From 763f188afb8ae81c52fe09e5fb9ebca72e5a38b5 Mon Sep 17 00:00:00 2001 From: VaDiM Date: Mon, 8 Sep 2025 03:06:03 +0300 Subject: [PATCH] Fix memory allocation for uncompressed bundles inside a multiBundle --- AssetStudio/BundleFile.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AssetStudio/BundleFile.cs b/AssetStudio/BundleFile.cs index 428c207..6d82e7c 100644 --- a/AssetStudio/BundleFile.cs +++ b/AssetStudio/BundleFile.cs @@ -432,7 +432,7 @@ namespace AssetStudio byte[] sharedCompressedBuff = null; byte[] sharedUncompressedBuff = null; - if (blocksCompression != CompressionType.Lzma && blocksCompression != CompressionType.Lzham) + if (blocksCompression > CompressionType.Lzma && blocksCompression != CompressionType.Lzham) { sharedCompressedBuff = BigArrayPool.Shared.Rent(blockSize); sharedUncompressedBuff = BigArrayPool.Shared.Rent(blockSize);