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Update README.md
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README.md
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README.md
@ -9,10 +9,10 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu
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* Support version:
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* Support version:
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* 2.5 - 2019.3
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* 2.5 - 2019.3
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* Support asset types:
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* Support asset types:
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* **Texture2D** : support convert to bmp, png or jpeg. export to containers: DDS, PVR and KTX
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* **Texture2D** : convert to png, tga, jpeg, bmp
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* **Sprite** : bmp, png or jpeg
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* **Sprite** : crop Texture2D to png, tga, jpeg, bmp
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* **AudioClip** : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM)
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* **AudioClip** : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM)
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* **Font**
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* **Font** : ttf, otf
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* **Mesh** : obj
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* **Mesh** : obj
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* **TextAsset**
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* **TextAsset**
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* **Shader**
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* **Shader**
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@ -25,8 +25,7 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu
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### Requirements
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### Requirements
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- [.NET Framework 4.0](https://www.microsoft.com/en-us/download/details.aspx?id=17718)
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- [.NET Framework 4.0](https://www.microsoft.com/en-us/download/details.aspx?id=17718)
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- [Microsoft Visual C++ 2013 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=40784)
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- [Microsoft Visual C++ 2017 Redistributable](https://support.microsoft.com/help/2977003/the-latest-supported-visual-c-downloads)
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- [Microsoft Visual C++ 2015 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=53840)
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### How to use
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### How to use
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@ -42,6 +41,13 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu
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## Build
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## Build
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* The project uses some C# 7 syntax, need Visual Studio 2017 or newer
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* Visual Studio 2017 or newer
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* **AssetStudioFBX** uses FBX SDK 2019.0 VS2015, before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory
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* **AssetStudioFBX** uses FBX SDK 2020.0.1 VS2017, before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory
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* If you want to change the FBX SDK version, you need to replace `libfbxsdk.dll` which in `AssetStudioGUI/Libraries/x86/` and `AssetStudioGUI/Libraries/x64` directory to the new version
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* If you want to change the FBX SDK version, you need to replace `libfbxsdk.dll` which in `AssetStudioGUI/Libraries/x86/` and `AssetStudioGUI/Libraries/x64/` directory to the new version
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## Open source libraries used
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### Texture2DDecoder
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* [Ishotihadus/mikunyan](https://github.com/Ishotihadus/mikunyan)
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* [BinomialLLC/crunch](https://github.com/BinomialLLC/crunch)
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* [Unity-Technologies/crunch](https://github.com/Unity-Technologies/crunch/tree/unity)
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