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Some minor fixes
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@@ -609,6 +609,7 @@ namespace AssetStudio
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if (version >= 2019) //2019 and up
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{
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var m_BonesAABBCount = reader.ReadInt32();
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reader.ThrowIfTooLarge(m_BonesAABBCount * 24);
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reader.Position += m_BonesAABBCount * 24; //skip MinMaxAABB[] m_BonesAABB
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var m_VariableBoneCountWeightsCount = reader.ReadInt32();
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@@ -371,7 +371,7 @@ namespace AssetStudioCLI.Options
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optionDefaultValue: false,
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optionName: "--l2d-smooth-motions",
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optionDescription: "(Flag) If specified, Linear motion segments will be calculated as Bezier segments\n" +
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"(May help if the exported motions look jerky/not smooth enough)",
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"(May help if the exported motions look jerky/not smooth enough)\n",
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optionExample: "",
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optionHelpGroup: HelpGroups.Live2D,
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isFlag: true
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@@ -307,7 +307,10 @@ namespace CubismLive2DExtractor
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if (Texture2Ds.Count == 0)
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{
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Logger.Warning($"No textures found for \"{modelName}\" model");
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var filterWarn = Options.SearchByFilename && Options.FilterTextures
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? "\nTry to export without filtering the Live2D textures"
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: "";
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Logger.Warning($"No textures found for \"{modelName}\" model {filterWarn}");
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}
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else
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{
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