This commit is contained in:
Perfare
2018-12-24 04:25:55 +08:00
parent ff550b457f
commit 54d78d55a0
6 changed files with 266 additions and 359 deletions

View File

@ -18,10 +18,10 @@ namespace AssetStudio
public List<ImportedMorph> MorphList { get; protected set; } = new List<ImportedMorph>();
private Avatar avatar;
private Dictionary<uint, string> morphChannelInfo = new Dictionary<uint, string>();
private HashSet<AnimationClip> animationClipHashSet = new HashSet<AnimationClip>();
private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
private Dictionary<Texture2D, string> textureNameDictionary = new Dictionary<Texture2D, string>();
private Dictionary<Transform, ImportedFrame> transformDictionary = new Dictionary<Transform, ImportedFrame>();
public ModelConverter(GameObject m_GameObject)
{
@ -183,9 +183,10 @@ namespace AssetStudio
}
}
private static ImportedFrame ConvertTransform(Transform trans)
private ImportedFrame ConvertTransform(Transform trans)
{
var frame = new ImportedFrame(trans.m_Children.Length);
transformDictionary.Add(trans, frame);
trans.m_GameObject.TryGet(out var m_GameObject);
frame.Name = m_GameObject.m_Name;
SetFrame(frame, trans.m_LocalPosition, trans.m_LocalRotation, trans.m_LocalScale);
@ -232,7 +233,7 @@ namespace AssetStudio
return;
var iMesh = new ImportedMesh();
meshR.m_GameObject.TryGet(out var m_GameObject2);
iMesh.Name = GetMeshPath(m_GameObject2.m_Transform);
iMesh.Path = GetTransformPath(m_GameObject2.m_Transform);
iMesh.SubmeshList = new List<ImportedSubmesh>();
var subHashSet = new HashSet<int>();
var combine = false;
@ -358,46 +359,37 @@ namespace AssetStudio
iMesh.SubmeshList.Add(iSubmesh);
}
//Bone
iMesh.BoneList = new List<ImportedBone>();
if (mesh.m_BindPose?.Length > 0 && mesh.m_BoneNameHashes?.Length > 0 && mesh.m_BindPose.Length == mesh.m_BoneNameHashes.Length)
{
for (int i = 0; i < mesh.m_BindPose.Length; i++)
{
var bone = new ImportedBone();
var boneHash = mesh.m_BoneNameHashes[i];
bone.Name = GetNameFromBonePathHashes(boneHash);
if (string.IsNullOrEmpty(bone.Name))
{
bone.Name = avatar?.FindBoneName(boneHash);
}
if (string.IsNullOrEmpty(bone.Name))
{
//throw new Exception("A Bone could neither be found by hash in Avatar nor by index in SkinnedMeshRenderer.");
continue;
}
var convert = Matrix.Scaling(new Vector3(-1, 1, 1));
bone.Matrix = convert * Matrix.Transpose(mesh.m_BindPose[i]) * convert;
iMesh.BoneList.Add(bone);
}
}
if (meshR is SkinnedMeshRenderer sMesh)
{
//Bone for 4.3 down and other
if (iMesh.BoneList.Count == 0)
//Bone
if (sMesh.m_Bones.Length > 0)
{
iMesh.BoneList = new List<ImportedBone>(sMesh.m_Bones.Length);
for (int i = 0; i < sMesh.m_Bones.Length; i++)
{
var bone = new ImportedBone();
if (sMesh.m_Bones[i].TryGet(out var m_Transform))
{
if (m_Transform.m_GameObject.TryGet(out var m_GameObject))
{
bone.Name = m_GameObject.m_Name;
}
bone.Path = GetTransformPath(m_Transform);
}
if (!string.IsNullOrEmpty(bone.Name))
if (!string.IsNullOrEmpty(bone.Path))
{
var convert = Matrix.Scaling(new Vector3(-1, 1, 1));
bone.Matrix = convert * Matrix.Transpose(mesh.m_BindPose[i]) * convert;
iMesh.BoneList.Add(bone);
}
}
}
else if (mesh.m_BindPose.Length > 0 && mesh.m_BoneNameHashes?.Length > 0 && mesh.m_BindPose.Length == mesh.m_BoneNameHashes.Length)
{
iMesh.BoneList = new List<ImportedBone>(mesh.m_BoneNameHashes.Length);
for (int i = 0; i < mesh.m_BoneNameHashes.Length; i++)
{
var bone = new ImportedBone();
var boneHash = mesh.m_BoneNameHashes[i];
var path = GetPathFromHash(boneHash);
bone.Path = FixBonePath(path);
if (!string.IsNullOrEmpty(bone.Path))
{
var convert = Matrix.Scaling(new Vector3(-1, 1, 1));
bone.Matrix = convert * Matrix.Transpose(mesh.m_BindPose[i]) * convert;
@ -407,12 +399,8 @@ namespace AssetStudio
}
//Morphs
if (mesh.m_Shapes?.channels != null)
if (mesh.m_Shapes?.shapes != null)
{
foreach (var channel in mesh.m_Shapes.channels)
{
morphChannelInfo[channel.nameHash] = channel.name;
}
if (mesh.m_Shapes.shapes.Length > 0)
{
ImportedMorph morph = null;
@ -424,7 +412,7 @@ namespace AssetStudio
{
morph = new ImportedMorph();
MorphList.Add(morph);
morph.Name = iMesh.Name;
morph.Path = iMesh.Path;
morph.ClipName = group;
morph.Channels = new List<Tuple<float, int, int>>(mesh.m_Shapes.channels.Length);
morph.KeyframeList = new List<ImportedMorphKeyframe>(mesh.m_Shapes.shapes.Length);
@ -470,7 +458,7 @@ namespace AssetStudio
if (combine)
{
meshR.m_GameObject.TryGet(out var m_GameObject);
var frame = ImportedHelpers.FindChildOrRoot(m_GameObject.m_Name, RootFrame);
var frame = RootFrame.FindChild(m_GameObject.m_Name);
frame.LocalPosition = RootFrame.LocalPosition;
frame.LocalRotation = RootFrame.LocalRotation;
while (frame.Parent != null)
@ -508,26 +496,43 @@ namespace AssetStudio
return null;
}
private string GetMeshPath(Transform meshTransform)
private string GetTransformPath(Transform transform)
{
meshTransform.m_GameObject.TryGet(out var m_GameObject);
var curFrame = ImportedHelpers.FindChildOrRoot(m_GameObject.m_Name, RootFrame);
var path = curFrame.Name;
while (curFrame.Parent != null)
{
curFrame = curFrame.Parent;
path = curFrame.Name + "/" + path;
}
var frame = transformDictionary[transform];
return GetFramePath(frame);
}
private static string GetFramePath(ImportedFrame frame)
{
var path = frame.Name;
while (frame.Parent != null)
{
frame = frame.Parent;
path = frame.Name + "/" + path;
}
return path;
}
private static string GetTransformPath(Transform transform)
private string FixBonePath(string path)
{
var name = path.Substring(path.LastIndexOf('/') + 1);
foreach (var frame in RootFrame.FindChilds(name))
{
var fullPath = GetFramePath(frame);
if (fullPath.EndsWith(path))
{
return fullPath;
}
}
return null;
}
private static string GetTransformPathByFather(Transform transform)
{
transform.m_GameObject.TryGet(out var m_GameObject);
if (transform.m_Father.TryGet(out var father))
{
return GetTransformPath(father) + "/" + m_GameObject.m_Name;
return GetTransformPathByFather(father) + "/" + m_GameObject.m_Name;
}
return m_GameObject.m_Name;
@ -680,9 +685,7 @@ namespace AssetStudio
{
foreach (var m_CompressedRotationCurve in animationClip.m_CompressedRotationCurves)
{
var path = m_CompressedRotationCurve.m_Path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_CompressedRotationCurve.m_Path);
var numKeys = m_CompressedRotationCurve.m_Times.m_NumItems;
var data = m_CompressedRotationCurve.m_Times.UnpackInts();
@ -704,9 +707,7 @@ namespace AssetStudio
}
foreach (var m_RotationCurve in animationClip.m_RotationCurves)
{
var path = m_RotationCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_RotationCurve.path);
foreach (var m_Curve in m_RotationCurve.curve.m_Curve)
{
var value = Fbx.QuaternionToEuler(new Quaternion(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z, m_Curve.value.W));
@ -715,9 +716,7 @@ namespace AssetStudio
}
foreach (var m_PositionCurve in animationClip.m_PositionCurves)
{
var path = m_PositionCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_PositionCurve.path);
foreach (var m_Curve in m_PositionCurve.curve.m_Curve)
{
track.Translations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(-m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
@ -725,9 +724,7 @@ namespace AssetStudio
}
foreach (var m_ScaleCurve in animationClip.m_ScaleCurves)
{
var path = m_ScaleCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_ScaleCurve.path);
foreach (var m_Curve in m_ScaleCurve.curve.m_Curve)
{
track.Scalings.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
@ -737,25 +734,21 @@ namespace AssetStudio
{
foreach (var m_EulerCurve in animationClip.m_EulerCurves)
{
var path = m_EulerCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_EulerCurve.path);
foreach (var m_Curve in m_EulerCurve.curve.m_Curve)
{
track.Rotations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z)));
}
}
}
foreach (var m_FloatCurve in animationClip.m_FloatCurves)
/*foreach (var m_FloatCurve in animationClip.m_FloatCurves)
{
var path = m_FloatCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(m_FloatCurve.path);
foreach (var m_Curve in m_FloatCurve.curve.m_Curve)
{
track.Curve.Add(new ImportedKeyframe<float>(m_Curve.time, m_Curve.value));
}
}
}*/
}
else
{
@ -810,8 +803,8 @@ namespace AssetStudio
curveIndex++;
return;
}
var boneName = GetNameFromHashes(binding.path, binding.attribute);
var track = iAnim.FindTrack(boneName);
var track = iAnim.FindTrack(GetPathFromHash(binding.path));
switch (binding.attribute)
{
@ -850,37 +843,23 @@ namespace AssetStudio
)));
break;
default:
track.Curve.Add(new ImportedKeyframe<float>(time, data[curveIndex++]));
//track.Curve.Add(new ImportedKeyframe<float>(time, data[curveIndex++]));
curveIndex++;
break;
}
}
private string GetNameFromHashes(uint path, uint attribute)
private string GetPathFromHash(uint hash)
{
var boneName = GetNameFromBonePathHashes(path);
bonePathHash.TryGetValue(hash, out var boneName);
if (string.IsNullOrEmpty(boneName))
{
boneName = avatar?.FindBoneName(path);
boneName = avatar?.FindBonePath(hash);
}
if (string.IsNullOrEmpty(boneName))
{
boneName = "unknown " + path;
boneName = "unknown " + hash;
}
if (attribute > 4)
{
if (morphChannelInfo.TryGetValue(attribute, out var morphChannel))
{
return boneName + "." + morphChannel;
}
return boneName + ".unknown_morphChannel " + attribute;
}
return boneName;
}
private string GetNameFromBonePathHashes(uint path)
{
if (bonePathHash.TryGetValue(path, out var boneName))
boneName = boneName.Substring(boneName.LastIndexOf('/') + 1);
return boneName;
}
@ -922,7 +901,7 @@ namespace AssetStudio
private void CreateBonePathHash(Transform m_Transform)
{
var name = GetTransformPath(m_Transform);
var name = GetTransformPathByFather(m_Transform);
var crc = new SevenZip.CRC();
var bytes = Encoding.UTF8.GetBytes(name);
crc.Update(bytes, 0, (uint)bytes.Length);
@ -971,13 +950,13 @@ namespace AssetStudio
{
transformName = strs.Last();
var parentFrameName = strs[strs.Length - 2];
parentFrame = ImportedHelpers.FindChildOrRoot(parentFrameName, RootFrame);
parentFrame = RootFrame.FindChild(parentFrameName);
}
var skeletonPose = avatar.m_Avatar.m_DefaultPose;
var xform = skeletonPose.m_X[i];
var frame = ImportedHelpers.FindChildOrRoot(transformName, RootFrame);
var frame = RootFrame.FindChild(transformName);
if (frame != null)
{
SetFrame(frame, xform.t, xform.q, xform.s);