Fix parsing secondary textures

This commit is contained in:
Evaldas Ciakas 2023-11-01 02:29:06 +02:00
parent ed7b0a2415
commit 75ebe67713

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@ -12,7 +12,7 @@ namespace AssetStudio
public SecondarySpriteTexture(ObjectReader reader)
{
texture = new PPtr<Texture2D>(reader);
name = reader.ReadStringToNull();
name = reader.ReadAlignedString();
}
}