clean up code
This commit is contained in:
Perfare
2018-01-17 06:20:06 +08:00
parent db92daedf0
commit 647ce56f81
12 changed files with 1150 additions and 1235 deletions

View File

@ -25,8 +25,7 @@ namespace Unity_Studio
if (FileID >= 0 && FileID < sourceFile.sharedAssetsList.Count)
{ result.m_FileID = sourceFile.sharedAssetsList[FileID].Index; }
if (sourceFile.fileGen < 14) { result.m_PathID = a_Stream.ReadInt32(); }
else { result.m_PathID = a_Stream.ReadInt64(); }
result.m_PathID = sourceFile.fileGen < 14 ? a_Stream.ReadInt32() : a_Stream.ReadInt64();
return result;
}
@ -81,8 +80,7 @@ namespace Unity_Studio
if (m_Component.m_FileID >= 0 && m_Component.m_FileID < assetsfileList.Count)
{
AssetsFile sourceFile = assetsfileList[m_Component.m_FileID];
AssetPreloadData asset;
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out asset))
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out var asset))
{
switch (asset.Type2)
{