using (var originalImage = texture2D.ConvertToBitmap(false))
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{
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if (originalImage != null)
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{
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var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
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using (var brush = new TextureBrush(spriteImage))
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{
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using (var path = new GraphicsPath())
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{
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foreach (var p in sprite.m_PhysicsShape)
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path.AddPolygon(p);
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using (var matr = new Matrix())
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{
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matr.Translate(sprite.m_Rect.Width * sprite.m_Pivot.X, sprite.m_Rect.Height * sprite.m_Pivot.Y);
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matr.Scale(sprite.m_PixelsToUnits, sprite.m_PixelsToUnits);
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path.Transform(matr);
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var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height);
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using (var graphic = Graphics.FromImage(bitmap))
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{
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graphic.FillPath(brush, path);
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bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
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return bitmap;
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}
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}
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}
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}
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}
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}
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return null;
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}
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private static void RotateAndFlip(Bitmap bitmap, SpritePackingRotation packingRotation)
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{
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switch (packingRotation)
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{
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case SpritePackingRotation.kSPRFlipHorizontal:
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bitmap.RotateFlip(RotateFlipType.RotateNoneFlipX);
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break;
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case SpritePackingRotation.kSPRFlipVertical:
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bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
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break;
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case SpritePackingRotation.kSPRRotate180:
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bitmap.RotateFlip(RotateFlipType.Rotate180FlipNone);
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break;
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case SpritePackingRotation.kSPRRotate90:
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bitmap.RotateFlip(RotateFlipType.Rotate270FlipNone);
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break;
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}
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}
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}
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}
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