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Fix memory allocation for uncompressed bundles inside a multiBundle
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@ -432,7 +432,7 @@ namespace AssetStudio
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byte[] sharedCompressedBuff = null;
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byte[] sharedCompressedBuff = null;
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byte[] sharedUncompressedBuff = null;
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byte[] sharedUncompressedBuff = null;
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if (blocksCompression != CompressionType.Lzma && blocksCompression != CompressionType.Lzham)
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if (blocksCompression > CompressionType.Lzma && blocksCompression != CompressionType.Lzham)
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{
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{
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sharedCompressedBuff = BigArrayPool<byte>.Shared.Rent(blockSize);
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sharedCompressedBuff = BigArrayPool<byte>.Shared.Rent(blockSize);
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sharedUncompressedBuff = BigArrayPool<byte>.Shared.Rent(blockSize);
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sharedUncompressedBuff = BigArrayPool<byte>.Shared.Rent(blockSize);
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