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@ -186,8 +186,7 @@ namespace Unity_Studio
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}
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else
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{
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EndianBinaryReader estream;
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if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(path), out estream))
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if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(path), out var estream))
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{
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estream.Position = offset;
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image_data = estream.ReadBytes(image_data_size);
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