From 6f138dcc058f0cd18a7b7e8036af7827a0c424c3 Mon Sep 17 00:00:00 2001 From: Perfare Date: Tue, 24 Mar 2020 08:52:30 +0800 Subject: [PATCH] Update README.md --- README.md | 22 ++++++++++++++-------- 1 file changed, 14 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index b50b5f8..bea46ad 100644 --- a/README.md +++ b/README.md @@ -9,10 +9,10 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu * Support version: * 2.5 - 2019.3 * Support asset types: - * **Texture2D** : support convert to bmp, png or jpeg. export to containers: DDS, PVR and KTX - * **Sprite** : bmp, png or jpeg + * **Texture2D** : convert to png, tga, jpeg, bmp + * **Sprite** : crop Texture2D to png, tga, jpeg, bmp * **AudioClip** : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM) - * **Font** + * **Font** : ttf, otf * **Mesh** : obj * **TextAsset** * **Shader** @@ -25,8 +25,7 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu ### Requirements - [.NET Framework 4.0](https://www.microsoft.com/en-us/download/details.aspx?id=17718) -- [Microsoft Visual C++ 2013 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=40784) -- [Microsoft Visual C++ 2015 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=53840) +- [Microsoft Visual C++ 2017 Redistributable](https://support.microsoft.com/help/2977003/the-latest-supported-visual-c-downloads) ### How to use @@ -42,6 +41,13 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu ## Build -* The project uses some C# 7 syntax, need Visual Studio 2017 or newer -* **AssetStudioFBX** uses FBX SDK 2019.0 VS2015, before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory -* If you want to change the FBX SDK version, you need to replace `libfbxsdk.dll` which in `AssetStudioGUI/Libraries/x86/` and `AssetStudioGUI/Libraries/x64` directory to the new version +* Visual Studio 2017 or newer +* **AssetStudioFBX** uses FBX SDK 2020.0.1 VS2017, before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory +* If you want to change the FBX SDK version, you need to replace `libfbxsdk.dll` which in `AssetStudioGUI/Libraries/x86/` and `AssetStudioGUI/Libraries/x64/` directory to the new version + +## Open source libraries used + +### Texture2DDecoder +* [Ishotihadus/mikunyan](https://github.com/Ishotihadus/mikunyan) +* [BinomialLLC/crunch](https://github.com/BinomialLLC/crunch) +* [Unity-Technologies/crunch](https://github.com/Unity-Technologies/crunch/tree/unity)